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Glad Blizz doesn't design real cities....
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Post by
Insilico
What's on your list of stupid Blizz designs? Especially stuff that was easy to fix.
4 years to get a second mailbox in UC? Darn?
An anvil in Darn?
I always laugh at the railings in the UC and SW AHs....but none on Tauren elevators and their approaches.
Post by
MischievousLoki
Of course they're not real cities, they're virtual cities. I'm not sure what the issue is. Just be glad they added new anything. People barely use those cities now even though they're better than they were.
And you actually fall off the thunder bluff elevators? I've never seen someone do that (knockback spells don't count).
Post by
Insilico
The point is: Intelligent, functional design. The fact that mailboxes are everywhere now, is proof of their usefulness. The fact that it took 4 years to get such a simple utilitarian upgrade is sign of their stupidity.
A forge in Darn (and Tinkertown), but no anvil? How does that make a bit of sense?
You can fall off an elevator due to lag...due to a lapse of attention..sleepiness....or due to a right-clicking error. It affects our virtual life, when we lose buffs, durability. Now the concept of a 'railing' is not real high tech. Seems like one of the elevators in Gnomer has a railing. The ones in Northrend do. But not the Tauren or Shatt elevators...
So, railings in the AH, but not on the heights. lol.
Post by
TheReal
And you actually fall off the thunder bluff elevators? I've never seen someone do that (knockback spells rock).
Fixed.
Post by
Kibbles
I still don't understand how to get out of UC >.>
Post by
Avallen
I've always been less frustrated on the design of cities and more frustrated by the fact that Alliance cities are, as a whole, easier to defend than Horde cities.
Stormwind, single entry with bottleneck. Ironforge, single entry with bottle neck. Darnassus, single entry with a potential bottleneck at the harbor. Exodar is the weakest of the Alliance cities, but who sits around in Exodar?
On the other hand, Orgrimmar, two entries, one has a bottleneck, other is a stone's throw from the throne room. Undercity, two entries (not counting the multiple elevators, which is a definite Alliance advantage), one of which is a stone's throw from the throne room. Thunder Bluff, multiple entries, though with knockbacks fairly simple to protect. Silvermoon is a sprawling design disaster, but again, who hangs out in Silvermoon?
All that being said, yeah, mailboxes should have been on the Blizz agenda long before they were.
Post by
337507
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Post by
GravenTerenas
Talking of mailboxes, even though they've added extra ones they aren't always in the most thoughtful of places. Some Horde cities seem to have one on every other corner (Org, UC) whereas there isn't even one outside the bank/main inn in Silvermoon - you have to run all the way across that huge plaza to finally find one hidden behind the hedge outside the auction house.
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449202
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237563
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230029
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Post by
Insilico
... they're not real cities, they're virtual
ghost towns
. I'm not sure what the issue is. ....People barely use those cities now even though they're better than they were.
Fixed for ya.
You just missed the big issue. If the macro and micro design were intelligent, people would have reason to use those cities.
Can you imagine the incredible man-hours that went into designing the Exodar and SMC....and no one goes there. I bet most people haven't seen most of the places in those cities.
Post by
cosmicguen
You just missed the big issue. If the macro and micro design were intelligent, people would have reason to use those cities.
Not being an ass, but no.
The reason people don't use the capital cities is because that's not where the current content is located. The only thing the capitals have that Dalaran doesn't is auction houses (engineers exempt, ofc).
Also, I thought Loki was wondering what your issue was.
Of course they're not real cities, they're virtual cities. I'm not sure what the issue is. Just be glad they added new anything. People barely use those cities now even though they're better than they were.
I read that as "They're virtual cities, not sure why they should be designed as real cities", personally.
---
I realise this is completely off the original topic, so let me just crowbar this post back on topic...
One thing that seriously hacks me off about UC is that stupid central bit that houses the bank. Really? One tiny ledge, an eighth of an inch wide to fit my kodo on? And that bloody mesh the bankers hide behind, making them hard to target? Come on..
I've fallen off the walkway at the top more times than I count, gone swimming in the goo (I swear there's only one set of steps to get you out of that, btw) around the bank so much I'm surprised my toons don't glow green, and the Lift Boss has wiped me so many times now I damn well want epics to drop from it the next time I survive.
Mmm, that was more than one thing...guess I don't really like UC that much :P
Can't stand the fact that Silvermoon's banks are far away from anything else you need, you're still hunting for mailboxes even after they added more, and the translocator orb drops you in the
least
useful part of the city if you're Horde, and the
most
useful part if you're Alliance.
/rant
Post by
omenofd
I am going to have to agree with the majority here. Silvermoon City Darnassus and Exodar are designed terribly but they do look interesting.
I am a fan of UC. I like the look and feel. By far the best design for a city from an artistic standpoint. The draw back is that 2nd entrance. I guess they planned for both the horde and alliance quests to re-take UC.
Since WC3 the alliance has had better defense, they had 3 types of turrent/towers while horde only had a watch tower.
The alliance builds strong bases with walls, large gates, portcullises and bottlenecks.
The horde uses natural boundaries or builds basic fortifications if any.
Think the major cities were bad? Anyone else remember farming spiders by Allerian stronghold as horde? An actual fort with ranged NPCs patrolling the roofs.
While the alliance could sit on the bridge to Stonebreaker hold and taunt horde without fear of guards. Hell, a lone druid with epic flying and little skill could torment that base. They swoop in to go feral on anyone afk. If the heat got too bad, dive between 'well placed' crap to get out of LoS go into travel form and get down the back ramp and stealth before anyone can mount to make chase.
Back on the subject for major cities, pyro mages on the AH roof in org. How long did it takes for bliz to add the roof stalkers to counter those little #$%^s?
Things will change in Cata. No more dismounting when going to the valley of wisdom from the valley of strength. I am never going to fall off TB again for any reasons because I am never going to dismount there.
You think they are going to have ranged/flying npcs guarding major cities like the BC towns?
Post by
44284
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Post by
340720
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Post by
phaluss
You-tube the early designs of all major cities they are much improved from alpha version
Post by
Insilico
The cities are based around the race they represent and how they build things, it has nothing to do with blizzards ability to design a city that has say structural protection... or the ability to house people efficiently, make things more accesible. they're reflecting the culture of said races.
Really? Representing the race? Accessible?
If that's so, how come the street-signs in Thunderbluff are all head-high, so that you bang your head into them, trying to move around them. Now, I could understand this in Tinkertown. If all the street-signs were slightly above 'head height', then even dwarves would bang into them.
But why should Tauren be banging their heads on the signs?
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