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Honestly, I LOVE Tol Barad
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Post by
273871
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Post by
Kramp
Hhhmm, no.
It should be harder to keep something you already have.
Between a faction and 1 of the new Cata raid ( the least fun, I agree ), there's Tol Barad.
It should be easier for the attacker to win the battle to offer the 2 factions the chance to raid it.
There's a difference between being hard and being imbalanced. If it's really hard for one faction, it's really easy for the other wich is not helping the "challenge" issue that Cata is trying to resolve.
As a map, Tol Barad is awesome. Large scaled battles in an environment with a lot of levels and LoS. But the imbalance is a major issue and fixing it the other way around ( easier for attacker ) would be make it fair.
Post by
StrangerWifCandy
I'm certain the only times Tol Barad changes hands is very early morning when no one is online to defend.
Post by
711247
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Post by
738324
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Post by
irishsnout
I havent tried TB yet but I can assume how it is going in my server. Bloodscalp is horde dominated for pvp. It has been that way since BC. From what I have read and heard, TB is severly imbalanced.
I say forget these objective base battlegrounds. Put equal amounts of both factions in a ring and have them duke it out till a certian amount of Hks are reached.
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371717
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105944
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437541
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745871
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229626
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Post by
Synectics
Hardly worthy of a "LOL" response.
On my realm,
Lost me right there. Your personal server =/= everyone else's.
Ghostlands was dominated by Horde players in WG. The only time Alliance won it was when they showed up Tuesday evening after raid lockouts reset -- they'd come in, win it, do their VoA for the week, and you wouldn't see Alliance hold it again until next week.
I'm sure it was vice versa on quite a few servers as well.
Post by
452949
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Post by
665124
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Post by
Synectics
Wintergrasp was plagued with faction balancing issues.
Tol Borad is plagued with Offense/Defense balancing issues.
...hey, at least the problem was
sorta
fixed.... :P
Post by
702235
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Post by
dpoyesac
What it really takes to win is Communication, Coordination, and Skill.
This "BG" seems to be designed to fail if the attacking team isn't working together which I think is absolutely brilliant.
You would be correct,
if
it weren't for the 1-to-1 queue system.
As it stands, players belonging to the underpopulated faction can get it any time they want, making easy to, as you put it, "actually talk to the people on your server, get to know the names of the regulars in Tol Barad." If groups, partial premades or full raids want in, they're in.
For the overpopulated faction it's pure hit-or-miss. Getting in depends on winning the lottery. And if you want to organize, coordinate and communicate you have to do so on the fly, after the game has started, and with the opposing team already in a superior position. So a successful attack requires
both
coordinating a rag-tag group of randoms
and
attacking from a position of weakness.
Tol Barad is designed to be difficult to attack. The 1-to-1 queue system gives an advantage to the smaller faction. Neither of these alone make TB so godawful, but together they make the zone a worthless mess and a complete waste of time.
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