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PTR
10.2.5
PTR
10.2.6
Biggest change each class needs?
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Post by
Escutcheon
What about Slam... which I admit has become much more useful.
I've kind of come to feel maybe they could do away with mana bars for all but a few classes. I understand it to be useful for Priests and Mages, even Warlocks.
Paladins it seems - except Holy - use mana as more of an archaic device that doesn't really suit their needs. Things like Spiritual Attunement, and Judgments of the Wise seem like tacked on quick-fixes. I understand it would mean a pretty fundamental change in class mechanics to put them on something akin to Rage or Runic Power, but I believe a system as such to be far more suitable.
Enhancement, for another example. If you don't have Imp. Stormstrike and Shamanistic Rage you burn out after a very brief time.
That's just a couple of examples. And I guess I feel that way because there are these necessary talents which are basically just
regen a bunch of mana instantly
type talents for some classes, upon which their tactical ability hinges.
I believe they could do away with talents like these and even just use an already in place Rage/Energy/Focus/RP type of system for classes that rely so heavily on talented, instantaneous mana regen.
Post by
541430
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Post by
Adamsm
Well, tanking we have devastate, shield slam, concussion blow, shockwave, revenge, thunder clap.
Arms has overpower, bladestorm, mortal strike.
Fury... not fury so not sure what the extra are heh.
Post by
Kyojen
Well, tanking we have devastate, shield slam, concussion blow, shockwave, revenge, thunder clap.
Arms has overpower, bladestorm, mortal strike.
Fury... not fury so not sure what the extra are heh.
Arms also has Execute which we use frequently when sudden death proccs, and of course when the target is under 20%. Rend is instant too, but not an instant damage attack.
Also... and I don't like fury... but I know they have whirlwind, bloodthirst, and slam (when they get the proc) as instant attacks.
Post by
Denkou
^ The above two posters are correct, we have plenty of stuff to play with. I mean, I understand it may seem kinda boring to play at times, but what else can you really add that would still be within the limits of the Warrior class? We're all about raw, physical damage, and there's already plenty of variety to be had there. Give us more magic-based attacks and we'd be Paladins, more DoTs or stuns and we'd have more of a Rogue's type of abilities.
Post by
Happyfisherman
As a tank, Thunderclap and Cleave usually do the job to keep mob aggro, however, sometimes a group of mobs is quite spread out, and TClap doesn't hit them all (this is especially true in FoS). I know TClap has a glyph, but it could use another bump in the range. And Shockwave could use a lower cooldown, 10 secs sounds about right. And before arena players start whining, drop the damage in half like they did with Conc Blow.
Also, I'd love to have a fix on the duration of Shouts. Fully talented and glyphed, Battle Shout lasts 6 minutes, which is good, but compared to paladin's 30 min, it's lackluster. More when it's about Commanding Shout, it just has to be longer.
0.02c
And to be honest, Fury is just boring. Whirlwind, Slam and Bloodthist? Meh, Arms is more fun, even though it might do less damage.
Post by
468639
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Post by
Ignjatwolf
An agile, fast, jump-loving hunter in plate? You might as well give paladins stealth or mages two-handed swords.
Post by
Frames
MAKE BOOMKIN A GOOD SPEC
Anyone? Anyone?
Post by
468639
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Post by
528935
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Post by
Denkou
Need to let one more caster class be able to wear leather armor. So Leather heirloom's with spell power on them goes father than one class.
This doesn't sound half bad. Out of the three caster classes, I think it should be Warlocks. When you think about it logically/lore-wise, it's not too far-fetched, certainly less so than Mages and Priests. Maybe remove the armor bonus from Demon Armor and add another beneficial stat to that spell for compensation.
If Warlocks are able to wear Leather armor, it would also reduce competition for caster DPS cloth pieces (which is currently sought by 3 different classes) and increase the demand for caster DPS leather gear (which Boomkins have zero competition for right now). Here is how the itemization hierarchy would look:
Cloth Gear
Healing: Priest
Caster DPS: Mage
*sometimes difficult/undifferentiateable
Leather Gear
Healing: Druid
Caster DPS: Druid, Warlock
Melee DPS: Druid, Rogue
Tanking: Druid
Mail Gear
Healing: Shaman
Caster DPS: Shaman
Melee DPS: Shaman, Hunter (ranged)
Plate Gear
Healing: Paladins
Melee DPS: Warriors, Paladins, Death Knights
Tanking: Warriors, Paladins, Death Knights
Post by
443252
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Post by
547112
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492259
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Post by
doublediamond410
My only gripe with warriors is that, although described in the manual as "one of the toughest classes in the World of Warcraft," they don't come off that way (survivability in battlegrounds, damage resiliance in raids, longetivity during solo play). This is not referencing tanking, but the class overall.
I agree that death knights need more flexibility with rune usage. Perhaps baseline changes or talents that remove certain rune requirements (blood boil based off runic power instead, death strike uses only a frost rune, etc.). It might seem silly, but I also get put-off by the absurd amounts of cooldowns to keep track of.
Post by
hashmel
Thought I was done reading when I saw someone saying it's a good idea for a cat to use cower, not that the person they were attempting to reply to was referring to overaggroing but rather survivability without a severe loss in dps, either way that's the most rediculous thing in this whole thread.
But I can't disagree with the fact that moonkins need some more attention.
Post by
547336
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Post by
tacorocksman
Hunter - Able to use plate. Benefits from strength and spell power. That way they can actually use all of the gear they ninja loot!
On a more serious note, I'd like more control over my control of my pet. 2 additional slots on the pet bar, as well as control over what each stance means would be nice (e.g. I prefered the old-school defensive, but lots of people like the new one, so if I could control what defensive meant both parties could be happy).
i like the pet slot idea but honestly at lvl 85 i think we shouldnt have to stand to shot for most of the time i think we should be able to finally run and shot without stopping.
Post by
282517
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