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[4.0.1] Quick pvp guide on all 3 speccs
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Post by
683608
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Post by
152184
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Post by
Caperon
I may look for some second hand-old pve gear to reforge out of hit and into haste/maybe even dodge? (not sure about that one).... am I mad to think of dodge>hit at >8% hit? Its a kind of "top of my head" suggestion.
Yes, you are mad to think that (especially with haste being so awesome atm).
Read a few posts back, i explain there why.
Any macro suggestions?
Mouseover blind (Also works great for kick/disarm/gouge):
#showtooltip
/cast Blind; Blind
Smashable sap macro:
#show sap
/cleartarget
/targetenemy
/cast sap
Think these are the most important ones.
However if you are looking for something specificly, feel free to ask.
PS: Fat Panda rotation? eat-eat-eat-eat-eat-eat-eat-shoot-leave (repeat at the next place?).. sorry could not resist.
I swear to god ill slap the living #$%^ out of you if you make a fat panda joke!
Post by
298017
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Post by
silentcalamity
edit: I've decided to go sub, but im still lost on a rotation haha:P
Post by
497895
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Post by
Caperon
edit: I've decided to go sub, but im still lost on a rotation haha:P
There isnt a set rotation for pvp.
However there are set things that should always be up, eg recuperate, hemo debuff, rupture, etc
You have to be a bit more specific with your question.Confused on why you have 2 points in waylay and use crippling poisen on offhand aswell?
Seems i forgot to mention this in here, lol.
If you cant keep the waylay debuff up, crippling on oh.
If you can keep the waylay debuff up, wound/deadly on oh.
moving the 2 points out of waylay into coup de grace would be more beneficial, shiv crippling poisen on, waylay is meh
Waylay is a very strong tool.
It is undispellable and also reduces attack speed by 20%
Post by
StealthyKyrie
Seems i forgot to mention this in here, lol.
If you cant keep the waylay debuff up, crippling on oh.
Well, I have a question then, as I have been switching poisons around on my weapons. If i can't keep waylay up, its typically cuz I can't GET to my target (ShS and sprint on cool down or w/e) but I always had crippling on my thrown weapon instead...is that applicable? So i can save room for wound and/or mind numbing or w/e? If not, what would you suggest to put on my thrown weapon?
Post by
Caperon
I usually use mind-numbing poison, but i dont see why you couldnt do crippling.
Currently i barely use the thrown poison, but it'll prolly get a higher potential in the upcoming season/expansion.
Also you should really try to keep waylay up.
It lasts 8 seconds and applies on ambush and backstab (your main cp builder), it should be up almost every time.
Post by
StealthyKyrie
I typically try to (when i have a pvp spec) But sometimes i can't keep it up depending on the target. Only reason why i ever put crippling on the thrown weapon, was for deadly throw, or FoK (if in a flag carrying bg) especially for those damn frost mages. Thankfully, they cant freeze you in place as much anymore...
Post by
453763
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Post by
Caperon
Blackjack is pretty much worthless in anything other than dueling in my opinion.
And bgs.
Also you do know that there isnt a season atm, right?
So im pretty sure its safe to assume that everything in here is for duels/bgs.
There may be a rare moment in arena where it's useful, but if you think about it, your sap target will most often get sheeped, blinded, etc. after the sap wears off, because that's going to be the cc target, so blackjack won't even be able to work it's magic 9 times out of 10.
You could use the debuff to your advantage.
For example sap a dps and instead of immediately sheeping it after the sap, you wait and enjoy the sap debuff.
Which pretty much increases your total 'cc'.
The only time it's worth putting points into is for 1v1, where it's AWESOME, especially since the whole CS/KS DR crap, but I can't see it being good at all in arena.
Where do you wanna put these points in?
Deadly Momentum
/
Improved Expose Armor
? No
Deadened Nerves
? Now? No
Cut to the Chase
? 2/3? Maybe, dunno.
Post by
179128
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Post by
Caperon
I would like to get some feedback on what classes give you the most trouble as combat
The usuals, together with the current blowup classes.
On equal levels of gear and skill, i would say frost mages, demo locks, hunters and perhaps the protters.
This is a pretty misty question.
and if the extra interupts and silences are helping you kill caster/healers anymore efficiently than Sub/Assassin specs?
Extra silence?
But yes, gouge is pure delicious.
Combat deals ok damage, but once again its burst relies too much on cds while sub is the same, it has atleast more mobility.
Combat is a very well specc for bgs/duels atm, hf with it.
Also how often do you use revealing strike?
With every kidney shot.
Sometimes with evi, depending on my amount of energy.
(if i got energy to spare or not)
Im only lv78 atm and it seems like my energy cant keep up with using revealing strike.
Haste will fix this in higher levels, also dont forget to use gouge it also gives a cp for only 15 energy.
Post by
179128
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Post by
Caperon
As for frost mages I feel
this
pretty much seals the deal.
If thats the only thing you need to defeat a frost mage, then you havent been fighting good frost mages.
Ah ofc, although dont forget that kicking a cast is always better.
I cant wait till lv80 to get my mastery going.
Mastery as in the stat?
If yes, currently mastery for combat rogues suck.
Haste is a lot better.
Post by
705530
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Post by
Caperon
I reported this thread for sticky. It's the only PvP guide that's current, and it's helped me tremendously.
Thing is that it aint worked out that good (compared to my previous guide).
Its a quick cap, but i can understand that being stickied would make it easier for some new people.
Also will prolly take awhile before i make a certain cata guide, since i still gotta experiment everything myself in arenas and rated battlegrounds while raiding with my guild.
And also the fact that all 3 speccs will/wont make it to the real guide.
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