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What was Vanilla WoW like? I am curious to know...
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Post by
517094
This post was from a user who has deleted their account.
Post by
Interest
...Gear never really became obsolete.
.
I like many of the new improvements in the game, but knowing the gear that took me weeks to grind for will be replaced very soon took a lot of the enjoyment out of the game. All that work to get the gear, gem it, enchant it then toss it away for slight improvements to only see it turn into a gem to be sold or used as mats? No thank you.
But at least I know the formula now and quit trying for the fancy stuff since quest greens would be better once the expansion hits.
It almost seems like the best times to play is later in an expansion when gear is easy to obtain and maybe 6 months after a big release. At least most of the major bugs are gone, the class system is stable and more balanced with whatever nerfs or enhancements in place.
It kind of makes one wonder if they'll change things up a bit sooner or later...if only to prevent large subscription fluctuations.
Oh well...It's been around for ages...so I'm not sure if it'll really change.
Post by
lonewarrior
They just can't kill this thread. :P
There were a lot of things then that people would not tolerate now.
1. Having to run to flightpaths on all your characters before you could fly there. Being a level 12 tauren and having to run past level 23 mobs for a 15 minute run to Crossroads was an adventure.. once. While I think there are too many FPs now, back then it was very very annoying
2. Graveyards. Back in Vanilla, most zones had one GY. Again, just a lot of useless running.. and being dead, it wasn´t even an adventure avoiding OP mobs
3. Instances. BRD took 5 hours to complete. There was no way to get a group except to spam /2 in city. You would get a group, spend 30 minutes getting everyone to the dungeon. Sure enough, 30 mins into it, someone had to leave, so everyone else had to go back to a city to spam /2 to get a replacement.
4. Grinding quest. I almost laugh when people talk about ´having to grind to revered to get epics´.. in MOP. Back in vanilla, endgame for non-raiders was collecting a drop off of a certain mob in Sithilis to turn in for rep. You literally killed the same 3-4 mobs for months to get rep.
5. Class balance. 5% dps is way to much of a difference nowadays. Back then, there were many many specs that weren´t even within 40%. Moonkin or cat druid in a raid? never. Warriors were basically the only viable tank until you had the raid on farm.
6. Raids. Boring.. endless trash.. ENDLESS TRASH.. that had no abilities other than a huge amount of HPs you had to kill to progress. Even bosses were very boring. Almost every boss the dps just had to stand in one place and do their rotation. Very few bosses required you to even move or change targets.
This answers the original question.
Even with all this in the game...it still flourished.
It's not the game..it was the WoW community. The ones that created the addons...the ones that create all the helpful websites(including this one). The ones that made all those videos.
The guilds that created website on all those hosting websites.
Those that came later, carried the torch for those original members.
An intangible that connected the bulk of those players in and out of the game.
If you wipe the slate clean you would have a hard sell trying to convince me that today's community would be able to accomplish the same.
We relied on each other to get through...today you don't need to rely on anyone to succeed.
Post by
adammartin13
theres a machinima video that wowcrendor made about what wow was like back in vanilla. all his videos are funny and good.im pretty sure this oe im talking about is one of his new ones.
Post by
Orissan
theres a machinima video that wowcrendor made about what wow was like back in vanilla. all his videos are funny and good.im pretty sure this oe im talking about is one of his new ones.
Video for those who don't like searchbar.
I find it hilarious / true.
Post by
572820
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Post by
572820
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Post by
Buckmoney
wowcrendor has an accurate description
Post by
Krater
urieaal is just about right. Everything he's said is on the money, I'll just add a couple things.
A few people said that even though it was uber-hardcore it still flourished. But it didn't flourish because it was hardcore.
First, I purchased one of the last copies of the game just under a month after it launched. There weren't anymore sold for at least 3 months later due to the servers being so full and unstable. Blizzard didn't expect the success it was.
Second, leveling took forever. There were a lot of quests but most were drop or gather quests. The Horde had fewer quests than Alliance. It took me 15+ days /played on my rogue to get to 60. That's 180 days playing 2 hours a day - 6 months. Second characters took slightly less, just cause you knew where the crap was, but still somewhere around 9 days. There was a hunter who broke the infamous 5 day mark by quests only - but it was an insanely planned route.
It flourished because by the time everyone knew how flawed it was it was time for an expansion and Blizzard made some smart (and a few not-so-smart) moves. The rest is history.
Also:
The raiding was terrible and very few killed Ragnaros. Even fewer BWL. Even fewer AQ. Literally only a couple hundred people completed original Naxx, if that. Some of the fights were either just plain boring or had some mechanic that made them just plain bull&*!@. Attunements sucked, resist gear sucked. And if you weren't the right class with the right spec you just didn't get to go.
Post by
Lindenkron
It's like no one here has played vanilla.
Who cares about the physical differences between Vanilla and expansions++?
Only difference between then and now is:
Back then you
were
your character.
Now a days you
play
your character.
The entire feel of the game is changed.
/lindenkron
Post by
Adamsm
It's like no one here has played vanilla.
Who cares about the physical differences between Vanilla and expansions++?
Only difference between then and now is:
Back then you
were
your character.
Now a days you
play
your character.
The entire feel of the game is changed.
/lindenkron
Oh no, there are a *!@# ton of differences between the game then and the game now; and a large majority of the differences are for the better now a days.
Post by
792025
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Post by
banokawow
You know the commercial where they say "kids today have it easy"? Today's Wow and vanilla are the total opposite of each other. the only things that are the same are the names of the NPC's.
But the worst part for me, was not having a mount until lvl 40 and when you did get one, it was slow as hell but you were as happy as you could be because you weren't walking anymore!
Post by
1115020
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Post by
331902
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Post by
PhantomScourge
Over the past 3-4 months, I've been to ZA and ZG probably a dozen times each. Each time, we'd wipe at least once on the first boss if we even got that far, and the group would disband before the second boss had been defeated.
Yesterday, for the first time ever, I was able to finish one of those instances and turn in all 4 quests for it because I found some people who had that "everyone fights, nobody quits" attitude and the guild leader was patient enough to explain exactly how to do the fight with Jin'do the Godbreaker. He had to explain it in slightly more detail a second time, because we wiped after the first...
The point that I'm trying to make is that the community has nothing to do with the version number of the game. The community is
us
. If you want the game to feel the same way now as it did back in Classic, just seek out like-minded people, add them to your RealID friends, and go raiding/ganking with them. Ignore that little green eyeball in the lower right corner of your screen. Join an RP guild/realm and stay in character. You get out of this game what you put into it.
Post by
admielke
In vanilla WoW all classes had only one or two of their three specs as far as raiding went mainly due to the serious lack of tanks and healers. Basically if you played a class that could tank or heal you'd tank or heal. Enhancement Shamans had a really strong Windfury that could 1 shot players (someone actually made a video of it). Paladins had their stun at 20 second cooldown. Rogues could stunlock targets dual wielding maces giving their attacks like a 20% chance to stun for 1 second plus their Cheap Shot and Kidney Shot. Warriors had their mace that gave their mace attacks a 10% chance to stun for 4 seconds. I saw a Rogue with starting gear and starting dagger (not dual wielding) and taking on Grand Marshal targets solo. Players miss vanilla because it was just that - new. I miss playing DAOC when it first came out and remember how amazing Shrouded Isles expansion came out. I miss it because I remembered all the good times I had. We only miss because we're not having fun with what we used to have. Some also miss vanilla because they knew the bugs or exploits (such as battlegrounds going from 21-30 instead of 20-24 and 25-29 meaning you can get cool abilities at that max-bracket-level). If you want vanilla WoW level any DPS character to 90 and go do some World PvP in non-Panderia zones or do some outdoor raid bosses with tons of players.
Edit: also all values were so much lower at level 60 (tanks had 8k health max).
Post by
1069282
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Post by
Eccentrica
The point that I'm trying to make is that the community has nothing to do with the version number of the game. The community is
us
. If you want the game to feel the same way now as it did back in Classic, just seek out like-minded people, add them to your RealID friends, and go raiding/ganking with them. Ignore that little green eyeball in the lower right corner of your screen. Join an RP guild/realm and stay in character. You get out of this game what you put into it.
Yes, but the whole point is that the 'us' has changed. Role playing and fantasy titles were once the sole dominion of a particular segment (raise your hand if you still own your D20). The sort of people who wouldn't have been caught dead playing D&D or reading Tolkien or Piers Anthony 20 years ago are now 'gamers'. These sorts of players have different expectations. The size of expense of titles today require a playerbase size that the old guard cannot provide and so changes must be made to attract and maintain the new generation of players.
The original playerbase was, in my opinion, nicer to each to other. It was also much smaller and was realm and faction restricted which mean that your reputation mattered. If you wanted access to groups you took care to cultivate your repuation and maintain your relationships. Now you can be a !@#$%^bag to your hearts delight because there are no consequences.
Post by
422429
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