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[Prot] Enchanting Gauntlets of the Kraken
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Post by
Maro1508
Yup, I know, here I am.
Again
. Anyhoe, I just bought the
Gauntlets of the Kraken
and I was wondering what enchant would be best for that particular set of gloves for a
particular Paladin
.
P.S.: I know I should probably move some gems around, but Ill do that later. I promise.
P.P.S.: I have always been running around with armsman, but I read somewhere (can't remember for the live of me where exactly tough) that that enchant isnt optimal anymore.
Post by
312504
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Post by
Davidson
Throw 2x Blue Solid Majestic's in there.
As for the enchant, I'll let someone else handle that. Personally, I used Armsman, but it's not the best EH enchant (or even a good EH enchant...actually it's pretty bad). I just have a thing for percentage based modifiers.
As for your other gear...
Shoulders - Blue Solid Majestic & Greater Inscription of the Gladiator as the enchant (+30 stam +15 resilience...convert your stone keeper shards into honor and buy it)
Chest - +275 Health
Boots - Blue Solid Majestic
Cloak - + 225 Armor
EDIT: AH, NVM, you only asked for the enchant, I must have read it wrong. Kuinkitty mentioned a perfectly good enchant.
Post by
211590
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Post by
111707
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Post by
211590
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Post by
zoomie
18 stamina is really 21.6 stamina after talents and kings/sanc. Plus it gets increased even higher once you zone into ICC with the "lets let the bad players win too" buff.
That 240 armor is always going to be 240 armor. So the 18 stamina beats 240 armor every time.
Post by
328121
This post was from a user who has deleted their account.
Post by
zoomie
Armor only mitigates XX amount of damage. Effective health is the concept of how much RAW damage you need to take to die. Meaning instead of a tank with 40k health and 30k armor, what if he had 0 armor but a massive health pool. It's because the way boss damage is calculated, it starts off as a very high number, sometimes even past 100k. Then your talents and armor and all that stuff whittles it down. A boss who hits a tank with 30k armor for 20k damage would PROBABLY hit for nearly 80-90k on a player who had an armor value of 0 and no damage reduction buffs/talents. THAT is the reason armor is so valuable, armor is the FIRST step in the equation for calculating damage reduction. That's why a 1% increase in bonus armor is so valuable because it could be 1k or even more less damage taken. But 240 armor is not very much, and would probably only reduce incoming damage by 150-200, so the 220 or so extra health from the stamina enchant would be the better choice. And that is only on physical attacks. Plus 240 armor is just 240 armor and I believe it doesn't get increased by tougness or the meta gem. But 18 stamina will get increased 10% by talents, 10% by kings, and again by 10% (for now) for the raid zone i win buff. But 240 armor is always just 240 armor. Plus, if the value of armor increased with your health pool, they wouldn't have math on main tankadin showing that 11 armor is roughly 1 stamina.
Effective health is saying something like a tank with 100k health and 0 armor is the same as a tank with 50k health but 50% damage reduction. Both are going to take 100k RAW physical damage before they die. THAT is what effective health means. You factor in how much more RAW damage you need to take before you die from the armor. If the armor would mitigate less damage than the stamina enchant is worth, then the stamina enchant is better.
240 armor to gloves doesn't do a thing for you when sindragosa casts frost breath on you when you have 5 stacks of mystic buffet.
Post by
328121
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