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10.2.7
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10.2.6
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Arena Elitism
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524425
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76116
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Post by
cloudp
The point I was trying to get across is that Arena are BG's take different skillsets, and maybe equally as difficult skillsets. BG's take full team coordination, as apposed to 5/3/2 person coordination.
Arena requires coordinating kill order and such, and BG's coordinate capping/not capping
That is the point. BGs as of now are not that way. I've seen PuGs defeat premades. I'm not seeing 2600 players losing to 1200 as frequently. To get a rating you really can't suck, if you're a backpedaling player that does not use line of sight, don't expect 2500. Said player can rock BGs. The reason this happens is simple: BGs are NOT a deathmatch. Being killed does not remove you from play. You can strategically suicide-bomb into a base and help your team with that. You can drink without big issues. You're not under constant fire. Those 3 factors mean you need to know the big picture - and come on, you have a small map to master) as opposed to the situational awareness that needs to be constant. "Equally as difficult" skillsets does not apply, because if you screw up, the spirit healer is there. One life lost in arena is very close to match lost.
Not to mention the simple fact that class balance is further blown by 10min+ cooldowns being useable.
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Post by
sevink
I've been playing this game sense day 1. And I will say right now I hate arenas. I find them dull boring and most of the time it comes down to comp vs comp then it is how good you are. I enjoy premade bgs more than anything else. Thats why cata is gonna be the !@#$.
I consider my self a very skilled rogue, but just because I find arenas boring and dull doesn't mean I'm any less "skilled" than a 2200+ player.
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