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[4.2.0] Mutilate raiding
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Post by
Liquoid
Getting the Attack Speed buff is vital because of how Deadly Poison works, and because Assassinaiton rogues still do a relatively large portion of their damage via melee (white) attacks.
Post by
359937
This post was from a user who has deleted their account.
Post by
Liquoid
So how much damage are you missing out with White Attacks and Poisons, while missing out
4%
Melee and Spell hit?
Post by
335609
This post was from a user who has deleted their account.
Post by
ordep
what about enchants? please, list the best choice for each piece of armor, pve and pvp.
i'm pretty new on Cataclysm. ^^
Post by
Cryptorchild
Alright, Liquoid, I've been messing around with the openings i mentioned in an earlier post as well as the suggested one at the beginning. What I've come to find is that with the spec below, when opening with garrote, i can mutilate and generate a full 5 CP's to rupture with. After doing so left with enough energy to pull a mutilate (2-3CPs) and follow it with a slice and dice. Leaving about 3 seconds that slice and dice isn't up.
So far, it's produced more DPS than the suggested opening rotation. Using vendetta after SnD, and then CB envenom after a 4+ cycle.
http://www.wowhead.com/talent#fcIfosMdoGoZbhcb:zqVkiRVcm
Shame that every bit of dps "increase" you're getting is still behind the cookie cutter because you had to socket and reforge out the yinyang for spell hitcap. Also, not using SnD the very first thing you do after Garrote is also lost dps, as it's our single biggest contributor to dps. When most heroic bosses drop in 30-40 seconds, that's 10% of the duration. And that silly spec just wouldn't be in raids, again because of the massive amount of hit you'd have to make up for.
I'll stick with my 31/2/7 and 19 mastery, my 19k dps on Magmaw is just fine thank you.
Post by
MrSCH
Don't clip Rupture and Envenom, pool energy instead if you must.
Hmm only think I'm confused about my man, could anyone explain this one for me?
Post by
Liquoid
Don't refresh your Rupture while it's still up. Instead, you should wait until it expires. At the same time, you will see your energy go up. If it goes up to 120 and your Rupture is still up, only then you can overwrite (clip) the Rupture. Using finishers when you have a lot of energy, almost maximum amount, is called pooling. Watch out for the Relentless Strikes procs, however, and plan accordingly.
Same can be said about using Envenom and "clipping" the Envenom self-buff.
Post by
358465
This post was from a user who has deleted their account.
Post by
Treskol
"Imp. Exposed Armor" is situational, If you have a Druid Bear tank or a Warrior, than yes, this talent is useless. Because Bear tanks and Warriors, have abilities that over-ride "Imp Exposed Armor" ability. But for raids that are using a Pally or DK tank, The extra 12% armor reduction, for all melee members in the raid, is a nice increase to DPS for all Melee, not just the Rogue!
It's not just Bear tanks that can use it though, it's Boomkins, kittys and resto druids. They use it at a much lower price than us swell, we have to use a finisher, whereas theirs costs only 100 or so mana.
Post by
kodikun
"Precision" is only good if you need the extra hit. ( and the extra 4% to hit is nice for those who need it). But the 4% bonus to poisons seems to be useless, since we already get enough help to apply our poisons to the target by taking the Assassin spec, in the first place!
"Applying" and "missing" are two different things. Unless you are at the spell hit cap, chances are you want Precision.
Post by
KidB
"Applying" and "missing" are two different things. Unless you are at the
white
hit cap, chances are you want Precision.
Fixed.
Post by
kodikun
"Applying" and "missing" are two different things. Unless you are at the
white
hit cap, chances are you want Precision.
Fixed.
I was under the impression that even once you reach the white hit cap, hit was still a fairly desirable stat. Is this incorrect?
Post by
KidB
Once you reach the white hit cap the value of any additional hit rating is effectively zero.
Post by
kodikun
My bad. Mixed up yellow hit and white hit. herp derp.
Post by
Coldkil
Don't refresh your Rupture while it's still up. Instead, you should wait until it expires. At the same time, you will see your energy go up. If it goes up to 120 and your Rupture is still up, only then you can overwrite (clip) the Rupture. Using finishers when you have a lot of energy, almost maximum amount, is called pooling. Watch out for the Relentless Strikes procs, however, and plan accordingly.
Same can be said about using Envenom and "clipping" the Envenom self-buff.
while clipping envenom is totally wrong, for rupture is a little different.
due to new dot mechanics, last dot tick will be incorporated the next dot of the same type you apply on the boss. this means that when we are refreshing a 5cp rupture, if we clip it between 3 and 0 sec remaining, we won't lose the tick, but we also gain dps since we really extend the new rupture duration shifiting the ticks.
ofc, refreshing when rupture has more than 3 sec left is a dps loss, and still it's not possible to overwrite a 5cp rupture with a 4cp one.
Post by
Liquoid
Don't refresh your Rupture while it's still up. Instead, you should wait until it expires. At the same time, you will see your energy go up. If it goes up to 120 and your Rupture is still up, only then you can overwrite (clip) the Rupture. Using finishers when you have a lot of energy, almost maximum amount, is called pooling. Watch out for the Relentless Strikes procs, however, and plan accordingly.
Same can be said about using Envenom and "clipping" the Envenom self-buff.
while clipping envenom is totally wrong, for rupture is a little different.
due to new dot mechanics, last dot tick will be incorporated the next dot of the same type you apply on the boss. this means that when we are refreshing a 5cp rupture, if we clip it between 3 and 0 sec remaining, we won't lose the tick, but we also gain dps since we really extend the new rupture duration shifiting the ticks.
ofc, refreshing when rupture has more than 3 sec left is a dps loss, and still it's not possible to overwrite a 5cp rupture with a 4cp one.
Oh, they did that for Rogues as well as Shadow Priests? Wasn't aware, thanks.
Post by
Coldkil
yeah, i also discovered it just recently. it seems that this way works for every dot in game, so also DP should be affected, but it refreshes so often that it isn't an issue.
Post by
Liquoid
yeah, i also discovered it just recently. it seems that this way works for every dot in game, so also DP should be affected, but it refreshes so often that it isn't an issue.
Wish they would work that up for SnD, eh.
Post by
ordep
Just from elitist jerks...for stats...
Agi > Exp > Haste > Hit/Mastery > Crit
Exp better than Haste/Hit/Mastery?
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