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Healers not able to loot?
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Post by
366611
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Post by
451227
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114610
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Post by
CptBritain
Its simple. Ill do what I need. I have "MB after this" ready to give warning. I have sat there and watched players wipe laughing my ass off as they all ran off and I was OOM and gave warning what I was going to do. Its a TEAM effort. I cant tank ull struggle to survive too long with out me
Post by
303152
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114610
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Post by
pezz
1.
As a healer you should not be looting.
It's a waste of time. There are better places to make money, stop holding everyone up. The way the loot rules work, if there is a green or some gold on a corpse, everyone can loot it and the DPS will take care of it, everything else is a waste. If you're worried about making money, do dailies and play the AH, don't do it in dungeons. Let the DPS do the looting, NOT YOU.
If, as a tank, you really can't go the three extra seconds without heals that it takes a healer to loot, I suggest double checking you're actually wearing your gear and didn't forget it in your banks. At the very least, you might accidentally have your healing gear/Chef's hat equipped.
Even back in 3.0 heroics didn't require a big heal on the tank every three seconds. They certainly shouldn't now.
Post by
278980
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Post by
xaratherus
My rules from a healers perspective:
1.
As a healer you should not be looting.
It's a waste of time. There are better places to make money, stop holding everyone up. The way the loot rules work, if there is a green or some gold on a corpse, everyone can loot it and the DPS will take care of it, everything else is a waste. If you're worried about making money, do dailies and play the AH, don't do it in dungeons. Let the DPS do the looting, NOT YOU.
Actually, unless there is a green on it, corpses are still character-specific. If it's your corpse and you don't loot it, you're losing gold. Sorry if I find that 25s more important than finishing the run 10 seconds faster.
As for the rest of what you said in this post, I agree with it. I disagree with Sutasafaia, however; if you're a skinner, stop to skin. If the tank stops to skin, and the DPS pulls because they're impatient, then let 'em die.
I know that Heroics are pretty much a joke, but there are still a few where you can't zerg everything...
There's a spot in Halls of Stone that can be a bit tricky - on the way from Krystallus to Maiden of Grief, there is a room with seven or eight of the Iron Dwarves, and most of them do a chain lightning attack; if you aren't absolutely ready for it, that can be tricky to heal through.
Post by
IceQ
So you are going to be handing out Gold? A quick instance run can net 100-1000 Gold in loot, for the extra time it takes to loot a mob. BOE greens and Blues sell nicely on my server. That is the BEST Gold per Hour in the game. Unless you’re personally THAT slow at looting.
100-1000g per instance? LOLOLOLOLOL
Maybe not per instance, but a few of them can bring in a lot of gold. I made 1.5k Gold on a HC spam run. We did about 30-35 hc's in one go. (took a 5min smoke & rep break after every 5hc's) So what he is saying is not impossible.
Post by
451227
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Post by
xaratherus
I state again, healers don't need to loot, let the DPS do it.
I state again, unless there is an uncommon (or greater) item on the mob, no one else can loot my corpses. :P LFD does not set the loot to Free For All - it sets it to Need Before Greed, which means corpses are only open-loot if there is loot beyond the quality threshold on that corpse.
I also state again that if you don't like the fact that I'm taking 2 seconds to loot my bodies (during which time any halfway competent tank will take little to no damage), then you can feel free to take your own suggestion and "/script LeaveGroup();".
Post by
534868
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Post by
anywherenotes
So you are going to be handing out Gold? A quick instance run can net 100-1000 Gold in loot, for the extra time it takes to loot a mob. BOE greens and Blues sell nicely on my server. That is the BEST Gold per Hour in the game. Unless you’re personally THAT slow at looting.
100-1000g per instance? LOLOLOLOLOL
Maybe not per instance, but a few of them can bring in a lot of gold. I made 1.5k Gold on a HC spam run. We did about 30-35 hc's in one go. (took a 5min smoke & rep break after every 5hc's) So what he is saying is not impossible.
You realize that 30 heroics at 20 minutes each (even if you're very fast, you still take those 5 minute breaks you mentioned) is 10 hours...
You spend 10 hours a day on heroics? I realize it's not every day ... at least I hope not, but really 10 hours?
Even at 10 minutes each, it's 5 hours for 30 heroics. Don't tell me you do heroics in under 10 minutes, super geared people do 1 heroic a day.
Post by
pezz
As a tank, I'd rather burn through the instance and get the instant 29g? for completing the random than waiting for everyone to loot/skin every mob.
What difference does it make in the time it takes if the healer is looting though? You get shielded/hotted going into a pull and then wait three seconds for the healer to catch up, during which time you aren't receiving any new heals, or you get shielded/hotted going into a pull and spend those three seconds not taking damage while your healer stares at your health bar, during which time you aren't receiving any new heals.
I mean, I DPS on my holy paladin a little bit, but I can only pull about 1-1.5k, depending on how much I have to heal. It really doesn't make that much of a difference, and I'd rather get the grays that sell for several gold each.
Post by
150529
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Post by
NeoBlackheart
So you are going to be handing out Gold? A quick instance run can net 100-1000 Gold in loot, for the extra time it takes to loot a mob. BOE greens and Blues sell nicely on my server. That is the BEST Gold per Hour in the game. Unless you’re personally THAT slow at looting.
100-1000g per instance? LOLOLOLOLOL
Also, you'll get your BoE greens and blues anyway when the DPS loot it. The DPS can loot anything that is distributed to the group, including gold and anything that needs to be rolled on. I state again, healers don't need to loot, let the DPS do it.
Like maybe the tank is pulling to fast or loosing agro or even standing in fire? Yes there IS something wrong and usually it is someone ELSE causing the problem.
So you get overwhelmed a bit on a pull, HoT and drink while the next three pulls are going on or blow a CD. zOMG, full mana again! If group is consistently over-pulling or the tank is fail and it's causing that many problems then /script LeaveGroup(); and find one that doesn't suck.
I hear this one ALL the time, yet I have NEVER seen anyone zone in and hand out a stack of vendor water to the healer. IF, it is so cheap, maybe OTHERS should pony up the water, and then talk about how cheap it is. I will waste all the free water you want to give me, deal?
Star's Sorrow
Costs 1g and 12 Honor a stack, I keep eight stacks on me at all times. 8g and 96 Honor is pennies.
Since you're pulling 1000g out of heroics anyway, that shouldn't be a problem for you. Shut up and drink it.
Yes, because DPS never pull extra groups, or stand in fire, or pull agro. Tanks will never do those things either. It is ALWAYS the healers fault, no matter WHAT. /Irony OFF
This is what we have CD's for.
You go on doing what you do I will go on looting my mobs and leting people die they learn soon to slow down.
Post by
xaratherus
You go on doing what you do I will go on looting my mobs and leting people die they learn soon to slow down.
^This. I couldn't give less of a crap about your opinion of healers who loot. I'll continue looting, and if you die, then I
still
won't give a crap, even if you start berating me about being a bad healer.
To me, it's ridiculous that people don't take every monetary advantage they can get, including those 25 silver kills, especially when in the long run, skinning/looting increases the length of a heroic run by (maximum) a minute (and that's probably an overestimate).
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346958
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114610
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