This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
How much resilience?
Post Reply
Return to board index
Post by
235419
This post was from a user who has deleted their account.
Post by
452972
This post was from a user who has deleted their account.
Post by
Madmick
Since I don't take Precision in the frost tree, in my more burst-capable gear setup, I use the Tier 7 Shoulders/Pants (Valorous Frostfire Garb- most of the top mages were still using this at the beginning of the season). I also use the Titan-Forged Hood of Dominance for its +hit since Relentless gear is so expensive I take haste whenever I can. This caps me for PvP hit without the Precision talent (+79 is your goal), and it gives me extra burst/mana when I use a gem. I don't give up much resil- I'm still over 600.
I have a second gear setup that is all Gladiator stuff with the Titan-Forged pants (since that's the highest item level from the Wintergrasp stuff). I'm tougher, and I have the reduced Polymorph casting time (do NOT underestimate for arenas), but my haste is only right around 400.
I think you just have to play with your team and decide which you need. Are you usually singled out first? If that's the case, then maybe the resil-heavy setup will be better. If bursting down teams that include a healer is your weakness, then gear for more spellpower/haste/burst.
I suppose the better you get, the less resil you need, and the more haste you can switch our for that last layer of spellpower. The top guys are just so damn fast on the gun.
Post by
Bazar
My advice would be to not focus on resiliance. At least not if your a frost mage.
You'll need spellpower and haste to kill targets, mostly spellpower.
Spellpower will also make your shatter/fireball procs hit that much harder as give you more absorbtion from wards/barriers.
There are also some classes where you only get windows to burn them, prolonged encounters as a mage tend to put you at a disadvantage, even if you are taking less damage.
Once your past 500, you have a resonable amount of resiliance. Let the rest come from passive bonuses from gear.
Also look at replacing your resilance pvp trinket, with the wingergrasp trinket that gives you the pvp trinket +spellpower.
spellpower>resiliance/stamina>haste>int>spirit
Post by
StrangerWifCandy
Resilience is good, but we need to stack a lot of offensive stats to be most effective in arena. You're aiming for more than 15% haste, 500+ resilience, and as much spellpower as humanly possible.
As a mage, our biggest damage mitigation comes from avoidance. Throwing up two Ice Barriers, blinking out of LOS while your priest is penancing you, ice blocks, etc.
Anyways, I'm sitting at 794 resilience, 584 haste, and 2788 spellpower atm in pvp gear. It's unreasonable to ask you to reach those stats so soon, but you're aiming for a similar ratio in distribution.
Post by
45538
This post was from a user who has deleted their account.
Post by
lankybrit
Heckle - Very impressive.
Although your setup doesn't require any hardcore Raiding, it does require hardcore Arena-ing.
Cheers.
Post by
235419
This post was from a user who has deleted their account.
Post by
Madmick
Resilience is good, but we need to stack a lot of offensive stats to be most effective in arena. You're aiming for more than 15% haste, 500+ resilience, and as much spellpower as humanly possible.
As a mage, our biggest damage mitigation comes from avoidance. Throwing up two Ice Barriers, blinking out of LOS while your priest is penancing you, ice blocks, etc.
Anyways, I'm sitting at 794 resilience, 584 haste, and 2788 spellpower atm in pvp gear. It's unreasonable to ask you to reach those stats so soon, but you're aiming for a similar ratio in distribution.
I'm jealous.
*
Edit: Corrected the below. I got the rogue wrong.
BTW, I was pugging 3v3 skirmishes the other night, and got absolutely facerolled 2v3 three times in a row by Houndini's priest (Hotspotjr) and the rogue leader of Sup Fresh (Reckful).
:
http://www.arenajunkies.com/team/3v3/US/Blackrock/Veginamite/
(Hotspotjr: #7 in world right now)
http://www.arenajunkies.com/team/3v3/US/Blackrock/compLexity/
(Reckful: #6 in the world)
That was humbling.
Post by
Achloryn
Well I'm at 930+ resi now with my Darkmoon card up.
I find myself going up against Paladins a lot too (Who knew?) and since I'm not 8% hit capped EVERY time I use Deep Freeze or a winning shatter combo, one of them ALWAYS misses. RNG seems to hate me so much.
I have about 6% hit too. 2% chance to miss and I always miss at the most crucial times with the game-winning spells.
I've also found it hard to have a high amount of spellpower. I'm at 1840 right now which is extremely low, I could put on some T9 PvE gear but that would really hinder my survival and only grant me about 60-70 extra spell power.
=/
pvp hit cap is only 6%. pallys just have a chance to be missed by spells talented... that means you could be at 100% hit rating and sitll have a chance to miss (it may be 2%? i'm not sure).. also, if you're alliance and fighting belves, they have a passive 2% spell avoidance which makes you need to get up to 6%.. every other class only needs 4%
Post by
30936
This post was from a user who has deleted their account.
Post by
Madmick
pvp hit cap is only 6%. pallys just have a chance to be missed by spells talented... that means you could be at 100% hit rating and sitll have a chance to miss (it may be 2%? i'm not sure).. also, if you're alliance and fighting belves, they have a passive 2% spell avoidance which makes you need to get up to 6%.. every other class only needs 4%
That's just for us, right? I was reading in a warlock forum somewhere that because of undead mage's racial resistance to shadow those casters need 7% hit-cap against them. I also read that 11% for a warlock would mean a Fear would never miss an undead rogue (not using an ability like Cloak or Evasion, of course).
Post by
Madmick
IMO, fayden, you don't gem for haste because you want more damage; the dps increase is a welcome and needed bonus, but it would pretty much always be better for your dps to gem a Runed Cardinal Ruby into a yellow slot rather than a Quick King's Amber and just forsake the slot bonus. Haste enables you to be a much more effective cc machine for your team. Speed is about beating their cc to the punch, and getting off your interrupts in time.
Maybe I'm wrong, I'm not an arena god.
Post by
30936
This post was from a user who has deleted their account.
Post by
Madmick
Past some point, 1 haste rating > 1 spell power
But yeah, Haste is also very good for CCs and other spells.
Is that point ever reached in PvP? At what point does spellpower become so great that it's better to implements its damage with additional casts rather than a greater damage bonus? The PvE guys must have defined this by now; either as a concrete number or with a formula.
And, I dunno, PvP and PvE damage don't work the same. I'm not saying haste isn't awesome. I've argued before on the grounds of top arena mages like Houndini using the Battlemaster haste trinket that haste is too often underestimated for PvP.
I just don't see how it could be generalized, though, for arena, how much sp and haste to take. There's too many unique challenges depending on combo, spec, and style: not that you or anyone here indicated that it could be generalized.
Post by
Achloryn
pvp hit cap is only 6%. pallys just have a chance to be missed by spells talented... that means you could be at 100% hit rating and sitll have a chance to miss (it may be 2%? i'm not sure).. also, if you're alliance and fighting belves, they have a passive 2% spell avoidance which makes you need to get up to 6%.. every other class only needs 4%
That's just for us, right? I was reading in a warlock forum somewhere that because of undead mage's racial resistance to shadow those casters need 7% hit-cap against them. I also read that 11% for a warlock would mean a Fear would never miss an undead rogue (not using an ability like Cloak or Evasion, of course).
that's correct. Draenei and undead both have a 2% chance for shadow spells to miss them, but we mages don't have any shadow spells, so obviously that's not something we have to worry about. the great majority of lock spells are shadow (all their DoTs, shadow bolt, shadowburn, shadowfury, drain life, soul, mana, etc etc). so that would have to be something they would need to compensate for.
Dwarves have a 2% chance for frost spells to miss them, and blood elves have a 2% chance for arcane spells to miss them i believe.. No race has a passive fire resistance.
for undead rogues,
this
is the reason locks would want so much hit rating. 4% chance to miss for 80 v. 80. 2% for undead racial passive, 4% for heightened senses (Which any pvp rogue worth his salt would have). That's 10%
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.