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Quick Question - Resilience vs Defence
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Post by
DJC75
So, I do mostly PVP but I've recently come to understand that being defence capped is widely considered to be A Good Thing when tanking dungeons.
Consequently I've been busily assembling a basic set of defence gear and trying not to cry too much as I watch my health plummet each time I swap out my lovely purple pvp gear for a crafted blue POS that just happens to have defence on it.
Then I read this:
http://www.wowwiki.com/Defense
which tells me that resilience can *also* make you uncrittable by raid bosses at a rating of 460. In my PVP gear my reslience rating is something like 1100 - can any smart theorycrafters tell me why I shouldn't just tank in that?
Post by
semperfi
Yes you can use resilience to become uncrittable but defence is still better. Resilience only makes you uncrittable whereas defence also adds to your dodge, perry and block(war and pala). So with only resilience you wont get crit but you will take more normal hits.
It can work just fine for heroic 5 mans if the healer is ok but probably not for any of the difficult raids. As a healer, I have to chain heal a tank like you but at least it gives me something to do in boring 5 mans.
Post by
skribs
Okay, I’ll compare the 2 for you.
4.92 defense rating = 1 defense skill = 0.04% reduction in incoming crits/hits, and 0.04% increase in dodge/parry/block
123 defense rating = 25 defense skill = -1% crit/hit, +1% dodge/parry/block
45.25 dodge = 1% dodge
45.25 parry = 1% parry
16.39 block = 1% block
82 resilience = 1% crit reduction
Cannot reduce incoming hits with any other stat. The other effects of resilience (critical damage, player damage, effect on mana drains) do not apply in PvE – they only work against player attacks.
Therefore, comparing the ratings:
123 defense rating = 1% reduction in hits + 45.25 dodge + 45.25 parry + 16.39 block + 82 resilience = 188.89 rating + 1% reduction in hits. Factoring that in with the other avoidances, we can budget it individually at 45.25 rating per 1%, so 123 defense skill = 234.14 other ratings, for the same effect. That’s enough extra item budget to get 166 extra stamina. Even without block (as in a DK) you would have 217.75 rating.
That’s really what it boils down to. If you assume an enemy player has 30% crit, then 123 resilience would give you 1.5% reduction in crit chance, 1.5% reduction in incoming damage, 3.3% reduction in crit damage (balances out to 0.94% reduction in incoming damage), or providing a total of about 4% damage reduction. Considering many players in PvP are caster only, and cannot be dodged, blocked, or parried, this lays the PvP defensive stat heavily in favor of resilience. However, in PvE, defense is a much more efficient choice.
Resilience should be your last resort – if you’re maybe 0.5% away from uncrittable, go ahead and grab a piece with 41 resilience on it. Otherwise you’re just hurting yourself. Note that the “166 extra stamina” was at 1%. Factoring in for 5.6% reduction in crit chance, and the difference becomes enough to get 933.576 extra stamina (before talents or kings). That’s the difference between a 40k health pool and a 50k health pool. Of course this budget would be distributed through various stats, but you get the point.
Post by
Porcell
A somewhat confusing analysis.
It is so much more than just the defense rating though. You need 460 resilience to be raid crit immune. You would need 689 defense rating to be raid crit immune. If you just look at those two numbers, using defense instead of resilience will give you (pre DR) 5.6% miss, 5.6% Dodge, 5.6% Parry, and 5.6% block.
So right off the bat, if you use Defense to get crit immune you would have about 16% more avoidance and 5.6% more block than if you used Resil. But the gear you have with defense on it will have other avoidance stats on it as well.
At the end of the day, however, if you have a bunch of 245 or 251 PvP gear, you should be able to tank any instance. You will be getting hit more than someone in defense gear (because you'll have anywhere from 20 to 40% less avoidance), but you'll have nearly the same armor and health pool as a real geared tank. You then also have the bonus of all the extra strength and crit from the PvP gear, making your heroic go faster.
I would say it would be nearly impossible to tank ICC in raid gear without extremely straining your healers.
Post by
pezz
And just because no one else has complained yet: It's not a defense 'cap.' The word 'cap' implies that defense isn't any good after that point, even though it still supplies avoidance and block.
However, once you're uncrittable, resilience DOES get capped in PvE. Only the chance to be crit reduction applies to mobs from resilience.
Post by
146010
This post was from a user who has deleted their account.
Post by
DJC75
Thanks for all the advice guys, much appreciated.
Yeah, I'm nowhere near ready for Raids I know - but random dungeons (didn't really consider myself suitable for heroics yet either) I'm just now getting into.
I hear what you're saying about the extra avoidance defence provides - thing is, due to the nature of the gear I have available to me right now - that extra 16% avoidance costs me about 7-8k health, not to mention a bunch of strength and crit rating. Guess I'll run the numbers and see how this shakes out.
Thanks again all.
Post by
173035
This post was from a user who has deleted their account.
Post by
146010
This post was from a user who has deleted their account.
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