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While with my alt in a party...
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Post by
574645
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Post by
Queggy
Basically, you just want a harder game and not for it to be more like the Diablo universe?
Post by
574645
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Post by
Vaeku
In Diablo online, when you play with more players things get harder.
Um, we have something like that already: Dungeons, Heroic Dungeons, and Raid Dungeons.
(I know you're talking about outside of dungeons, but that seems pretty pointless when you already have dungeons that do the same thing)
Post by
SignupSucks
You mean solo content is soloable (read: so easy even a caveman can do it), and when performed with a friend solo content gets exponentially easier? Who'd've thought that would be the case, I wonder?
If you're looking for challenge with friends, there are dungeons, raids, and PvP.
Post by
131584
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Post by
Denkou
Pre 2.3 or thereabouts there were small areas of elite mobs scattered throughout the world each with a few quests requiring you to venture into these areas. The quests were originally tagged as Elite, then later as Group (because Blizz thought the player base was so stupid we needed to be told to assemble a group to take on caves full of elites) and finally almost all of the classic elite areas were brought down from elite status because apparently Blizz thought the game was too hard. I believe it was also during this time they also scaled down many classic instances, but never changed most of the level tags on the quests. Elite areas that come to mind were:
Pyrewood Village
Dun Garok
Ruins of Alterac
Stromgarde Keep
Mosh'Ogg Ogre Mound
More can be found
here
. Some of those are still elite areas, but as they occur in the ~60 range they can easily be skipped. Moral of the story is that blizz wants leveling to be easy as hell so you can get to end game faster. It's where you're going to spend most of your wow "career".
Dumb move, IMO. Some of my funnest moments were spent questing with a group in Stromgarde Keep or Jintha'alor. I don't really see why they nerfed zones like these. They already nerfed the XP required to level up and reduced the level requirement for mounts, which makes leveling easy enough. Even without questing in these small areas, you still have enough quests to do so that you won't be running around looking for more. These areas were great because they actually encouraged group gameplay. Some of my closest WoW friends were met through questing in these areas, and it kinda stinks to see that nowadays anyone can solo their way through them without much trouble.
Post by
557539
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Post by
131584
This post was from a user who has deleted their account.
Post by
574645
This post was from a user who has deleted their account.
Post by
131584
This post was from a user who has deleted their account.
Post by
574645
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Post by
Denkou
Can't believe I forgot Jin'Alathor.
I hated it when you would walk past one of those little brick wall segments off to the side, not knowing that a group of mobs was RIGHT behind it ready to pop out and start beating on you. Happened all the time in ZA, too. Those damn Trolls can be very sneaky...
Post by
Onijitsu
Diablo had a much simpler setup. A max of 8 players in a group, for Diablo II. This isn't even comparable to a raid.
If the local area -- even, an instance -- had to scale its mobs according to who was standing around -- I guarantee that it would be a nightmare. I do get what you're saying. But if feel like you're not being challenged enough, WoW provides a panopoly of options for how to spend your time. Give PvP a try. Find someone to start raiding with. Roll an alt.
Post by
574645
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Post by
174598
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Post by
Meggie
Plenty normal mobs *had* specials to deal against small groups. For example the ghouls in Andorhal, most notorious the
searing ghouls
would hit a group so hard pulling 2 of these mobs could make a wipeout. Or Silithus worms what put a stacking poison debuff on the second highest in threat. If you have leveled a class with a pet in the old days you will know and hate these mobs.
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