This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Having trouble with AoE threat with blood
Post Reply
Return to board index
Post by
419854
This post was from a user who has deleted their account.
Post by
406264
This post was from a user who has deleted their account.
Post by
303016
This post was from a user who has deleted their account.
Post by
328121
This post was from a user who has deleted their account.
Post by
328121
This post was from a user who has deleted their account.
Post by
303016
This post was from a user who has deleted their account.
Post by
wizdro
There is no magical solution to make all of your tanking-threat problems go away. If DPS are ripping off of you in the first 5 seconds, tell them to cool it or enjoy the incoming damage. If they are Hunters/Rogues, kick them from the party for not Misdirecting/Tricks of the Trade. If you are losing threat farther into the fight, it might be your fault for simply not using your abilities to their fullest potential.
As Blood, DnD is absolutely critical (Glyph included). IT+PS+Pest is also an efficient way to keep ahead. Usually this gives you quite a few seconds until you get your runes back. While waiting, you have 2 taunts that you can exploit to prevent early peeling. After the previously stated set-up, Heart-Strike and Deathstrike spams are appropriate enough to keep you way above the DPS on threat. Blood Boils are only an alternative for Heart Strike for rare AoE snap aggro situations like Ony drakelings or other such 5+ mob pulls.
Post by
419854
This post was from a user who has deleted their account.
Post by
474779
This post was from a user who has deleted their account.
Post by
zerozerosette
I'm far from being a good blood tank, so I my suggestions may be wrong (and keep in mind my experience is limited to heroics).
After the pull (dnd -> dg -> it -> ps -> pestilence) I end up with no runes, so I usually press blood tap followed by blood boil and then everyone is glued to me. Then I tab around and start with HS and DS (I macroed RS to every strike). If I lose a mob, then I use dark command and he comes back to me like a good puppy :-)
I tend to preserve Empowered Runed Weapon for 'panic moments' (when a boss summons his adds or when I need a sudden dnd), since it is on a long cooldown.
Some tricks I use:
You can lay down DnD, wait a couple of seconds and then pull: this way you can reduce your 'no runes period' as DnD lasts for 20 seconds and by that time most of the mobs should be dead.
The position of DnD is very important: the mobs need to run into it then the more time thety spend inside, the better.
If a caster slips by, I use strangulate (sometimes I even pull with it :-) - it's not ideal) and he comes back in melee range.
P.S. I see that your hit rating is very low, try to get it to 8% as soon as you can.
Post by
432494
This post was from a user who has deleted their account.
Post by
zerozerosette
...But recently switched to blood because of peer pressure really...
This is the problem...
You're right. Why going Frost if you're tanking only 5-men instances?
Glyphed HB and blood boil should be instant threat with frost, but I never tried it (I'm planning to change soon, just to try all tanking styles...).
Post by
156180
This post was from a user who has deleted their account.
Post by
441676
This post was from a user who has deleted their account.
Post by
Vellas
If dps are ripping off you on aoe pulls but not single target/bosses, youre not doing anything wrong, they are.
Post by
303016
This post was from a user who has deleted their account.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.