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NDD Raidschool, Prot Videos
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Post by
260814
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Post by
299264
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Post by
260814
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Post by
Squishalot
Yep, I like the attitude! And I agree with armill3 - the actual fight mechanics and positioning will make for better videos when the time comes.
Oh, whoever in your guild is doing it, can you make sure one of the Rogues, Mages, Hunters (or any other class which can) demonstrates the Hadronox skip bug in AN?
Post by
Brique
I'd say rework your UI and make it really clear what you're doing in a pretty common encounter to demonstrate rotations and how to get snap agro and other tank stuff. There's free video editing software that can do the "pause and/or zoom" thing dynamically with a bit of effort. Take advantage of it!
I find Tankspot videos pretty bad at teaching anyone how to do an encounter. If I knew what people were doing in a fight, instead of basic information I can find looking up a boss on Wowhead, I'd be so happy. Good idea for a project. Don't get all jaded and do an overview on boss abilities. Bring up what players can do to counter boss abilities, and some basic practices that keep people on their toes to deal with fight mechanics that are pretty common.
I'm sorry if I'm getting ahead of myself. I just like to encourage stuff I'd like to create, but don't have the remaining attention span to do myself. :X
Post by
biogoo
There is nothing quite like seeing how you should perform in a fight from the perspective of your own class
True!
When I watched some of our guild videos from disco priests perspective, I was kinda confused wtf am I looking at:)
Post by
260814
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Post by
299264
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Post by
Brique
I wasn't thinking on a fight-by-fight basis for the videos.
More like generally common things you'll encounter in raiding. For example what ability to use when a new add is introduced. Just add like a short clip from a fight like Valithria of when you begin moving to pick up an add, and what spells to use on an add beyond just taunt or praying they cross paths with a cleave. Even with my experienced tanks I find crappy times where as a healer I get chased from across a room by an add that just didn't "step into Consecration" and I pretty much get plowed into the floor waiting for a battle res.
I'm focusing more on "gameplay in action" than just "gameplay in a list format."
I'm pretty bitter about my personal experience with education, and I just like the idea of teaching things in more effective way. Tankspot videos kinda perpetuate the "get it out of the way" style of education I'm violently impartial to. Don't say stuff just to get it out of the way! After all, these people will probably be in your raids.
Post by
zoomie
Not sure if anyone mentioned this, but your talent spec video is a little bit wrong. First, reckoning. I have never taken this talent since mid TBC, but the way you talk about it is a little bit wrong. It does make you auto attack more, but when you auto attack more you also do seal damage more. Those 4 extra melee swings are also going to put up seal of vengeance/seal of command hits as well. Plus, even if you do chose to take it, you don't take 5. You only take 3 to give you enough uptime. The difference in uptime between 3 points and 5 points is negligible and not worth the 2 points.
Second, you over emphasized the touched by the light talent. Yes, it is a big threat talent, but the fact is MOST of our abilities scale equally with spell power and attack power. For me, spell power and attack power added together equals about 80% AP 20% SP. So even though it is a good chunk of our threat, MOST of our threat comes from attack power, weapon damage through that attack power (for HOTR and auto attacks/seal damage) and block value for SHoR damage from the strength. Some abilities even scale better with attack power than spell power. Yes it is a nice threat talent and yes it is 100% mandatory, but you almost made it seem like it makes or breaks the spec and is the be all end all talent. In reality, it provides less threat than 1 handed weapon spec, and slightly more threat than crusade. It is all here
http://maintankadin.failsafedesign.com/guides/theorycraft/matlab-tps-analysis#talents
But the simple fact that you emphasized THIS talent but not one handed weapon specialization might make new tanks not have a full understanding to how their threat works, and they might actually start to think that spell power is the biggest chunk of their threat. You also said "this is one of the main reasons we don't have to use a spell power weapon anymore like we did in burning crusade" Wrong. In TBC, our abilities only scaled off of spell power. Now, it scales with both strength and spell power, and they added assloads of strength onto our gear. The fact that our abilities scale with both attack power and spell power, and there is strength on everything now is the reason we don't need spell power weapons.
Third, piggy backing off of that last wall of text is one handed weapon specialization. It used to be more common in TBC than it is now, but I have actually still seen tanks who pass up the 5 points on one handed weapon spec. 1HWS is our #1 BIGGEST threat talent, but some people chose to pass over it. Why? They don't read the tooltip properly and assume it only affects melee damage aka white damage aka not holy damage. So they pass up on this talent thinking it doesn't affect their threat much because they think it doesn't do anything to holy damage when in fact it is the complete opposite.
Last, you said that with seal of vengeance you have to tab target to get your stacks up on other mobs. This isn't true. HotR applies your vengeance stack to other mobs as well so if a fight is going to last longer than 30 seconds or so, its better to use vengeance because of it. Otherwise, command.
Keep in mind that what you did with divinity is good. You took a bad talent and explained perfectly why to not take it. The problem is there's more talents like this. And you have to do EVERY talent and explain the pros and cons of each. Some only have pros, such as one handed weapon spec, but people don't take it because they misread it or they are stupid. Another thing you need to mention is divine sacrifice and divine guardian! A LOT of people overlook these two because they either don't see a need for a raid wide shield wall, or simply think raid wide damage is the healers problems, or whatever. But the simple fact here is divine guardian puts a 20% reduced damage shield wall on YOU, the casting tank! This is a mini divine protection! All you need to do is cast divine sacrifice, then cancel it, then you have a 6 second 20% damage reduction debuff. This is basically a glyph of salvation, without the threat reduction. It is perfect on fights like sindragosa where you see her casting frost breath in phase 2 and you don't know if you will survive it and all your other cooldowns are used up. These are the big talents where you NEED to tell people the FULL mechanics because so many tanks don't know that Disac/Digar is a tank cooldown as well and could very well prevent a wipe.
Post by
zoomie
One more thing.......... Gearscore? Are you serious? Why do you have this addon?
You should also make a point that with the pvp shoulder enchant, you gain .16% crit reduction from resilience which makes it so you can go to 536 defense.
Also, mongoose is our 4th best enchant in terms of threat. Berserking is #1 but not viable on bosses, so its often taken on dps weapons on trash and heroics. Accuracy is #2 and titanium weapon chain is #3, only if you aren't hit capped. If you are hit capped, then those 2 drop down and mongoose is then #2.
Post by
260814
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Post by
zoomie
It actually looks like a good guide, I'm just very nit picky on details and I have seen a lot of people make stupid mistakes in the past. Everything from reading the tooltip wrong to not even reading the tooltip or "I do this because rawr tells me to." Wasn't trying to bash what you are trying to do. It's almost more important to talk about bad talents and why you don't take them, like what you did with divinity. You could maybe also have something in that shows why crusade is better than sanctity of battle.
Are you going to have another section that talks about glyphs, which ones are good and why, which ones are bad and why?
Post by
106607
This post was from a user who has deleted their account.
Post by
260814
This post was from a user who has deleted their account.
Post by
106607
This post was from a user who has deleted their account.
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