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Instance Mockup - Comments?
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Post by
Arathanar
DISCLAIMER:
I originally planned to post this in Lore & Roleplaying, but then I realized that there's basically no roleplay within this concept, and not really any lore. Yes, L&RP is the
de facto
place to post expansion and instance ideas, but frankly, I think that shouldn't be. Obviously, I'm willing to move this if anyone thinks it shouldn't be here.
NOTE:
I plan to flesh it out much more, but this mockup is part of a Great Sea expansion following Wrath of the Lich King - but it is NOT Cataclysm. Deathwing is a deuterantagonist in Fury of the Maelstrom, similar to Yogg-Saron in Wrath of the Lich King.
So, now that that messy business is out of the way, I'd like to share with the general Wowhead community a little mockup I did in my spare time,
here
on wowwiki. (
EDIT
: newest boss is
here
.)
It's fairly rough around the edges, and was generally based off the template of the Flame Leviathan page on the 'wiki, so things might look a little weird in places. I specifically never mentioned numbers for any sort for damage, as speculating raid/tank damage one expansion from now is beyond my powers of prediction.
My request of you guys (and gals) is as follows: what do you think? I'm planning on doing more of these, and I want to know what I did right and what I totally botched.
Post by
127599
This post was from a user who has deleted their account.
Post by
Arathanar
Moo.
Might want to fix " Power of the Black Flight " so that all new adds as well get the buff, as so players can't exploit the time limit.
You forgot a period after "Volcanic Fissure" ability.
"Shadow Bolt Volley" - Make this a 45 yard range ability, as certain classes can attack from further than 40 yards away.
None of the adds are very friendly for melee to take down, you may want to soften certain abilitys up.
"Entropic Bite" - Make it a buff.
* Upstairs, Downstairs - May want to change it to have the air phase at 3, and the ground phase at a longer time, because at higher content this will be far too easy. Also this get me to assume that the adds come in waves and only new ones will spawn once you kill them, otherwise if they didn't an enrage timer wouldn't be necessary. Am I correct?
*A Night in the Twilight - You may want to change "Shadow Breath" to have a cast time or have a smaller cone, as people behind or front of the drake might get hit.
If you kill a dragonkid will the whelps die too? If not what will "Lesser Life Drain" give health to?
* I know this isn't Cataclysm but I don't think they will put the stats back in.*
Sky Darkener, Anvilmar's Cowl, Qerraku's Lost Amulet, Twilight Crest, General's Fang, Ring of the High Thane, Ysondre's Forgotten Leggings, Draknoid Scale Cloak, and Drakebloo Anointer all have some stat that is not in Cataclsym I will list those stats below.
* Armor penetration
* Attack power
* Block value
* Defense
* MP5
* Spell power
Rune Drakavjarn and Crystalline Lava Diamond are fine.
The "General's Fang" has way too fast weapon speed, if you want it to be fast put it at ~1.30.
Also, why doesn't hard mode drop another higher level sigil for better gear? Or are you going for the badge of justice like the Burning Crusade?
Thats all for now.
Wow, that was way more concise than I expected. Thanks! As for your comments, I'll change the needed things, but specifically:
Shadow Breath has a four second cast time.
Killing a Drakonid causes all living whelps to despawn.
Fury of the Maelstrom is on a totally different timeline than Cataclysm - where Cataclysm occurs for us, FotM occurs here. This is not a suggestion, it will never occur.
Hard Mode drops are somewhat unfinished, so an updated Sigil and Ruby Union turn-in, are absent. It should be noted that 10-man and 25-man rewards are the same in FotM, but more pieces drop in 25-man mode.
Post by
ArgentSun
Oh, boy... I hate it when users dump a ton of cool stuff on me. I just need to read it all...
Your main dungeon page could use an edit. If you are not ready to publish something finished, at least get read of the Ulduar stuff :)
From what I gather, there are 3 kinds of dragons on both sides - dragons, dragonspawn, and whelps. Each one is effective against one other type, but weak against another one as well. It's a little unclear how this mechanic goes, could you elaborate a little in the Information section? I am not sure how the Summoners work though. What do they summon, how do they summon it, how often, etc?
"Because Shadow Breath has a cast time of five seconds, this is enough time for all players on that side to run to the other side, as Vezarion will not change direction while casting." Aren't we talking about the drake here? Why do we care about Vezarion changing directions?
I have ignored punctuation, grammar, sentence structure, and so on. I don't think it's especially constructive to point those things out. At least not until you decide to make this more official and public.
Post by
Interest
I'm awed.
Honestly.
And this is coming from the person who likes writing boss fights for the hell of it.
Post by
HoleofArt
Wow.
Truly, that is very well fleshed out, especially for something that you're doing for the hell of it.
Well done.
I honestly don't have much feedback, as I have no experience in designing raid encounters, but hey, bravo to you. ;)
Post by
Arathanar
Thanks for the comments, AS. That Shadow Breath thing must've been a typo, and I'll clarify the whole trash portion. As for the main Grim Batol page, that's MASSIVELY unfinished.
Post by
Arathanar
Also, zdouse, the next fight, Forgemaster Bexxliz, is much more anti-caster. The adds are a bit too melee-unfriendly, though, I might change that.
Post by
Arathanar
The next boss was just finished. Check out
Forgemaster Bexxliz
now!
Post by
Modibybob
Arathanar,
You have a very creative mind. I like that...
Great writeups!
Post by
Arathanar
Mostly because I'm MASSIVELY bored, here's the current instance/boss listings - consider this as similar to when the dungeon achievements were released for Wrath of the Lich King. I'll let you take what you want from these names - I have a rough concept for most of them. Also, the third boss, Overcultist Drannak, is almost done, as is some preliminary work on the new
Woodworking
profession.
Beigecloud Citadel: The Howling Courtyards
Gorefang
Thornbark
Raxxiaus the Cunning
Baron-Lord Marthikar (Heroic Only)
Beigecloud Citadel: The Pale Chambers
Revenant of Purity
Dareld Falconcrest
Shade of Aliden
Beve Perenolde (Heroic Only)
Beigecloud Citadel: The Grey Palace (Tier 12)
Ambassadorial Council
Julian Greymane
Udeuan the Unholy
Death Speaker Archidictus
Salidaxis
Genn Greymane
Aiden Perenolde (Hard Mode Only)
Zul'Atal: Halls of Sacrifice
Hydromancer Ekkalia
Shu'aka the Sundered
Twilight Lord Korshal
Fiery Colossus (Heroic Only)
Zul'Atal: Chamber of Loa
Air-Binder Windaarus
Aquiss (Heroic Only)
Fyrina the Incinerator
Grundaar
Twlight Overmaster Cho'gall
Zul'Atal: The Elemental Sanctum
Grandmaster Vyral
Arkayr the Crimson
Arnkruss
Steambringer Issianias
Ragnaros
Neptulon
Therazane
Tol Barad: The Lesser Vaults
Krixxix Greenskin
Pungie Togglesnap
Laekus the Outcast
Talthredsha
Nazjatar Elite (Heroic Only)
Tol Barad: Deepvault
Gasousan the Unconfined
Grenimonde
Herald Zalgolx
Vekxis
Caverns of Time: Hellscream's Redemption
Kroshius (Heroic Only)
Grom Hellscream
Essence of Torment
Mannoroth the Destructor
Caverns of Time: The Sundering
Blademaster Azzinoth
Baelmon the Houndmaster
Sorcerer-Prince Sindalas
Quel'dorei Council
Queen Azshara
Soridormi (Hard Mode Only)
Post by
NeoBlackheart
Also the stats are way to low I see stuff now with more int or stam on it than what you got.
Post by
Arathanar
Actually, on that subject, I'm currently attempting to write a java applet that will calculate iLvl based on stats and let me reverse engineer the process to create balanced items. So, if you're wondering why the items are messed up, blame Swing's unintuitive nature.
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