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Live
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10.2.7
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Hybrid Spec - Would it work? (PVE demo/destro fire)
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Post by
518224
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Post by
asakawa
aah, you're that one? ^_^
your statement there makes it sound like you felt you emerged victorious.
bless.
well, revisiting it then, since this thread is pretty much a poo-storm; i've yet to see any proof. anything that's not based on assumptions and generic terms like "movement fights".
your problem was that you made a clear statement, "
x
is always better than
y
", regarding a point which is far from clear. the only indisputable fact in that discussion is that spirit or icewalker provide a clear but small dps increase. as such to say there is only one option is silly. you set yourself up for failure by having such an extreme viewpoint. i never had to prove you wrong, just show that other options were viable.
Post by
MegaVolt
@askawa: I seem to have missed that topic. I take it you argued that both movement and dps enchants are valid while Menes only saw one (which one?) as viable?
Did I suggest this build would topple current builds? No.
Did I leave it as a basis for a discussion? Yes
Is this a forum where things are supposed to be discussed rather than the same dogmatic views and platitutues be reiterated regardless of the subject matter?
I fail to see your point.
What else is there to discuss about a build other than it's value for dps?
It has been made clear that your build has very little value for dps. Experienced people told you that from the start and you yourself then proved them right using a simulation. Running your build means not only throwing away 10% of your potential dps but also to lose raid buffs. This is absolutely 100% clear and unavoidable, there really is nothing more to say about it.
What exactly do you want to discuss now? The weather?
Post by
356172
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Post by
518224
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Post by
asakawa
i think i was mostly talking about spirit actually but which one is mostly irrelevant. icewalker if you need the hit. spirit if not. tuskarr's if you feel the need for speed. simples!
Post by
356172
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Post by
518224
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Post by
356172
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Post by
413955
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Post by
asakawa
lol, this thread's definitely funnier than most. who could've predicted that.
you think you burnt me with some white hot maths. that's sweet but you made an assumption for a foundation and then you made your "equation" by calling one thing
d
and another thing another letter. then you made your "calculations" by assuming a few more things.
what you actually did was précis a well-trodden paragraph from an EJ thread and i'm guessing you know that as well as i do.
either way, you made a fair argument for its viability. well done you. gold star!
Post by
518224
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Post by
413955
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518224
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Post by
MegaVolt
EDIT: Math in question is here:
http://www.wowhead.com/?forums&topic=139915.2#p1778265
I am absolutely in favor of the method you were using. Trying to calculate dps loss from movement time is awesome and even if it can only ever be an estimate (since every encounter requires different movement) it's still better than wild guessing.
That being said you did it very, very wrong. As askawa pointed out in that topic dps while moving is
far
from 0. In fact I'd say as long as you are moving only 3 seconds every minute you will not lose a single point of damage due to moving since you have to Life Tap twice anyway. And even if you can't fill the movement time with necessary LTs your DoTs will still tick.
As for damage loss for movement I propose a non linear curve which is close to zero until around 5% movement (that can be covered without any noticable dps loss by LTing at the right time) and then rises to around 50% (or any other practical value, more experienced Warlocks than me can probably point a good one out) as the required movement gets bigger.
What you also have to take into account is the movement time that can not be shortened by running faster but is fixed in the encounter. Whenever the boss does something that forces you to move continually while he is casting a given spell or something like that the movement enchant will not help you reduce that time (since it only depends on the boss ability, not on your movement speed).
Taken all that into account I have to say I find your attempt at math almost insulting. Trying to calculate things is good but please do it right, gross oversimplification with disregard of the most basic class mechanics is certainly not the way to go.
By the way I am also in favor of the movement speed enchant. Just because I hate being slow. It's a convenience thingy and even if I knew I was losing like 10 dps (that's the order of magnitude we are talking about here after all) I'd keep it.
Post by
278544
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Post by
518224
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Post by
asakawa
getting your point across is hard. it is far easier to insult people but don't worry, we don't blame you.
Post by
413955
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Post by
356172
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