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The Paladin Tanking Guide for WOTLK Heroics
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Post by
svirve
Edit: Since i did alot of quoting here i realised it could be hard to comprehend.
The quote is the string of text which is focused, when it is particular words i've bolded the word of interest in the text.
Each quote has its corresponding comment/correction
beneath
it.
Tips on how to be a better Paladin tank:
Seems like this was made for HoR specifically and then you just copy pasted it and renamed it to "Tips on how to be a better Paladin tank". Read through it and edit out the HoR specific parts of it.
is
comprised
of a circular room with 2
composed.
For most of the waves the mobs will be aggro'ed to your healer because of heal over time effects placed on the party.
Should be noted that they will aggro your healer as they spawn. At first i thought you were talking about during the fight.
The last thing that needs to be controlled are caster classes like the mage and priest. AS will silence either and force them to walk to the middle of the room. You now have all the mobs in the middle of the room, inside your Cos and HotR range. AOE or
FF down your mobs.
You should mention pulling and not controlling, i enterpret it as you should be less wary of tanking the priests/mages, when actually they should be the first ones to die.
Friendly Fire down your mobs? You don't mention FF in the abbreviations and to me, FF is friendly fire.
_____The biggest benefit of the advance tanking system is the amount of room there is to play with. There are no obstructed camera views and there is plenty of room to move around. Your healer can use the same LOS table technique that you used to pull the hunter, to escaped from any other ranged attacks during the fight.
_____The disadvantage to this system, is that it requires your entire party to know how to play their class properly.
Paragraphs as i mentioned. Do it like this:
Alot of cool text
Wow this text is even cooler!
By the looks if it you were saving the spaces for seperating sections of the tactic/post and used the ____ at the beginning of sub-sections.
Don't do that, paragraphs are extremely important if people are going to read all of it.
Do like this instead:
For sub-sections
Use paragraphs.
.
For sections use a dot to gain extra space between lines.
An example from your text:
Before
_____The biggest benefit of the advance tanking system is the amount of room there is to play with. There are no obstructed camera views and there is plenty of room to move around. Your healer can use the same LOS table technique that you used to pull the hunter, to escaped from any other ranged attacks during the fight.
_____The disadvantage to this system, is that it requires your entire party to know how to play their class properly.
Newbie tanking: First I just want you all to realize that if you use this system,
After
The biggest benefit of the advance tanking system is the amount of room there is to play with. There are no obstructed camera views and there is plenty of room to move around. Your healer can use the same LOS table technique that you used to pull the hunter, to escaped from any other ranged attacks during the fight.
The disadvantage to this system, is that it requires your entire party to know how to play their class properly.
.
Newbie tanking: First I just want you all to realize that if you use this system,
Looks much better now doesn't it?
Tucking
in the corners of these rooms will force your ranged attackers to come to your party.
Use hiding instead.
aggro on
your
because
-r
of your
pass
failures crunching under your feet (LOL)
past
.
Icecrown Citadel: Halls of Reflection:
the "Hall of reflections" where you
fight a copies of your party,
fight copies of your party members
or
fight a copy of your party
The Cower in Fear can be dispelled so
cleans
your healer if he gets it.
+e
DPS down the ranged attackers and then finish off the footman who like a cute puppy has been doing nothing but follow you around for the whole time.
Like pezz mentioned, the footman shield bashes, make sure to keep him away from any casters in the party as he will shield bash anyone within range that is casting a spell.
You must know about Impending Despair. If Impending Despair is cast on
your
-r
or
+ character.
You have some time to res, rebuff, or drink before the next wave, but if the group is ready, they should set up ASAP back in the tanking positions you have chosen. Complete the next 5 waves and prep for the next fight.
You have over 1 minute from the death of falric to the next wave, dont sweat it.
having any stacks of Corrupted Touch on you will not help your situation. If you have corrupted flesh and are low on health,
You should explain why you would have any stack of corrupted touch on you (cause you fail at moving from the %^&* on the ground)
use a minor or major cool down so that Obliterate won't kill you.
Obliterate will do at the most 10k damage, it's physical damage and with ~70% mitigation it gets kind weak..
Shared Suffering is a magic DOT that can be dispelled by cleanse. It should be dispelled if there are no stacks of Corrupted touch on any party members, less damage to all is better than more damage to one
Less damage to all is not always better than more damage to one. A healer will have an easier time healing two targets than five.
The Ghouls will
died
relatively easy
-d
Just use RD to keep them off your healer to help them cast their spells in a timely manner.
I tend to use AW to pick up theese, sometimes they'll be dead/close to dead before the stun wears off. Could be worth mentioning.
Hitting for a large hard enough to be worried about, they will so it's best to keep them pointed away from the group.
Huh? oO that whole sentence is just f'd up. Seems like your talking about the vomit.
If you stay close the cliffs edge, they will keep their back turned to the side wall, this will encourage your DPS to attack and not fall off the cliff at the same time. Watch your step...fall off and it's a long way down. ** HAZARD! Some of the cliff edges are hard to see BE CAREFUL!**
Encouraging suicide (and the inevitable demise of your party) is not the norm for guides.
HW is best used on helping you control the abominations, it's tempting to use it on the ghouls, but you shouldn't need to unless they are all on the healer and you need to pull them off quick.
If you pop HW on the ghouls you wont have to bother with them anymore, most will die before the stun wears off, the ones that doesn't die shortly after, and the ones you miss arn't many enough to kill anything. And not bothering with the ghouls while your DPS does, means you have more time to build threat on the other mobs.
6 will spawn per pack and use a
Leep
which has a "infinite" range to close any distance on the party.
Leap
And the range is not infinite, they will run to a distance of maybe 60 yards or so then leap at you.
Do this in under 6 minutes and you'll notice =)
Intercept these adds as they
walk
run their way to the back. A healer at 20-30 yards away will mean witchdoctors perfectly in melee range.
_____ Once the 4 walls are down, you can go DPS the Lich King for as long as you would like and pad those DPS meters. The falling rock event at the end will not trap you or hurt you. So get those practice swings in while you can! Right click the chest on the ship to get your loots. :-)
Also use this moment to take out any aggressions towards blizz you have for making us wait before we can even fight him.
Post by
hatman555
I like this a lot, but a few comments about the HoR guide:
While I agree footmen are lowest priority for the DPS to take down, you should probably make a point about picking them up as a tank. They can shield bash and it will stop you casting for a full 8 seconds as a healer. The other mobs (at least for a plate wearing, shield bearing, aura dancing holy paladin) aren't half as threatening to your healer individually. Of course, they're also the easiest to pick up as a tank as well, so maybe making a point like this isn't too necessary.
And when talking about the flight from the lich king. Honestly every tank I've run with (and myself) has found so far that as long you're careful not to let them vomit on the entire party the abominations aren't that dangerous. Especially since you can cleanse yourself. It's the shadow bolt volleys from the casters that might hurt without Shadow Aura up. I keep that aura up that entire fight and still find DPS taking 4k hits, which translates to about 6 or 7k damage to each member of the party without any shadow resistance.
Under the disadvantages to the newbie method you might want to add that it'll make flamestrikes hit more people and be more difficult to avoid, which could make at least CCing if not outright killing the mages quickly more important.
Also as a general note: I would discuss recommendations for auras on certain fights where they would be useful. Devotion aura isn't going to improve your mitigation nearly as much as an appropriate aura will on some fights, especially in the new heroics.
Very good points. And I totally agree. Shadow aura would be much better for the Lich King run, as forgot to add an attack to Witchdoctors spell list.....curse of doom. ticks for 9K shadow damage at the end of 15 seconds. If you don't have a decurse that's more shadow damage that Shadow resist arua can take.....I would still classify Abombs as the Top DPS priority tho. Their melee attack do hit harder than shadow bolt volleys.
I have a raid now, so i will post an edit up during the break.
Cheers,
Hat
Post by
pezz
svirve, do the footmen really shield bash anyone in range regardless of aggro? I've sat on them and melee'd for mana before for, all the while casting when needed, and as long as I wasn't aggroing them I don't get shield bashed.
Post by
Squishalot
Woot, first dedication! \^o^/
When I'm not at work, and after you've made the editing changes svirve's highlighted, I'll take the time to run through for similar things. There's not really much point at the moment, since svirve's asked for some fairly extensive (and admittedly, necessary) formatting changes.
Post by
hatman555
There were a ton of mistakes and changes that you picked up on. Thank you very much for taking such a detailed eye to my post. Anything that was in your post that I just accepted I changed. Thanks. Anything that I felt was ok or needed a different rewording instead i posted here.
Tips on how to be a better Paladin tank:
Seems like this was made for HoR specifically and then you just copy pasted it and renamed it to "Tips on how to be a better Paladin tank". Read through it and edit out the HoR specific parts of it. Yup. For now that's what it looks like....this section is going to be pushed way down because I needed a place to put this additional HOR information, and it would not fit in the HOR guild post because of character limit.
is
comprised
of a circular room with 2
composed.
Comprised is a better word Composed has too many meanings.
DPS down the ranged attackers and then finish off the footman who like a cute puppy has been doing nothing but follow you around for the whole time.
Like pezz mentioned, the footman shield bashes, make sure to keep him away from any casters in the party as he will shield bash anyone within range that is casting a spell.
Are we sure this is the case? I'll need to do some testing of my own, maybe CC the footman kill the rest of the adds and then walk him past our healer while he chain casts heals on himself. That or cast heals myself and see if the shield slam comes up.
Just use RD to keep them off your healer to help them cast their spells in a timely manner.
I tend to use AW to pick up these, sometimes they'll be dead/close to dead before the stun wears off. Could be worth mentioning.
I think you mean Holy Wrath, to me these ghouls pose so little threat to my party that i don't want to use my 30 second CD unless I know I'm not going to need it while it cools down.
Hitting for a large hard enough to be worried about, they will so it's best to keep them pointed away from the group.
Huh? oO that whole sentence is just f'd up. Seems like your talking about the vomit.
I was actually talking about a Cleave effect. but i eliminated part of the sentence because i wasn't sure if the information was correct. I forgot to take away the other part of the sentence too...so yes it was a mess. I have rewritten it and will do a couple more tests to see if this "Cleave effect" is miss information or is valid.
If you stay close the cliffs edge, they will keep their back turned to the side wall, this will encourage your DPS to attack and not fall off the cliff at the same time. Watch your step...fall off and it's a long way down. ** HAZARD! Some of the cliff edges are hard to see BE CAREFUL!**
Encouraging suicide (and the inevitable demise of your party) is not the norm for guides.
Was never suggesting group suicide...i think my wording made it confusing. I changed the wording.
HW is best used on helping you control the abominations, it's tempting to use it on the ghouls, but you shouldn't need to unless they are all on the healer and you need to pull them off quick.
If you pop HW on the ghouls you wont have to bother with them anymore, most will die before the stun wears off, the ones that doesn't die shortly after, and the ones you miss arn't many enough to kill anything. And not bothering with the ghouls while your DPS does, means you have more time to build threat on the other mobs.
The ghouls are not a threat in general. I will change the line tho so that people don't specifically try to save HW even overwhelm because of low DPS
Thanks for the careful revision.
Cheers,
Hat
Post by
pezz
I agree with essentially ignoring the ghouls. Put Ret aura up and they'll probably kill themselves before any of your dps die, even if the healer's afk.
Post by
Kciroj
Friendly Fire down your mobs? You don't mention FF in the abbreviations and to me, FF is friendly fire.
FF can mean a great many things, but in strategy games and RPGs it usually means "Focus Fire". Most WoW players would probably use the term "Nuke".
Post by
234695
This post was from a user who has deleted their account.
Post by
svirve
svirve, do the footmen really shield bash anyone in range regardless of aggro? I've sat on them and melee'd for mana before for, all the while casting when needed, and as long as I wasn't aggroing them I don't get shield bashed.
Their shield bash could be on CD, i regularly see them bashing healers when doing the "noob" tactic.
composed. Comprised is a better word Composed has too many meanings.
Didn't even know comprised was a word, thought you did a mix of compromised and composed at first.
Are we sure this is the case? I'll need to do some testing of my own, maybe CC the footman kill the rest of the adds and then walk him past our healer while he chain casts heals on himself. That or cast heals myself and see if the shield slam comes up.
I'm 99.99% sure i've seen him shield bash people that doesn't hold aggro. Much like any other mob with a shield bash ability they'll interrupt spell casts within range if shield bash is off cooldown.
And you don't have to CC them, just keep them away from your healer or make sure your healer stays away from them.
I think you mean Holy Wrath, to me these ghouls pose so little threat to my party that i don't want to use my 30 second CD unless I know I'm not going to need it while it cools down.
Indeed i did ;p
It's not as much of a threat issue, well to some extent it is, it's more of a control issue, i've noticed picking up the Aboms and Witchdoctors can be a pain sometimes with average DPS. Since the casters will generally stand a few yards away from eachother and the abom. Which means you have to move around alot, focus on not facing the abom towards the group etc. Using HW on the ghouls will give you time to just run straight for the aboms and witchdoctors. Without any fear of them jumping the healer and instagibbing him.
Was never suggesting group suicide...i think my wording made it confusing. I changed the wording.
Sarcasm+internet = not true
My point was that it's not a good thing to suggest, especially since you also mention that it's easy to fall of the cliff.
I would just cut out that part all together, or recommend to face the wallside opposite of the cliff instead.
The ghouls are not a threat in general. I will change the line tho so that people don't specifically try to save HW even overwhelm because of low DPS
They are not a threat in general. But when they focus their damage on a healer it can be overwhelming. They dont hurt for much individually and are easy for DPS to dispose of, but i've seen alot of healers be overwhelmed by them.
It's in my oppinion the best use of HW in this part since it helps you in three ways, saving your healer from getting gibbed by the ghouls, allowing you more time to focus on the other adds and your threat hold on the other adds will be higher because of the extra time on them.
FF can mean a great many things, but in strategy games and RPGs it usually means "Focus Fire". Most WoW players would probably use the term "Nuke".
Aha! Never heard the abbreviation before so was very confused. Thanks for clearing it up for me.
Post by
AnrDaemon
P.S.
By any means, if you aren't feel yourself ready, just don't unlock ICC5-man dungeons.
It's a very horrible expirience to be in all-blues and tanking (or healing) Pit of Saron.
OK, how do you not unlock the first one?
I haven't been getting Forge HC on random daily until i've done Forge normal.
Post by
234695
This post was from a user who has deleted their account.
Post by
299264
This post was from a user who has deleted their account.
Post by
90790
This post was from a user who has deleted their account.
Post by
hatman555
if nobody mentioned that : in HoR first room advanced method priest in group is a gift from god: if you shackle rifleman
There are many things that many classes can do to make this fight easier. I am focusing on the paladin tanking aspect of it. But for people that are reading these comments....yes. LONG stuns like shackle or repentance are beautiful for this fight. A mage or a hunter can be taken out of the fight and then solo'ed later.
he won't drop, what looks like frost-trap (slowing you down) and you dont' have to blow you CD to move quickly -
Hand of Freedom is the CD that i think you are talking about :-P, while i didn't mention anything specifically, i guess i can put a reminder line in. I will be addressing the use of hand of freedom in the tanking tips section.
also using
SoJ
on this fight, cuts down on mobs casting/dps.
Next time i join HOR i will use this and then let you know if i think that the trade off between threat and minor stuns is acceptable.
Cheers,
Hat
Post by
90790
This post was from a user who has deleted their account.
Post by
svirve
Is this on hold during the season?
Would love to see this grow and rightfully add it to the helpful threads. Though you need some editing and a bit more content before i can do so with good consciousness.
Good luck.
Post by
hatman555
Is this on hold during the season?
Short answer? yes.
Chrismas has been a busy time for both family and work events, Not to mention being a tank for my raiding guild >_< I do enjoy writing these and I will have another one posted by tomorrow. :-)
After that they should come one every 3 days or so.
For now tho.......
Hot Fix January 5th 2010 - Halls of Reflections
The ghost waves at the beginning of both normal and heroic Halls of Reflection have undergone several changes that should make them easier to defeat such as preventing 2 mages or 2 mercenaries from spawning in the 5 mob pulls, a shorter duration of the spectral footman’s shield bash, and the spectral mage’s flamestrike having a longer cast time, shorter duration, and (in heroic) doing less damage.
Since there have also been some hot fixes to OCC I think i will have the OCC guild posted for tomorrow.
Cheers,
Hat
Post by
pezz
Bah, every time anyone whines a heroic gets easier. Sooner or later Blizzard is just going to give a passive trickle of badges as soon as anyone hits 80 and cut out the middle man.
In the meantime though, Hat, keep it up!
Post by
Modibybob
Great guide, Ares, and kudos for being on Dalaran
Post by
hatman555
Sweet dude! You going to be online tonight? random heroic? yes? yes? :-P
Cheers,
Hat
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