This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Must-Interrupts in Cata Heroics
Post Reply
Return to board index
Post by
Orranis
I would also advise interrupting
Temple Fireshaper
's
, as while it doesn't seem to do too much damage he chain casts it with a short cast time and zero cooldown, and especially if everything else is not CC'd it will quickly begin to put some hurting on the tank. It's main benefit is that it stops him from casting his fire spells for a few seconds, the amount depending on the spell.
Post by
Eldente
I would also advise interrupting
Temple Fireshaper
's
, as while it doesn't seem to do too much damage he chain casts it with a short cast time and zero cooldown, and especially if everything else is not CC'd it will quickly begin to put some hurting on the tank. It's main benefit is that it stops him from casting his fire spells for a few seconds, the amount depending on the spell.
This mob is actually somewhat strange. There are three packs with him involved, first one being the first trash pull in the instance, second - right before Anhuur. He always begins with casting his barrage-like ability, and by the time he's done with it, 2 mobs are already dead. The third pull (at the vault of lights) is trickier, since you have less space to move away, and the barrage hurts. There, it would make sense to interrupt him, but I've yet to test whether his 1,5s fireballs or 2s melee swings end up dealing more damage. I'll get back to this.
Post by
Orranis
I would also advise interrupting
Temple Fireshaper
's
, as while it doesn't seem to do too much damage he chain casts it with a short cast time and zero cooldown, and especially if everything else is not CC'd it will quickly begin to put some hurting on the tank. It's main benefit is that it stops him from casting his fire spells for a few seconds, the amount depending on the spell.
This mob is actually somewhat strange. There are three packs with him involved, first one being the first trash pull in the instance, second - right before Anhuur. He always begins with casting his barrage-like ability, and by the time he's done with it, 2 mobs are already dead. The third pull (at the vault of lights) is trickier, since you have less space to move away, and the barrage hurts. There, it would make sense to interrupt him, but I've yet to test whether his 1,5s fireballs or 2s melee swings end up dealing more damage. I'll get back to this.
Erm, only the first pull has the AOE barrage at the start, and has like four other mobs out. And Fireball's are definitely a crapton more damage from experience, I can't give you numbers until I figure out what his melee swing's are for.
Post by
Eldente
Erm, only the first pull has the AOE barrage at the start, and has like four other mobs out. And Fireball's are definitely a crapton more damage from experience, I can't give you numbers until I figure out what his melee swing's are for.
As far as I recall, first pack had total 4 mobs, second a total of 3, and the third either 4 or 5 :)
Anyhow, his fireballs are similar to the lightnings Ministers of Air in VP cast. Let it be written, adding it to the list.
Thanks for the heads-up!
Post by
195690
This post was from a user who has deleted their account.
Post by
Eldente
Cast by
Azureborne Warlord
In Grim Batol should be pretty high on priority to interupt, as if they aren't controlled very quickly and he finishes the cast they can wreck a group.
Also you will want to update the Paladin interupt to correctly show
Rebuke
Done and done! Thanks!
Post by
Lohr
Nice work!
Post by
TehTerokkar
as far I still understand my Class, Hunter Silencing shot is Off the GCD, unless I missed a patch note.
Post by
303025
This post was from a user who has deleted their account.
Post by
Eldente
Another one on GCD for warriors:
Heroic Throw
has a silence component for prot warriors who take
.
It may have a silence component, but does it have an interrupt component?
Meaning, are bosses immune to it? If not, I'll add it.
as far I still understand my Class, Hunter Silencing shot is Off the GCD, unless I missed a patch note.
Imma fixin' this.
Post by
211100
This post was from a user who has deleted their account.
Post by
Interest
Another one on GCD for warriors:
Heroic Throw
has a silence component for prot warriors who take
.
It may have a silence component, but does it have an interrupt component?
Meaning, are bosses immune to it? If not, I'll add it.
as far I still understand my Class, Hunter Silencing shot is Off the GCD, unless I missed a patch note.
Imma fixin' this.
does NOT add an interrupt. Maybe you could eventually add a list of silences? They usually help to act as another interrupt for trash.
Also, very nice guide :)
Really? IIRC it also adds an interrupt component to Heroic Throw, despite saying it doesn't.
Post by
Eldente
Really? IIRC it also adds an interrupt component to Heroic Throw, despite saying it doesn't.
Since I don't play a warrior, I'm not able to assure myself it works, and I want to be pretty sure before I post it here. As far as I've researched,
is a silence effect without an interrupt, but there can be one more pre-effect which acts as an interrupt.
TL;DR: need confirmation on this.
Post by
211100
This post was from a user who has deleted their account.
Post by
303025
This post was from a user who has deleted their account.
Post by
Eldente
Bosses are immune to the Heroic Throw silence. I didn't quite realize that's what you were going for, but it definitely works as an "interrupt" on mobs that are not silence immune.
So do stuns, blinds, and all other forms of mini-CC. I'm only listing true interrupts.
Post by
Interest
Really? IIRC it also adds an interrupt component to Heroic Throw, despite saying it doesn't.
It might have changed recently, but all through WotLK and 4.0.3 it didn't interrupt. They probably didn't want to give warrior tanks 2 interrupts, as that would be a bit OP with one on a 10 second CD
Well, Shield Bash is 12 seconds (nitpicking I know).
Also, Prot Paladins have Rebuke and Avenger's Shield (yes this DOES have an interrupt component), which are on 10 and 15 second cooldowns respectively.
Post by
Monday
Also, Prot Paladins have Rebuke and Avenger's Shield (yes this DOES have an interrupt component), which are on 10 and 15 second cooldowns respectively.
All Paladins have Rebuke now.
Post by
Interest
Also, Prot Paladins have Rebuke and Avenger's Shield (yes this DOES have an interrupt component), which are on 10 and 15 second cooldowns respectively.
All Paladins have Rebuke now.
I know all Paladins have Rebuke. It was a Ret Paladin talent anyways, so I don't know what you're um...attempting to correct.
Post by
OverZealous
Great thread, thanks alot Eldente!
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.