This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Mages and the Threat they pose to Society
Post Reply
Return to board index
Post by
255458
This post was from a user who has deleted their account.
Post by
354743
This post was from a user who has deleted their account.
Post by
Synectics
PVE gear was not usable in arena's and here is the proof
http://img89.imageshack.us/img89/4707/wowscrnshot110810190806.jpg
Anyone not in the beta would have never known they added that sort of restriction to a piece of gear. For all we knew, you were saying that PvE gear wasn't
VIABLE
in arena. Calling someone "stupid" because of that is a little asinine.
damage on live in LIVE BG's is out of control
Also, other classes cannot global people like mages are doing.
...what? That sort of sounds like a contradiction, unless you mean EVERYONE is doing too much damage, and Mages are at the top. If that's the case... why are we singling out mages? Seems Blizzard totally missed the design intention of slowing down PvP combat if this is the case.
The damage is OP, but the situation is purely fictional.
Great summary.
Post by
714155
This post was from a user who has deleted their account.
Post by
cloudp
Also, I really don't see how this is a "fictional" situation. Please divulge. You mean getting caught into a deep freeze is fictional, or having his procs occur, etc. Please explain so I can know.
I could, right now, link a video of two level 80, similar-health players where I could claim they have the same gear, and one of them practically 1shots the other. Would you believe me without armory links? Would you believe me knowing it was form a beta build?
You can't see it yourself, but you're providing ONE sole example with claimed (not proven) variables. You're trying too hard to QQ when there isn't, YET, proof
enough
. You're making a tempest out of a glass of water. You may actually be right, you know? However, you can't claim you are with the given facts. And it's not like I'm the first one telling you this.
And your comments likeyet when you continue to ignore everything I say to you and you keep throwing the "too soon to know" bull@#$% at me, that's when it gets annoying. Nothing personal, just saying, read my posts before you post please.
Show you're not looking for a discussion, you're looking for personal confirmation of god-knows-what. Sorry, that's not what we do. People aren't throwing their oppinion to go against you. They're providing their oppinion because it's what they think. This isn't a vendetta against you. Your quest for approval's blinding you from seeing it.
Post by
daihe
Mage: Fire Specialization has been reduced to 10%, Frost Specialization and Arcane Specialization to 15% (down from 25%)
From the 4.0.3 live change post in wowhead general forum.
Wow, looks like they got nerfed!
Post by
714155
This post was from a user who has deleted their account.
Post by
255458
This post was from a user who has deleted their account.
Post by
335609
This post was from a user who has deleted their account.
Post by
255458
This post was from a user who has deleted their account.
Post by
714155
This post was from a user who has deleted their account.
Post by
255458
This post was from a user who has deleted their account.
Post by
714155
This post was from a user who has deleted their account.
Post by
Synectics
Example, Daihe posted the "nerf" but forgot to include the fact that shortly after they un-nerfed it. Any other questions regarding its integrity? Cause I have already established the specializations nerf/un-nerf, the resilience question, and questions regarding the gear of the mage. Anything else?
/raise hand
Isn't this a brand-new, fresh expansion, full of 1-60 content, 80-85 content, all new abilities for all classes, 2 new races, a new secondary profession, two new battlegrounds, a complete re-working of the talent tree system, an overhaul of many game mechanics, many changes in design intent and goals for the feel of the game in every aspect, bugged talents, spells, abilities, entire quest chains, and new in-game cinematics?
Amongst all of that stuff, it's no surprise that class balance isn't perfect in PvP. It could be that they missed their design intention of higher HP pools and slower PvP fights. Saying that it's inexcusable because there was a beta doesn't really say much when you look at everything that had to be tested and fixed and looked over once more.
Again, I don't think anyone here is in disagreement that Frost Mages can rock some burst -- the video Hospy posted, even if it's from a few beta patches ago, showed that Frost Mages weren't alone. And if Blizzard DID get all the numbers tweaked for all those other class/specs and somehow didn't hit the dot perfectly with Frost Mages... somehow, I'm not surprised.
My point is, making a QQ thread about it, and then saying it's not QQ, seems pointless. It's not perfectly balanced in the very first week the patch is live. What do you expect? Neither were Ret Paladins or DK's in 3.0. It happens, and nerfbats will be swung heftily. I'm sure in a patch or two people will LOL at Frost Mages in PvP. For now, considering most servers still have only a small pool of 85 players, I think it's WAY too soon to jump to conclusions.
Post by
714155
This post was from a user who has deleted their account.
Post by
250582
This post was from a user who has deleted their account.
Post by
714462
This post was from a user who has deleted their account.
Post by
335609
This post was from a user who has deleted their account.
Post by
Synectics
The same person that designs the professions isn't the one designing PVP.
You're right. But the person balancing numbers for PvP? They have to coordinate with the thousands of variables of PvE. PvP isn't the sole factor of balance in WoW. In fact, as most of us know, WoW's always been a PvE game with a PvP sub-game, and most serious PvP players have grown to accept it, even if it does suck sometimes.
Basically, what I just said answers:
They could have at least let the specialization nerf go live. I mean come on, for what reason do you nerf them then make them imbalanced again? That's what makes me angry.
They probably saw Frost start to lag behind in PvE damage. And so they had to bring the numbers back up.
What's more likely to happen is some sort of changes to their mechanics, like you mentioned:
Frost nova, FoF, pet freeze, ice barrier breaking, cone of cold. All of these thing (although do share DR's) are on extremely short cooldowns and mages can abuse it to have their targets considered frozen and then proceed to blow them up.
But... then... you're messing up their balance in PvE, as a large part of what has suddenly made Frost viable as a PvE DPS spec is the fact that they CAN keep a target frozen, since so much of their damage is focused on that. Just like Deep Freeze now does damage to un-stunnable targets.
There's just no super-simple solution. These guys get paid to design these concepts and crunch these numbers, and they have 11 million very vocal critics watching every move they make with the millions of variable that need to be taken care of. I'm sure they're doing their best to fix what's, according to you, the only imbalanced and broken spec (out of thirty). Hell, I'd be happy with 29/30 if that's the case. :P
Post by
714155
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.