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What was Vanilla WoW like? I am curious to know...
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Post by
64407
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Post by
Umega
lolspirit
on EVERYTHING
At the start, I think Blizzard wanted spirit on a lot of things including plate for melee, this was because they liked the idea of health regeneration in-and-out of combat and spirit would give a lot of this. These days we have better methods of regenerating health now, mostly with food and abilities that heal.
Post by
Rilgon
I'm not a masochist in saying I prefer the game being harder, I'm just someone who likes a challenge.
As someone who was slamming their $%^& in the car door known as Four Horsemen in Naxx 60, the only reason Vanilla was perceived as being "harder" were bugs and #$%^ty game mechanics (like Taunt not generating threat and being on the spell hit table before hit unification).
Heroic 25-man ICC was harder at low buff percents than the vast majority of all vanilla raiding content - the sole exceptions being Vael/Emps/C'thun/4H IMO.
Post by
etrin
yea and you got to walk everywhere. I was a lock and only because I got a free mount at 40. I remember looking at the epic quest chain. It cost more than buying a mount. BUT it was crazy fun. Same with pally.
It took forever to level and I had no idea reading some of the guides. I was gnome and WHERE THE F is Desolace? LOL
overall it was steady leveling there were no super mobs roaming until Ungoro.....I don't know how many times in there i read WHERE THE ##$%^ did that thing come from.
it was not hard it was just a different pace. GOLD I remember having 55G and thinking I was rich.
By MihaiLung
Back then people would do things for the sake of having fun, not for an achievement or for a mount or for higher gearscore or whatever.
I think most people like me just didn't know what to expect. Go level worry about the other stuff later.
I remember my first time in Scarlet, strath and scholo....MAN that was some long fights, many deaths and just surprising times.
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93865
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122668
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Post by
Rilgon
...the only reason Vanilla was perceived as being "harder" were bugs and #$%^ty game mechanics (like Taunt not generating threat and being on the spell hit table before hit unification).
Taunt is still on the spell hit table and it still doesn't generate threat.
Taunt absolutely generates threat if you are not the #1 target on threat.
And while it is still on the spell hit table, there is a Hit unification such that any hit rating on gear is both physical hit and spell hit, plus the presence of +8% Hit to $TAUNT glyphs makes taunt-or-die situations (like 4H) not nearly as much of a Russian Roulette situation.
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567203
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44284
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296147
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Post by
etrin
Also quest chains were designed to kill time, so the flying all over got annoying.
True.....IT WAS SAD..... I had forgot how much I cursed going across continents to complete a quest.
everything was how to max out your travel time ..... yep it was $14.99 and you got to enjoy it more..lol
my pally made the scolo key and at that time it was about as important as killing the lich king.
Key to scarlet was in a hidden alcove boss. How many people missed that and didn't get the key first time in. And the key to strath had to be rolled on after he dropped it.
Last of this was the key to kara wasn't it?
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Post by
towa1
Barrens Chat is today's Trade Chat.
Post by
Pwntiff
Let's see...60% mount at 40, 100% at 60--for 1,000 gold I believe--epics only come from raids which required a minimum 19 other people (39 if you wanted the good stuff), hybrid classes were purely hypothetical, rep was more important than BC and harder to get (unless you raided), etc.
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389643
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Post by
YesterdaysHero
Vanilla WoW. It really did feel emense in size.
I remember rolling an Orc Hunter after I'd just started. Hitting level 11, and running ALL THE GODDAM WAY to Bjarn, then using Really Sticky Glue when it was pre-nerf just to tame him.
I remember 40 man (yes, Four-Zero) MC runs that would span a good 4 hours.
I remember when I first got Anathema/Benediction. That was one staff that was truly Epic at the time.
I also recall hitting level 23, going to wetlands, and farming a Crimson Whelp to have enough money to ride to 60 to pay for my epic mount. I still do that to this day as they sell from 3-7 thousand gold a pop depending on the color.
I also remember how frustrating 40 Man MC was. BWL for that matter as well. How gold meant something. You'd get 1 gold by level 10 and feel rich.
But sadly, games age. Now it's very easy for the casual to get into the game, which is both good and bad. The graphics look their age as well. I'm still surprised Blizzard never properly fixed the Mount Graphic of characters. I've been holding my Nightsabers spine instead of saddle for going on 6 years now.
The game felt Huge in Vanilla. It felt like a childhood memory, when everything seemed enormous.
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