Post by Quilan
Long story short, during study hall at school I thought of this instance: Dragonmaw Enclave, the location, Twilight Highlands.
Reasons for instance: Alliance: To lower the Dragonmaw threat in the Highlands.
Horde: To stop the Twilight hammer (Seen at the veary end) from converting the Dragonmaw. (The ones you fight are converted).
Quest Givers:
Kurdan Wildhammer (Alliance)
Dragonmaw Scout (Horde)
Description:
You enter the cave to an entry hall. Kurdan or a Scout will be waiting to give you the quest A New Champion (Horde) / Drag-a-maw (Alliance). Go through the hall were two packs of three Dragonmaw Guards will be waiting (High security at it's finest).
Though they only have 362k health, they can heal once and silence a random target. Kill both packs to proceed to the first Boss Champion Zargosh in the Ring of Destiny.
In the ring you have two options: Kill or be killed. As you pull the first group of two initiates, the gauntlet begins. After you kill a initiate who can stun a random dps for 5-10 sec, another joins the fray. When eight are killed You can pull the boss to go for an achive: Zargosh is Zar-gone if this is your first time trying the gauntlet. If not kill all ten initiates to prevent further wipeage. Zargosh has many abilities to horribly murder you and your group:
- Bladestorm which is self-explanatory to those who play warriors, he'll do this five times during the entire fight.
- He will also backhand a random target stunning for 2-3 sec. He will also stack Mortal Wound on your tank which decreases healing by 5%-10%, depending on H or R, it will stack up to five times.
- He will also Destroy Amor lowering the tanks armor by 10%-15%, stacking twice.
- Lastly he enrages at 20% health increasing dmg and speed.
After you've destroyed Zargosh's 2500k (R) / 5000k (H) Health pool go further underground into the Sewers. Here there will be three packs of sewer sludge that explodes on death as well as two packs of ten Dragonmaw Outlaws whom are linked and have 100k hp each. So no worries there. When one goes down, the rest will, clear out the sewer but don't step in the Slime unless you want the achiv Slime Time! for killing the 2nd boss under the slime's debuff (Disease, see Naxx slime debuff minus the damage over time).
This next room will have Imprissoned Dragonmaw and Wildhammer, Kurdan or the Scout will be there to give your next quest: Slay Them All! And free a few. (Horde) / Free the Prisoners! (Alliance), each you have to respectivly free 7 of your faction's prisoners, Kill the 2nd boss, Overseer Androsh, and kill all 8 taskmasters in the room your entering, The Pit. The taskmasters are in groups of one will 666k/1200k hp depending on difficulty, the only thing they have is being immune to CC and a two second stun, not much. Kill them, free the prisoners and then go for Androsh.
- Andorsh has the ability to chain one person, immobilizing them, BUT it can be interrupted with it's 5 sec cast time (-. 5 sec cast each interrupt) for the Achiv, A-la Less-Rabi: Chained-up With Nowhere To Go (Interrupt every chain cast).
- He will also Go into a whipping dury to increase speed by 10% for movement and attack speed and damage by 10%.
- Lastly he goes into an Enrage, with the same mechanic as Zargosh. Destroy the 4500k / 2250k hp and move on....
This is where I stopped for the instance due to period being over. Look for more to come in new posts in this forum, tell me what you think!
Edits: Making it readable. Multiple edits were required to do so.
Post by Pwntiff
When I saw a player instance idea plus "Wall o' Text" I thought about
this.
Then I saw this and lol'd.
casts Wall of Text on .
Wall of Text does 99876898645 damage (Critical, 99876897645 overkill)
has died.
Good idea though, if Blizz reads WoWhead forums it might come a reality
Thread titles should be short and sweet: "Dragonmaw Enclave Instance Idea" would be enough. A little fleshing out and a lot of formatting, and looks nifty.