Post by Morec0
Here they are:
Original PostNausanda – Summoner of the Void
Purpose: Mage, Summoner, Ranged
(Passive) Usher - Every fifth use of Summon Ravager or Summon Caster will result in the additional summoning of a Voidling Alpha which immediately targets the nearest enemy champion and charges towards it with extreme speed. It also commands all Voidling Ravagers and Voidling Casters in a 10 unit radius around it to follow and attack that same champion, increasing the speed of all minions following it to match its own.
(Active) Summon Ravager – Summon a Voidling Ravager that attacks in melee range and deals damage equal to a percentage of Nausanda’s damage.
(Active) Summon Caster – Summons a Voidling Caster that attacks at range and deals damage equal to a percentage of Nausanda’s ability power.
(Active) Dark Influence – Leashes Nausanda to a target pet or minions and infuses them with the void, enhancing their durability and damage. As long as the target remains in range of the leash the effect persists.
(Ultimate / Autocast) – Contain: All enemy champions that come in range of Nausanda are entrapped within an orb of Void energy, rooting them in place for .5 / 1 / 1.5 seconds. This effect can only occur every 15 seconds per effected champion. Drains mana each second it remains active.
Lore:
Accidently sent into the Void by her father due to Malzahar’s machinations, Nausanda, daughter of Kassadin, was exposed to the raw, unparalleled madness and chaos that such creatures as Cho’Gath and Kog’Maw had been born of. The malefic energies swirled around and penetrated her, gnawing at her mind, body, and soul. She strived to be as strong as her father had been, strived to keep the void from overwhelming her; but striving and succeeding are two very different things.
The powers of the void overtook her, twisting her mind and enfusing her with a pair of dark purposes: assist Malzahar with corrupting or killing Kassadin and usher forth the creatures of the Void. Nausanda returned to Runeterria with the monsters of the void at her beck and call. To Kassadin’s horror and dismay she denounced him as her father and adopted Malzahar in his stead. She eagerly awaits the chance to meet Kassadin on the Fields of Justice, so that she can remove him as an obstacle to the Void’s ruination of the world.
“Beings end with death, worlds end with Void.” – Nausanda
Observation:
The palpable feel of magic is something far from new to these halls, nor is the clacking of carapace on stone. The two so closely intertwined, however, is something that has not been seen until now. What your attention will first be drawn to is the massive Voidborn striding across the floor. It’s size and appearance will bring back memories of the creature Cho’Gath, but the manner in which it reacts to changing directions – a brief pause, not unlike that of a horse being reigned in for a sharp turn – calls to mind the Voidlings which Malzahar commands. The shell on this creature’s back bowls inward, as if designed specifically to serve the purpose it now does.
In this indent rests a sphere of violet energy, one so concentrated that it almost appears to be a solid, albeit transparent, construct. Deep within the glowing orb one can see the black silhouette of Nausanda, sitting as if in deep meditation. She seems to be able to clearly recognize those around her, if not by sight then surely by some other method, as she has addressed Malzahar and the Summoners of the League directly on several occasions. Many have speculated as to the purpose of the sphere; some claim it is merely a manifestation of her full power, others believe it hides some mutation that overtook her while within the Void, and others still believe that Nausanda herself never returned from the Void. Whatever the truth is it may never be known, as when defeated on the fields of justice the orb vanishes of its own accord, taking its contents with it.
Voice: Well enunciated but sometimes briefly cracking into madness
Selection:
“Do you want to know what I have seen, Summoner?”
Attacking:
“Be embraced by the Void.”
“Perish.”
“For the Void.”
“Another soul to be reaped.”
“A meal worthy of the Void.”
“They’re Voidling food.”
Movement:
“Move.”
“As you wish.”
“The Void agrees.”
“Dawdling is for the dead.”
Summon Voidling Ravager or Voidling Caster:
“Feast.”
“Come, my pet.”
“Who’s hungry?”
Taunt:
“You will not live to see what the Void shall do to this world!”
“If you will not serve the Void, you will become food for its hosts.”
Joke:
“Will you give a home to an unfortunate Voidling?”
Laugh:
Healthy and completely insane
Original PostHamellet - The Living Buried
Purpose: Crowd Control, Area Denial, Melee, Support, Mage
(Passive) Creeping Terror – Every third basic attack has a 50% chance to fear the recipient of the third attack for 1 second.
(Active) Hungering Swarm – Sends a swarm of Corpse Flies to a target location or champion. If it is sent to a location it will remain there for two minutes, providing sight of that location for its duration. If an enemy is hit with it or passes through the swarm they will gain a shield but constantly lose life over the course of a minute, providing sight to the enemy for thirty seconds (turrets friendly to the enemy recipient of this attack will be able to attack and remove it without damage the Champion). If an allied hero or self is the target or passes through the swarm they will be given a shield that lasts for two minutes.
(Active) Wall of Ribs – Summons a wall of bone horizontally across from the direction Hamellet is facing that lasts for 1 / 2 / 3 / 4 / 5 / seconds. Champions and minions cannot pass through this barrier, and any minions or champions – friendly or hostile – in the path of the wall during its emergence are rooted in place and take damage each second for the duration of the wall.
(Autocast) Maggot Slime – Hamellet’s flesh splits open, releasing a stream of slime behind him as he walks that slows enemy movement speed and increased allied movement speed. Drains life each second active.
(Ultimate / Active) Rest in Pieces – Hamellet holds his coffin open as he carries it with him. His next basic attack against an enemy champion deals half damage but seals the champion in the coffin for 4/6/8 seconds. Hamellet carries his coffin, and the champion locked inside, with him as he moves, and is still able to attack while doing so.
Lore:
Gravediggers are not responsible for who goes into the graves, only for digging them. Despite this, the spirits of the buried often develop some emotional attachment to the one who dug their personal grave. Usually these are feelings of gratitude or general goodwill, but on occasion they can be feelings of hatred; and occasionally the buried should hot have been buried. Such was the case with Hamellet Mort, a wealthy and successful business man. His success made some love him, but others hated him and conspired to kill him for it. In the dead of night, Hamellet’s enemies abducted him and buried him alive in the Final rest Memorial.
Hamellet survived for a few days in his tomb before succumbing to starvation. He awoke in the mists of the Shadow Isles, inexplicably unable to rid himself of the coffin he had been so wrongfully entombed in and left to wander amongst the mists confused and enrage; seeking out the digger of his grave, Yorick Mori, to take revenge on him for being buried alive. Seemingly endless time passed with no luck of finding Yorick on the Isles, but circumstance would have him learn of the Gravedigger’s return to Valoren and, coffin in arm, he pursued him to the League of Legends to enact his vengeance.
“Yorick! I will make you wish you could die!” – Hamellet’s first words upon arriving on the Shadow Isles.
Observation:
Hamellet’s flesh is grayed with rot, and underneath it all manner of flesh-eating insects crawl, feasting on his undead form. His clothes are torn and tattered, and although they once may have been garments of the highest quality and expense now they are nothing more than rags, shadows of his former glory draped over his carcass. He drags his coffin alongside him, clearly despising the item for what it represents but for some reason unable to set it aside or leave it behind. Most of his muscle and bone has long decayed into nothingness, only the creatures living inside of his corpse and whatever foul magic that first reanimated him allow him to keep from collapsing into a pile of decay.
Voice: Rasping and dry, sounding almost tortured, with the sound of squirming and scuttling insects in the background.
Selection:
“They cannot slay the dead.”
Attacking:
“PERISH!”
“DIE!”
“ROT!”
“DECAY!”
Movement:
“Some dead do not stay put.”
“A corpse should not move…”
“I… Will…”
“My vengeance drives me forward.”
“Towards revenge…”
Rest in Pieces:
“Hope you’re not claustrophobic…”
“R. I. P.”
Taunt:
“Bring out your live… so they may perish.”
“I want Yorick’s head, but yours will do for now.”
Joke:
“The hip bone’s connected to the missing bone, the missing bone’s connected to the other missing bone.”
Laugh:
Slow and serious “Ha, ha, ha”
What do yall think?