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Death Knight Cataclysm (85) Tanking Guide
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Post by
495174
This post was from a user who has deleted their account.
Post by
Thror
I never understood what was so awesome about diseaseless. Suuure you do one more DS every minute.
The damage buff of 4.0.6 is crazy.
Post by
DraconisAerius
I never understood what was so awesome about diseaseless. Suuure you do one more DS every minute.
The damage buff of 4.0.6 is crazy.
In other words, if you have threat problems use the disease build. If you have suvival problems use the diseaseless build.
Post by
greywolfsage
Which is so wrong its just annoying to see the stupidity of some players.
There is a reason for the rise of the "Death Tard" name... ;P
Anywho, quite well written, just would like to see 4.0.6 updates. ^^
And I'd like to point out, in case no one else has, that the "Disc Priest Absorb Shield" that you equate to Blood Shield matches
Divine Aegis
better, methinks.
Post by
Thror
I wonder why the Swordshattering runeforge isn't mentioned in the guide, when it is clearly superior to SSG in terms of reducing damage taken.
Post by
186549
This post was from a user who has deleted their account.
Post by
Orranis
I wonder why the Swordshattering runeforge isn't mentioned in the guide, when it is clearly superior to SSG in terms of reducing damage taken.
Because it's not.
The debate is so up in the air it's not even close. Literally, flip a coin and use what you like.
Coming from the Mastery user, it actually is much better. For my character, I think it's less then 1% mitigation from armor and stamina (which we all agree is secondary to Avoidance), as compared to 4% avoidance. It's not a matter of preference, SS is clearly statistically better then SSG.
Another thing: I personally never used Diseases-less, but I believe with the change to Scarlet Fever (yes it can be applied by other tanks, but there are many fights where it simply will not be happening) makes it superior.
I have found a sort of 'Priority List' that I use for Tanking, and I wondered what everyone though of it.
Single Target: Death Strike (If you have dangerously low health, or are at risk of losing a big Blood Shield Stack) > Diseases > Death Strike > Rune Strike > Heart Strike > Blood Boil (via Crimson Scourge).
Why Rune Strike > Heart Strike? Because we don't really care about Blood Runes. It wouldn't be so if we had Blood Runes converting to Death Runes (which I think we should), however because Rune Strike does more damage as well as Death Strike does more damage
and
gives us a crap-ton of our survivability, it makes more sense for both threat and survivability to use Rune Strike as it will not be dodged or parried, does more damage, and gives Runic Empowerment to hopefully give you more Death Strikes (not to mention the longer you keep Blood Runes off cooldown the more likely Runic Empowerment gives you Frost and Unholy runes.
Multiple Targets (Between 2-3): Death Strike (If you have dangerously low health, or are at risk of losing a big Blood Shield Stack) > Death and Decay = Diseases (preference based, if you've already built up aggro then Diseases if not then Death and Decay) > Death Strike > Heart Strike > Rune Strike > Blood Boil (via Crimson Scourge).
Multiple Targets (4+): Death Strike (If you have dangerously low health, or are at risk of losing a big Blood Shield Stack) > Death and Decay = Diseases (preference based, if you've already built up aggro then Diseases if not then Death and Decay) > Death Strike > Blood Boil (may use Heart Strike instead if only four-five targets and not worried about having aggro on all of them, i.e. if an offtank can pick up some, with or without Crimson Scourge) > Rune Strike.
Thoughts?
Post by
110480
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Post by
Thror
Because it's not.
The debate is so up in the air it's not even close. Literally, flip a coin and use what you like.
Oh really.
SSG generally reduces the damage you take by 2%. Swordshattering gives you flat 4% of avoidance undiminished. Last time i have seen any sort of a debate about this, the conclusion was that SSG is better when you are afraid about getting killed by
individual boss hits
, because it is guaranteed to make you reduce a bit of every single hit, while Swordshattering is better when you are
not
afraid of that, and rather care about simply reducing your
overall damage taken
, because it does reduce overall damage taken more than SSG. To put it simply, SSG is better in Heroic raid content, while Swordshattering is superior for everything that is below that. As far as i know, this sticky does not say that it only caters to heroic raid tanks.
Post by
186549
This post was from a user who has deleted their account.
Post by
Orranis
Because it's not.
The debate is so up in the air it's not even close. Literally, flip a coin and use what you like.
Oh really.
SSG generally reduces the damage you take by 2%. Swordshattering gives you flat 4% of avoidance undiminished. Last time i have seen any sort of a debate about this, the conclusion was that SSG is better when you are afraid about getting killed by
individual boss hits
, because it is guaranteed to make you reduce a bit of every single hit, while Swordshattering is better when you are
not
afraid of that, and rather care about simply reducing your
overall damage taken
, because it does reduce overall damage taken more than SSG. To put it simply, SSG is better in Heroic raid content, while Swordshattering is superior for everything that is below that. As far as i know, this sticky does not say that it only caters to heroic raid tanks.
The point was is that's at best, 2%
I've never had an instance where I was able to look up from a wipe and say; "Well damn, if I'd only had a 2% extra chance of not getting hit, I'd have lived."
What? First of all, it's SSG that gives 4% avoidance, and SS that gives about 1% (from what I see) reduction to individual hits. Do you ever wipe and say "Well damn, if I'd only had 1% health off that last hit I would've lived?" Because, if you had say, 4% more avoidance instead of damage you were mitigating, you might have avoided the blow completely, and lived, huh?
SSG or Swordshattering is such a small contribution to your overall crunchiness that it's not a make or break issue for tanking, unlike say; not balancing your avoidance
You do realize even if I had 10% more dodge then parry, gemming parry would still waste less potential damage-reduction then switching SSG to Swordshattering?
Post by
Catacombkid
Just throwing this out there, if you want to stop doing the math yourself as far as stat weighting, reforging, gemming, and enchanting, check out <
http://www.askmrrobot.com/wow/gear>
. Pretty awesome tool, honestly. The program pulls your toon right off of the armory and goes through gear, giving you the best options for your gear. Pretty dang sweet.
Post by
168916
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Post by
186549
This post was from a user who has deleted their account.
Post by
168916
This post was from a user who has deleted their account.
Post by
186549
This post was from a user who has deleted their account.
Post by
DraconisAerius
Just wondering if you had thought of putting in tags for a contents list, incase someone came to the thread looking for something very specific. It's all in the
Undisplayed BBCode available to regular users (and general formatting tips/tricks)
thread.
Post by
561612
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Post by
91650
This post was from a user who has deleted their account.
Post by
Orranis
In general, it goes Mastery>Dodge/Parry. However, this is not true on every fight. Chimaeron, for obvious reasons, values Dodge and Parry.
The one other boss I might consider valuing avoidance over mastery is Cho'gall, because of the fact that especially with Flame's Order's he hits like a @#$%ing truck. I haven't analyzed anything yet, but I could easily see Avoidance coming ahead in overall least damage taken, (I realize the benefit of Mastery is also increased by damage taken, but it's got a cap and I don't believe it to increase in value the way Avoidance does when taking those heavy hammers.) At the same time, those heavy hits may also make you want to do everything you can to improve your EH which would in turn make Mastery better. So I'd still recommend Mastery and then Avoidance for Cho'gall.
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