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[3.3.5] Combat raiding.
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Post by
320076
This post was from a user who has deleted their account.
Post by
Caperon
You guessed wrong on me mixing up specs and I was just pointing that out.
I mentioned that for the respectable gems of each specc.
You were trying to compare arp with ap&agi, but ap&agi was as i said for the rupture specc.
So you were mixing up the gem comparison of the speccs.
What I mentioned about comparing Agi and AP doesn't involve ArP, ArP is a whole different story.
But Not a fan of cockyness :)
What cockyness?
Post by
320076
This post was from a user who has deleted their account.
Post by
Caperon
I was not mixing up the gem comparison for the specs as I clearly stated I was rupture spec.
I was simply asking if gemming ArP in endgame gear was > AP for the rupture spec (after crit capping)
Ah ic.
Although im pretty sure if you are in endgame gear with high arp and the spreadsheet is suggesting you to gem arp, than even respeccing to the evi specc will wield more dps.
And you quoting me and saying "Good" and "I know" seemed cocky. Sorry but we are on teh internets and on the rogue wowhead forums. Lots of cocky people on there.
@#$% happens and btw dont forget to change your glyphs.
Post by
320076
This post was from a user who has deleted their account.
Post by
105944
This post was from a user who has deleted their account.
Post by
391919
This post was from a user who has deleted their account.
Post by
Caperon
why is this still not sticky'd
This and the Mutilate and Sub raiding guide need to be stickied asap
They are.
Post by
604495
This post was from a user who has deleted their account.
Post by
LeionX
So basically when I find a new weapon which is better, I should switch specs (for example from CQC to HnS)? Or is it best to change my weapons according to my spec (eg. choose CQC and then only look for fist weapons and daggers)? And when I would have two different weapons (eg. a mace and a
dagger) which spec would I take?
Secondly, since it's not really emphasized in the post, I take it that for combat spec I need a high max damage main hand weapon (generally a slow weapon) and a fast offhand?
Yes, always spec for your weapons. The effects from the talents only effect the weapons your using. If you have mixed weapons (eg. Mace and Sword) then unless you waste the talent points into each spec, you'll only gain the benefit of that talent for THAT weapon.
It's generally a bad idea to mix weapons, but if new weapon craps all over your old one, then yes you can mix them up. When choosing the talent points, talent for the weapon in your mainhand.
Also remember, you want the weapon with the highest POTENTIAL DAMAGE in your mainhand. Not the one that says it has the highest DPS.
What about the use of "cooldowns"? I see no mention of Blade Flurry, Killing Spree and Adrenaline Rush. Do they have fixed positions in the rotation? Do I use them at the start of the fight (because I'm sure to be alive then)? Or do I wait for heroism/bloodlust? Some cooldowns could be used multiple times, but on an average fight I can't imagine AR being used twice. And while doing Killing Spree I would be unable to generate combo points, right?
As a good DPS, you use your Cooldowns when ever you can. Not using them is a waste. If your able to time your use of cooldowns with other party cooldowns then thats good but don't go out of your way to do so. Also be aware of whats going on before you use your cooldowns as well. Due to the random nature of Killing Spree and the splash damage of Blade Flurry, you want to use a little bit of common sense before popping them.
Furthermore how important is Slice and Dice? I have not really used it much while leveling (well I started off at using it a lot but later on when I tried not using it and just going with Sinister Strike and Eviscerate, things died way quicker).
As your leveling, Slice'n'Dice isn't as importaint. But when it comes to endgame raiding. Slice'n'Dice is the single most importaint finisher we have. Both Assassination and Combat want this move to be active 100% due to the fact most of our damage comes from auto attacks (and in the case of Assassination, the poison proccing from those auto attacks)
If the fight involves frequent target switching, then use the following as replacement for your SS button:
#showtooltip Sinister Strike
/startattack
/cast Sinister Strike
That's nice, but I don't see explained why this is useful. :P
I'll explain for him, Liquoid can choose too fix it later if he wishes.
Due to the nature of the game, when you don't have any mana, or in this case energy, when you haven't got the energy to use Sinister Strike your toon stands around with their finger up there bum doing nothing. What this basic macro does is combine Auto Attack and Sinister Strike together so even if you don't have the energy to use Sinister Strike, you don't stand around looking stupid. It's useful as nearly all Rogue players are usually spamming Sinister Strike. (I spam it that bad that the number I have SS bound too has rubbed off, leaving a blank key. >_>)
Well sorry for my many questions, but I generally feel like a good rotation is most important in doing nice DPS. And I want to
understand
my rotation to know what I'm doing, rather than bashing a set sequence of numbers and hoping it will go well (if I understand it well, I can adjust better to the situation).
You'ld be right in that regard with Rogues. It's more a piroity if anything. Make sure Slice'n'Dice is up all the time. Followed by Rupture if your using a Rupture based rotation. Basic SnD > Rupture > Evis. Use SnD > Evis if your using a Rupture-less based rotation.
Edit: Mistakes, lotsa mistakes.
Post by
Liquoid
If the fight involves frequent target switching, then use the following as replacement for your SS button:
#showtooltip Sinister Strike
/startattack
/cast Sinister Strike
That's nice, but I don't see explained why this is useful. :P
If you don't have the macro above, when your first add dies and you switch to the second, if you just press your SS bind but don't have 40 energy, you won't actually start auto-attacking. You will only start auto-attacking once you press your SS bind with 40 energy.
The above macro ensures you maximise your time auto-attacking.
Post by
Liquoid
On cooldowns:
A melee will benefit the most when he uses his Haste cooldowns/buffs at the same time. However, some abilities have too short of a CD to delay (e.g. ToTT, Killing Spree). Therefore, it is acceptable to use them as soon as the CD is off, unless there is a very good burst opportunity coming in a few seconds, or unless you need to ToTT a fresh add/boss to the tank.
Post by
Liquoid
2s 2e 5r is just one of the rotations you can do. Basically, YMMV (Your Mileage May Vary). If you are not confident, increase your SnD CP's and do Ruptures before Eviscerates. This way, when you're Eviscerating, you can strip CP's from Eviscerates (Performing Eviscerates earlier) to save up CP's for your SnD.
Yes, once MT has aggro safely, ToTTing a good DPS within 20 yards is a good idea.
If you have to mix Weapon Specializations, put 5 points into your Mainhand's type and one point into your Offhand's type (the latter is only possible if one of the types happens to be CQC).
There are two reasons to have a fast OH for Combat:
Combat Potency
Deadly Poison
Post by
Caperon
I am unsure of this post above.
QFT
Post by
Liquoid
Speed is more important than DPS for off-hands.
Post by
LeionX
If you have two daggers. Go Assassination, using two Daggers for Combat is the worst thing you can do.
Hell, it's even worse then going Sub for PvE.
Post by
Liquoid
So basically every query you have can be answered by "spreadsheet".
Post by
Ippon
So basically every query you have can be answered by "spreadsheet".
Spreadsheet doesn't answer whether daggers are normalized for deadly poison and combat potency. My questions are more out of interest and understanding the class rather than "lolz wich wep shud i use
Instant and Wound are Normalized. Deadly is not.
And yes, a spreadsheet will indirectly answer your question since your DPS will change accordingly.
Post by
Caperon
Rousten, where are you?
Im waiting for a reply/quote of you!
Post by
Ippon
Sorry, but no, it will not. My question is not "will my DPS be higher or lower", my question was specifically about the normalization. And spreadsheet will not say "dear sir please change your weapon because this one is normalized at a terrible speed". I don't want to just see a number change (DPS) and think "ok whatever my DPS is better so that's that", I want to understand why. :) But I mentioned that already.Yes, it will.
If you have an iLvl 264 1.4 OH and you swap it with a 264 1.8 OH and your DPS plummets, you now know that Deadly isn't normalized. Ta-da!
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