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Live
PTR
10.2.7
PTR
10.2.6
Beta
Arena priest
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Post by
189938
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Post by
Izichial
Blessed Recovery is physical and thus won't serve as dispel protection if that was your idea. The healing is not worth the single point. I'd move it to Inner Focus even if you only ever use it for Divine Hymn and switch PW:S gkyph for Inner Fire. By now you have a pretty standard arena spec. :)
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189938
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553190
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91278
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426170
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Post by
318206
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Post by
Izichial
I've never specced Blessed Recovery so I wouldn't know myself. :p Not worth it anyhow, for the already mentioned reason of being, well, terrible. For 2v2, Reflective Shield is certainly not "worthless", although against your particular setup many comps you'll meet will focus the warlock (at lower ratings read: tunnel without switches) where it won't help you.
After you've played a few games I advice you to look back and ask yourself how often -0.5sec on Smite got you a kill. Since fears share DR you'll find you have far less capability to chain cc one opponent while killing the other compared to a large number of comps - if you end up outlasting in the majority of your winning games consider moving the points in Divine Fury to Spell Warding. 10% less damage = 10% less healing that needs to be done. Offensive spells from you that don't get you a kill or pressure opponents into making mistakes = waste of mana. In a setup with a warlock it's easy to make an example for the latter - healing equivalent to one life tap that gives mana spent on damage spells will be far more efficient than the same mana spent on a damage spell from you that didn't accomplish any of the former mentions. Some people get more use of one talent even in comps where you'd normally prefer the other though so it's up to you and how you play, really (more on this further down).
If you want an alternative to Divine Aegis consider speccing Searing Light (if you do feel that you Smite enough for Divine Fury to be worth it obviously, since it's a prerequisite), Absolution (for longevity) or add points to Renewed Hope or Grace (for more healing). I personally run with 1/3, but some people swear by 3/3. Consider this, though: In near-perfect gear I have ~21% holy spell crit - simplified a lot this means DA is a 21% chance to make your heal 10% better (per point) where Renewed Hope is a 2% chance to make your heal 100% better (per point, ignoring the buff). MS effects affect both equally (in a vast majority of cases). Obviously it doesn't take into account synergy nor PoM crits, but it can serve to illustrate that DA is not the end-to-all talent to take if you need more healing. And even then, more gear or better play is usually a better answer than respecs to getting gibbed.
Beauty of disc talents really, which ones work best for you depends very much on how you play. None of us can give you an answer that is right with any degree of certainty without knowing, and having said that there is still room for advice along the lines of "right now when you're playing you're doing x - you should do y and spec T1 but until you've gotten used to doing y, spec T2".
Bauble of True Blood
or
Solace of the Fallen/Defeated would replace Battlemaster's, to expand on FaDeS' reply on trinkets.
Post by
318206
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Post by
Izichial
Actually, I'd assume Divine Fury was helpful if I was smiting just before a kill even if I thought whatever you were throwing them at might have died without. I meant that it wouldn't be particularly useful in games where you win on mana.
The difference between Divine Fury and Reflective Shields is that you don't actually have to do anything to get the extra damage from the latter. Obviously, if no one is ever hitting you it's still as useless as Divine Fury is for someone who never smites, but that was what I wanted to highlight anyhow.
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