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A few Tanking questions.
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Post by
191597
This post was from a user who has deleted their account.
Post by
Haxzor
To begin, add some items.
also, use the search feature
Post by
marklartank
as bosses can hit HARD talking 80k raw down to maybe 30kish from armor, is 2000 off really a big deal?
not really
And using Block Value for threat doesn't seem like a good idea, at all.
it's ok, but expertise and hit are more effective
Block Rating increases chance to Block, with low rating, Block Value's chance of being used is lowered.
true, if you are calculating your chance to take back-to-back (or back-to-back-to-back) unmitigated hits.
I have me an item comparison right
here
.
nothing is there, but you seem to understand that block is underwhelming, so you should be ok.
Also, Armor vs Avoidance please discuss that too.
one is mitigation, one is avoiance... what did you want to discuss?
Post by
191597
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Post by
Porcell
And about the Armor vs Avoidance thing, I was looking at items with extra armor using some of the item budget. Most items have Base Armor, Str, Stam, Defense, Dodge/Parry/Block (usually 2 of the 3, all if in small portions) something.
Where items with Extra Armor, Str, Stam, Defense, Dodge/Parry/Block (usually 1 in a medium sized portion)
For itemization, all epic items will have their Base Armor, Strength, and Stamina. Then they have any of the three from the following list:
Extra Armor
Defense
Dodge
Parry
Block Rating
Block Value
Hit
Expertise
Extra armor on an item is very good, you can think of it as having extra Stamina. Defense/Dodge/Parry are all more or less equally good. Hit/Expertise/Block Value are your "threat" stats, and all three of these have an added little "side" benefit (hit affecting spells, expertise being worth double until 26 and then reducing boss parry haste beyond softcap, and BV doubling as a mitigation bonus also]. Block rating is okay for heroics and for particular purposes (whelps, Anub, that sort of thing), but is otherwise a pretty junk stat for us at the moment.
So to sum that up, any item with extra Armor is very good and should be used. Pick up items with Hit and Expertise until you are at a comfortable level (not necessary to be totally capped), and then gravitate to only Def+Dodge+Parry itemization beyond that. Block Rating should be avoided, and Block Value is okay to take but only when it's not coupled with Block Rating (T9 Legs for example).
Post by
191597
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Post by
marklartank
armor is always there, and the same can't be said about parry.
two examples to highlight that point are after a headbutt by icehowl or a frosty blast from anub. in both cases, you are stunned and are guaranteed NOT to dodge, block, or parry the next couple of attacks.
your armor and health pool are the only things standing between you and the floor.
Post by
367590
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Post by
487433
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