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WoTLK, was it really that bad?
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Post by
90137
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Post by
93865
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Post by
Modibybob
You guys know what's ironic about all this? There was no gearscore, and recount didn't really win popularity either...a LOT less elitism.
Because you definitely need an addon to check someone's gear.
...Okay. Maybe you do NOW (thank you inspect bug). But you didn't at the time.
But even this would've been better, since you would be able to see if they at least gemmed/enchanted their gear, and if they knew what the hell they were doing since you would be able to see the stats they stack and how they spec.
Post by
612548
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Post by
678294
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Post by
pezz
Wrath was the worst expansion not because of the quality of raids or differences in questing etc but because, on the whole, it catered to the lowest common denominator. In the process it introduced or re-enforced trends in the game that have made the game much less social and the vast majority of the content much less challenging.
That's a genie that can't easily be put back in the bottle.
And I seriously doubt that the lowest common denominators will tolerate Blizzard's mild attempts to ramp the challenge and effort back up and shortly after release Cata will revert to a Wrath rofl-fest.
Wrath will ultimately be remembered as the expansion during which WoW "jumped the shark".
Unfortunately, Cata, because of it's attempt to reverse the trend and Blizzard's impending and predictable capitulation will get the blame for WoW's decline but the seeds of destruction were sown in Wrath.
-
Sensa
The results of the poll in that thread make TBC look kind of terrible.
They changed the ratio of easy content to hard content, to be sure, but you still have a pretty small percentage of people killing Heroic Lich King. Most people didn't 'beat' the game in that sense. Plus, a lot of people who did kill him did it in the last couple of months, and to be fair, ICC lasted a lot longer than most instances did as current content. That on its own can explain a difference in percentage of people who 'beat' WotLK versus people who 'beat' Vanilla or TBC.
Post by
331902
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Post by
Tya1
I like Wrath and I think I spend a fairly enjoyable time in this expansion.
I think the two biggest flaws where:
a) the fact that Blizzard tried to make raiding obtainable for not just those that are not gogogo from the start and hit max level a week after the exp came out, but everybody, no matter how late they started. While the idea is of course great, in the end it generated a type of player that simply lacked a certain awareness and commitment to a raidgroup/guild.
b) the fact that content was sparse. Either the playerbase ate too quickly through the content, which Blizzard didn't anticipate or they had to spread resources to other projects, or...who knows. In the end I think this expansion lasted 6 months too long. (That said, I vaguely remember a similar feeling with TBC.)
But I loved the questing (I think that was really worked out great), with lots of fun and interesting developments, nice looking gear (ok, perhaps a little tooo much brown, but I didn't look like a damn christmas tree for about 8 levels), the feeling you could still be involved with the game, even if you had perhaps a little less time for a while (a quick daily heroic, few dailies and off you went again), the introduction of valid 10 man raiding.
Considering from what I gathered, Blizzard is trying to make the good even better, and improve the bad. Nothing is without flaws though, so I'm sure that even Cata will have things we will frown upon. =)
Post by
Pachuca
IMO, the biggest flaw of
Wrath
was that they made it fundamentally too easy. Once players got used to content being "easy", they started acting self-absorbed with their DPS meters, GearScores, and would leave a raid group after a single wipe—justifying this by recalling that content is too easy and if there's a wipe then everyone else in their group is a "fail nub".
People started to become too confident in heroic 5-player dungeons:
tanks started chain pulling multiple groups with ease;
people all but removed their CC abilities from their actionbars;
healers had a hard time dropping below 50% mana even under the harshest conditions;
This mentality has become a sickness and anybody unprepared for (or unfamiliar with) "difficult" content will be in for a big surprise when we start wiping to regular pulls in 5-player heroics. These people will be the same ones to get impatient and drop group after their first death, placing the blame on others, calling them noobs, etc.
I'm looking forward to the new, more difficult content in
Cataclysm
. Hopefully people will learn how to CC; to keep themselves alive; to plan pulls and mark targets again. It will either weed out the bads, or teach them to play better. In the end, it will be an improvement. PuG raids will suffer at first until people learn to suck it up and stop blaming others for their failures, watch their threat, watch their mana, etc.
Post by
389643
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Post by
485877
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Post by
Adamsm
The thing I'm not going to miss most about WotLK is that damn dragon that lands and roars when I log in... At first it was cool, but now it's a race to type in my information so I don't have to hear its asthmatic hacking in my ears. Hope Blizzard changes it to something other than anything along those lines when Cata goes live.
Say Hi to the replacement.
Post by
44284
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Post by
Deepthought
The thing I'm not going to miss most about WotLK is that damn dragon that lands and roars when I log in... At first it was cool, but now it's a race to type in my information so I don't have to hear its asthmatic hacking in my ears. Hope Blizzard changes it to something other than anything along those lines when Cata goes live.
Say Hi to the replacement.
Well, guess I'm gonna cancel my account
It doesn't roar anymore, at least not nearly on much. I haven't seen the roar once on the Beta login screen.
Post by
306612
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93865
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485877
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Post by
irishsnout
As a casual player that spends a lot of time playing, LK was fun for me. I enjoyed the questing flow and how the zones linked together. But really, running random dungeons and battlegrounds over and over for a helmet was lame. I feel bad for the progression raiders, (not to say I raid but once you earn the title, do you really want to group with players that get stuck a lot?)Even now with a mid lvl 70 toon and the outland nerfs, BC dungeons are more fun and challenging.
Post by
304214
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44284
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