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10.2.5
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Holy Pally Questions
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Post by
179686
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Post by
299264
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Post by
biogoo
The only thing that helps with group taking damage (aside prot subspec) is more haste. But group damage should not be a problem in heroics, and not
your
problem in raids.
Post by
skribs
Depends on which heroic you're talking about. There is a lot of group damage in Pit of Saron (particularly if hellfires are going off on the last trash), and HoR has a lot as well. Good use of beacon and having GoHL can help, but I find my 232 shaman breezes through that while I'm still having to focus on my pally. You are right that haste helps, though. The soft cap is 676 (the point at which factoring in Imp Moonkin or Swift Retribution Aura, Wrath of Air Totem, and Judgments of the Pure will give a 1.0 GCD and FoL, and a 1.33 HL). Notice how the HL still could use a lot of haste to be 1.0, which is why it is called a soft cap.
In raids, there are generally 5 reasons why the raid is dying:
DPS did not switch and burn the add that does an AoE. Very big example would be the Blazing Skeletons using Lay Waste on Valithria, or the oozes on Putricide. Enrage timers apply here as well. This is not your fault.
Somebody failed at a fight mechanic (e.g. running away from the ooze on Putricide, keeping the kinetic bomb off the ground on Princes, biting their target on BQL) which caused a lot of extra damage. It could also be that a lot of people failed (Slime Spray or Ooze Explosion on Rotface). This can be your fault if you were one that died first.
A tank missed an add (or died and all of his adds) went loose in the raid and 1-shot everyone else (usually on trash, can happen on Valithria or Princes fairly easily). This is not your fault, unless it was because the tank died and he was your target (in which case it might be your fault).
The healers are not capable of keeping up with the raid-wide damage, because of quantity of healers, gear, and/or skill. This is generally not your fault, as you are a 2-tank or tank+spot healer, not a raid healer.
People die due to attrition (e.g. one healer D/Cs, so a DPS dies, that DPS was partners for a fight mechanic with another so now you're 2 down, and after that adds stay up for too long). Enrage timers can fit here, too. This may be your fault if you could have helped the first couple that died.
Note that even on those which "may be your fault", they also may not be. Someone D/Cing you couldn't have helped. A tank may have had too many adds (because he overaggroed or because DPS didn't kill the last set), or not avoided the damage properly (CDs, kiting).
Similarly, often those that aren't your fault can be helped. A lot of people have the idea that healers should carry the people with the Stupid Debuff. "I do more DPS when I'm not moving, so when he casts slime spray I can do more numbers if I get heals." That's not a good attitude for raids, but it shows higher damage done on recount. There are quite a few times where I have saved us when people miss spores on Festergut by using Divine Guardian and popping CD's to help heal those that missed a spore because X ran to the wrong side of the room.
Post by
299264
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Post by
skribs
Yeah, you're also 1/3-1/2 or 1/4-1/7 of the healer group. On some fights, it actually is one's fault. A funny one we had the other day was the balance druid on 10-man BQL when told "bite a tree" he bit a treant, thus getting mind-controlled...
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299264
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179686
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Post by
238461
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