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10.2.7
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Spell & Talents Ideas
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Post by
747425
This post was from a user who has deleted their account.
Post by
Kelborn
Making PI a universal spell would give a good and needed cd to Holy and Shadow. Especially with the current mana costs of spells.
However, unless there's some kind of synergy between all the new "..." Word: "..." spells, the names were fine as they were. One talent in one tree for one type of "Word" spell isn't much synergy at all to warrant so many name changes.
If you're removing Divine Hymn as a universal spell, Disc needs something equally potent. The situational usage of PW: Barrier makes it vastly inferior to Divine Hymn as is, regardless of whether it's dmg absorb or reduction spell. Either PW:B needs to be a 40 yard diameter, or your Prayer of Divinity needs to have a reduced range and healing. Way to imbalanced making such a strong cooldown only available to Holy. Buffing Divine Hymn via another talent in the Holy tree would have been a better way to go. (i.e. one that reduced its cd and increased its ticks)
Reducing the cd on Rapture to 6 seconds while reducing the mana restored is just odd. At 1.5%, it's even less favorable to spam PW:S (as the lower cd implies is your intent) since there is no positive, or even, mana gain. In WotLK, we would spam PW:S in hopes that multiple would break simultaneously and we'd get multiple mana restores. But now multiple restores don't happen, and your rework to Rapture is unnecessary.
Surge of Light was better the way it was, and even better with the recently announced change to include Greater Heal in addition to Flash Heal. The point of it was for you to cast one spell, and then have another spell available for free and instant cast. Heal is very weak, and the free instant Flash Heal / Greater Heal provides much better synergy.
As I suggested on the offical forums:
Mastery: Discipline of Light - Increases all direct healing by X% on targets affected by Weakened Soul.
Mastery increases bonus healing by an addiontional Y%.
would be a much better Mastery for Disc in its current state. Currently, PW:S and DA are gone in one hit / DoT tick or so. Then you're left with Weakened Soul preventing more PW:S and hoping for crits to proc DA. The lack of uptime on absorbs makes the current Mastery pretty bad. Either absorb effects need to have a much greater presence, or Mastery needs reworked.
Post by
karlusdavius
Mastery: Discipline of Light - Increases all direct healing by X% on targets affected by Weakened Soul.
Mastery increases bonus healing by an addiontional Y%.
which makes strength of soul redundant and nobody would take it. I would still like to see atonement changed to a paladin beacon like spell. Any smites we cast heal said person for bla bla. Less powerful, but at least we have total control over where that heal goes.
Post by
747425
This post was from a user who has deleted their account.
Post by
Kelborn
Mastery: Discipline of Light - Increases all direct healing by X% on targets affected by Weakened Soul.
Mastery increases bonus healing by an addiontional Y%.
which makes strength of soul redundant and nobody would take it. I would still like to see atonement changed to a paladin beacon like spell. Any smites we cast heal said person for bla bla. Less powerful, but at least we have total control over where that heal goes.
Strength of Soul would not be redundant, as its purpose is to maximize Rapture mana restores when you take only Rank 1 (Rapture is 12 sec cd, and Strength of Soul 1/2 makes Weakened Soul 13 seconds). Unless our absorbs have much more of a presence (like PoH
and
Heal always generating DA regardless of crit) changing Mastery to buff single target healing would be much better than what is current.
the urge to buy cata is increasing but i'm gonna try to hold back!
So you don't have Cata, yet you're proposing drastic changes to playstyles that you've never experienced yet? That just sounds a bit odd to me.
If Power Word: Barrier isn't really performing up to scratch it's probably an issue of increasing the values it absorbs to be on par with the holy school spell Prayer of Divinity. I was trying to keep the idea that discipline relies on damage mitigation while Holy is dependent on mostly big heals alone. But if it just simply sucks then i'll have to think up another idea.
Currently Divine Hymn heals for a metric *!@#ton to people in 40 yards, either PW:B should be buffed to be equally useful in "oh #$%^" situations, or you need a new final talent for Holy. While yes Disc focuses on dmg absorbs in theory, the current level of absorbs is almost negligent compared to our actual healing spells at this time. Maybe when we get 7000 mastery and our shield absorbs 200% more, it might be useful. Having that major cooldown for all three specs is a very good raid utility tool. Maybe you're doing fine on healing, but your druid is oom and needs a supplement to the raid? Or you're playing shadow and a healer died... you still have DH and can help out.
Rapture should still be returning 2.5% when talented to the full 3 ranks. I only reduced the duration from 12 to 6 seconds but the mana returned should still be the same as shown on the wowhead talents tool.
I didn't actually fill out the talent tree and forgot Rapture went 1.5/2/2.5. Even so, the reduced cd on it doesn't help much. You still can't get simultaneous mana restores from multiple shields breaking. That makes Strength of Soul more redundant than my proposed Mastery change. Shields are only really going up on the tank / offtank, not on the raid anymore. It's more efficient to use Renew or PoH than bubble spam now.
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