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10.2.7
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Combat without crazy gemming/stacking of ArP viable?
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143352
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Post by
mercutiouk
Currently unless you can get right on top of the soft (with trinket) or hard (1400 ArP) cap for armor pen, ap/haste is the way to gem.
Muti will now beat out combat (did in 3.2 tbh) in a straight dps race, combat has a little more utility and plenty more burst on demand (useful with adds/portals/etc) and very little ramp-up time (useful if you can't get into melee range due to the mechanic of an encounter) so is still more or less competitive.
If you are going to go with AP/haste gear you might as well get hold of 2 daggers and dual spec combat+muti so you get to shine on every fight.
As we gear more the ArP hard cap will be within reach which will likely see combat catch up with muti's epeen lead a little (only a little tho).
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