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[Hero Class, Outline] Dark Ranger
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Post by
Morec0
This is a Horde Only Class, Alliance will recive a near-identical counterpart called
Woodland Ranger
. I'm open to all sugestions and critisizms regaring this.
You can only have either 1 DR
or
WR on a server (similar as to how you can only have 1 Death Knight on a server).
Their unique trait (as Death Knights have glowing blue eyes) are
glowing red eyes
. They also have a special voice, in which a
softer voice whispers in the back
.
They revolve around 3 specific roles:
DPS
,
Crowd Control
, and
Healing
.
Their DPS is pretty straight forward, but their healing has an interesting twist to it. While the majority of their spells are based around basic healing, they have a few spells that focus on transfering health from enemies directly into either themselves or their allies.
They have a similar ability to Death Knight Runeforging,
Soul Imbuement
. Obviously it revolves around improving your ranged weapon.
Example Souls(very flat ideas, will be expanded upon):
Soul of the Vengeful- Increases damge done per ammount of life lost from your life-draining abilities by 2%.
Soul of the Restorer- Increased the effects of all your spells that heal by 2%.
Soul of the Eternal- Increases your chance to dodge or parry by 2%.
Soul of the Hated- Increases your damage by 3% on chance of hit. Stacks up to 6 times.
They have their own power system:
Soul Energy
Armor:
Cloth
Leather
Weapons:
Bows
1H Swords
2H Swords
2H Axes
1H Axes
Daggers
Talent trees:
Whispers
Archery
Dark Mending
Whispers (DPS and Crowd Control):
Whisper of Shadows (Ability)- Call the shadows to you, making you invisible from the sight of others but reducing movement speed by 50%.
Whisper of Darkness (Talent, 4 Ranks)- Whisper of Shadows will now only reduce your movement speed by 40%/30%/20%/10%.
Dark-Tip Arrow (Talant, 5 Ranks)- Gives your Black Arrow ability an extra 2/3/4/5/6 damage per point of agility you have.
Chilling Wail (Ability)- Screech a chilling wail that slows targets attack and movement speed by 10% for 5 seconds.
Whisper of Madness (Ability)- Cast this ability on either a friendly or enemy target to activate one of the following effects
:
Terrify: The target will run around in fear, unable to cast spells or abilities. This counts as a
horrify
.
Tremble:The target will tremble in fear, unable to cast spells or abilities. This counts as a
fear
.
Flurry: The target will go into an insane rage, increasing damage by 10% for 10 seconds.
Resilient: The target overcomes your attempts and fortifies its mind, increasing its strength, stamina, and intelligence at the same time for 1 minute, and breifly making it immune to stuns and fear effects.
Banshee's Scream (Ability)- This ability removes the effects of all Whispers from all in a 10 yard radius around the Dark Ranger.
Silencing Wail (Ability)- Interupt a target's spellcasting. If you have a whisper in effect on the target it will be silenced for 3 seconds.
Charm (Talent)- Charm an enemy target, inducing one of the following effects:
Stun: The target ressists your attempt to dominate its mind, but is stunned by the action
Charmed: The target is successfully charmed, turning on its allies, although not under your control.
Resilient: The target overcomes your attempts and fortifies its mind, increasing its strength, stamina, and intelligence at the same time for 1 minute, and breifly making it immune to stuns and fear effects. This can be dispelled as if it was a Whisper effect.
Archery (DPS and Self-preservatin):
Black Arrow (Ability)- Fire an arrow of shadow magic at the target. If it hits, the target will recive 5% of weapon damage plus 500.
Sonic Arrow (Ability)- Fire an arrow at the speed of sound, dealing 5% weapon damage and has a 25% chance refreshing all whispers on that target.
Sonic Boom (Talent, 3 ranks)- causes your Sonic Arrow to deal 1/2/3% more damage and increases the chance it will refresh all whispers to 50/75/100%
Improved Black Arrow (Talent, 2 Ranks)- Gives your black arrow a 25/50% chance on hit to summon up a skeleton to fight for you for 30/60 seconds.
Incorperal (Talent)- Release your ghostly from from your body for 30 seconds, decreasing damage done to you and regenerating 2% percent of your health over 30 seconds. While outside of your body, your ghostly form has a set of abilities to use against enemies. The effects of this ability can be canclled at any time.
Phase: Your ghostly from becomes immune to damage for 10 seconds.
Wail: You let out an ear peircing wail, lowering the hit rating of all nearby enemies in a 10 yard radius by 10 for 15 seconds.
Icy Claws: Slash at your target, dealing up to 20% weapon damage and healing yourself for half of it.
Reenter: Reenter your body, ending the effects of the spell early.
Ranger Dance (Talent, 4 Ranks)- Increased Dodge Rating by 2/4/6/8%.
Shriek of the Fallen (Ability)- Let loose an ear-rupturing cry, dealing damage and having a chance to stun target for 5 seconds.
Voice of Fear (Talent, 3 Ranks)- Increases the damage of your Shriek of the Fallen ability.
Terrorizing Cries (Talen, 2 Ranks)- Increase that chance that your Shriek of the Fallen will stun a target and the duration of the stun by 2% 3 seconds/4% 5 seconds.
Dark Mending (Healing):
Siphon Health (Ability): Siphon life into yourself from a nearby enemy.
Funnel Life (Ability): Funnel life out from yourself into a freindly target.
Spirit Bomb (Talent): All enemies in a 7 yard radius will loose up to 5% points of their life, and all freindly targets in that area will gain 3% of life lost by enemies. Can only damage and heal up to 2000 health maximum.
Dark Mend (Ability): Heal a freindly unit by 20% of your life over 30 seconds.
Withering Darkness (Talent, 3 Ranks)- Increased damage dealt per life gained from Siphon Life from 2/3/4%.
Shadow Dot (Ability): Calls shadows to heal a target's wounds by 50% over 20 seconds.
Enduring Darkness (Talent, 3 Ranks)- Decreased life lost per life gained by allies under the affects of Funnel Life by 2/3/4%.
Ranger's Spite (Talent, 2 Ranks) - Increases all healing and damage done by your abilities that damage enemies and heal you, and increase all healing and decrease all damage done by abilites that heal allies and damage you.
Thoughts?
Post by
Morec0
Lore:
The Dark Rangers are a solitary group, used as spys and assasins by the Horde. Although they are mainly Forsaken and fallen blood elves, some members of the other races of the Horde - orcs, trolls, goblins, tauren, and naga(
I wish
) - have been tempted by a darker calling amongst their brethern and joined with them.
They operate from within a enclave located in the western part of the Trisfal Glades - and area known as the Trisfal Grove - where they discuss how to act on the Horde's wishes and train any new recruits that come their way.
There are many sub-groups of these Rangers but the main body that the smaller portions all operate under calls itself the Dark Quiver
The quest line features you as a new member of Dark Quiver. After going to meet their leader -
Nathanos Blightcaller
- you are assigned to one of seven masters to train under:
Forsaken: Nathanos Blightcaller <Ranger General of the Dark Quiver>
Blood Elves: Dark Ranger Areiel <Ranger Captain of the Dark Quiver>
Tauren: Trem Blighthoof <Dark Ranger of Thunder Bluff>
Orc: Grayah the Black <Dark Ranger of Orgrimmar>
Goblin: Meno Shadow <Dark Ranger of the Bilgewater Cartel>
Troll: Rokhan <Shadow Hunter>
Naga (
only if
): Therissa Shadefin <Dark Ranger of Splinterscale Cove>
You began to train under one of the said masters, battling other apprentices as well as captured Alliance. However, things take a turn for the worst when your sent to investigate the dissaperence of another student in a mine to the west.
As you go in you encounter strange, sanity-shattering beings that whisper in your mind. Finally you find your allies corpse, and, upon inspecting it, a massive Faceless One appears. He captures you and gives you a command: tell the other Dark Rangers that they will suffer for trying to claim his masters land.
Upon returning to the surface and reporting to Nathanos - who dosn't take the news kindly - the enclave is attacked by a massive ammount of the creatures you encountered in the mine. You then have to try and fight them back, with the war ending in a massive battle against the full bluk of the creatures and the Faceless One from the mine himself.
You are victorious, but only partially, a massive ammount of the enclave now lies in ruins, and even more of it is under the control of the creatures, leaving the Dark Quiver with only their main building: The Shadowed Spire.
Nathanos muses over the fate of the Dark Rangers for a while, then orders the others to send messengers to the Horde. When it becomes apparent that the only way they will recive aid from the main Horde army is if they join in the war against the Alliance, the Blightcaller says this:
"Then it is time we walked from the shadows. Time that Azeroth knew what has been in the dark that has terrified them for generations. The Dark Rangers will join the battle against the Alliance, and we will crush them in the name of the Dark Quiver. In the name of the Horde!"
Thoughts?
Post by
Morec0
Soul Energy System:
There are two main components:
Raw Souls
and
Spirit Shards
.
It works like so: as you battle and cast certain spells, your
Raw Souls
meter (represented by a regular bar underneath your health bar) will start to fill, just like rage or runic power. As you gather more and more souls, you are able to cast a spell that transforms that into one of three levels of
Spirit Shards
:
Weak
,
Strong
, and
Enduring
, each represented by two circles for each type underneath your
Raw Souls
bar, just like Death Knight Runes.
Just as you can cast some spells with nothing, and the majority with
Raw Souls
, the
Spirit Shards
allow you to cast more devistating spells. They have varring levels of power, as is shown below:
1 Strong = 2 Weak
1 Enduring = 2 Strong
4 Weak = 2 Strong = 1 Enduring
And so on.
The more time you sped out of Combat, the more your
Raw Souls
meter will drain. However, any
Raw Souls
into
Spirit Shards
will reamain, as they do not dissapate while out of Combat or after logging off. They are drained after use, though.
thoughts?
Post by
Morec0
Questline
(Work in Progress):
Reaching Your Betters (Start: Summons Scroll1, End: Nathanos Blightcaller) Obj: Talk with Nathanos Blightcaller
Interview with the Blightcaller (Start: Nathanos Blightcaller, End: Nathanos Blightcaller) Obj: Inform Nathanos of why you should be allowed into the Dark Quiver.
Meet Your Mentor (Start: Nathanos Blightcaller, End: One of the Masters2) Obj: Talk with your race's master2.
A New Path (Start: Your Master, End: High Priest Maldenis) Obj: Go to the Chapel of the Forgotten Shadow and speak with High Priest Maldenis.
Cleanse Your Soul of All that is Pure! (Start: High Priest Maldenis, End, High Priest Maldenis) Obj: Use the Darkfire Candle at the Alter of Forgotten Shadows to tear your spirit from you. Subjugate it.
Pleasing Results (Start: High Priest Maldenis, End: Your Master) Obj: Report you success to your mentor.
Your Weapon of choice (Start: Nathanos Blightcaller, End: Nathanos Blightcaller) Obj: Bring your master back the components for your Ranger Bow3.
Infusion (Start: Your Master, End: Your Master) Obj: Imbue your Raner Initiate's Bow with a Soul of your choice.
Go Train, Newbie! (Start: Your Master, End: Ranger Trainer Lyana) Obj: Speak with Ranger Trainer Lyana.
A Ranger and Her Horse (Start: Ranger Trainer Lyana, End: Ranger Trainer Lyana) Obj: Find the Dark Ranger that stole Lyana's Horse, make them suffer, and then return to Ranger Lyana with it4.
Can you hit a bird? Flying? (Start: Ranger Trainer Lyana, End: Ranger Trainer Lyana) Obj: Shoot down 10 Plagued Falcons.
Scream, Aim, and Fire! (Start: Ranger Trainer Lyana, End: Ranger Trainer Lyana) Obj: Use your Silencing Wail ability to silence the Alliance Caster and then kill him.
The Blademaster (Starte: Range Trainer Lyana, End: Blademaster Grak) Obj: Speak with Grak Blackaxe <Blademaster of the Dark Quiver>
Deul the day away (Start: Grak Blackaxe, End: Grak Blackaxe) Obj: Defeat 7 other Dark Rangers5.
Now face the best! (Start: Grak Blackaxe, End: Ranger Trainer Lyana) Obj: Defeat Grak Blackaxe <Blademaster of the Dark Quiver> in a duel.
Your Master will be proud (Start: Ranger Trainer Lyana, End: Your Master) Obj: Return to your mentor.
The Blightcaller Should Know (Start: Your Master, End: Nathanos Blightcaller) Obj: Inform the Blightcaller about your achivements.
Where are they? (Start: Nathanos Blightcaller, End: Dark Ranger Corpse) Obj: Find the missing Dark Ranger patrol.
What are they? (Start: Strange Creature Corpse6, End: Nathanos Blightcaller) Obj: Follow the creatures trail to the north.
This is Madness! (Start: Nathanos Blightcaller, End: Nathanos Blightcaller) Obj: Slay 6 Maddend Dark Rangers.
Vengence for the Quiver! (Nathanos Blightcaller, End: Nathanos Blightcaller) Obj: Kill 10 Mind-Warpers and 10 Rampant Monstrosities.
Randardor, Son of the Blightcaller (Start: Nathanos Blightcaller, End: Randardor Blightcaller) Obj: Speak with Randardor Blightcaller near the creature base.
Search and Siphon (Start: Randardor Blightcaller, End: Randardor Blightcaller) Obj: Use the Loaned Eye of Acherus to siphon structural information from the Strange Creature Crystal, Barracks, and Altar.
Bring the Rain (Start: Randardor Blightcaller, End: Randardor Blightcaller) Obj: Assist Randardor and his Dark Rangers in assaulting the creature base, using the Dark Magic charges to destroy any structures.
There's More where that came From (Start: Randardor Blightcaller, End: Randardor Blightcaller) Obj: Speak with Randardor at the border of the creature base on the far west of the Grove.
Another Push (Start: Randardor Blightcaller, End: Randardor Blightcaller) Obj: Attack and defeat the creatures at the entrance to the cavern, killing 5 Mind-Bender Guards, 5 Brain-Wipers, 5 Ground Reavers.
The Final Push (Start: Randardor Blightcaller, End: Randardor Blightcaller) Obj: Lead the next Dark Ranger assault, pushing the creatures back further into the cavern.
2: Because Forsaken players share Nathanos as their Master, a character that all races deal with just as much, their quest dialogue will be slightly different in some cases.
3: The quest reward is either a Dark Ranger Bow.
4: Can be either other players or NPCs.
5: The Strange Creature Corpse is just in the same area as the Dark Ranger Corpse.
Thoughts?
Post by
Morec0
Inform my Father (Start: Randardor Blightcaller, End: Nathanos Blightcaller) Obj: Return to the Shadowed Spire to inform Nathanos Blightcaller of the Dark Quiver's victory.
Return to the Front (Start: Nathanos Blightcaller, End: Ranger Commander Marrah) Obj: Return to the cavern to continue to push the creatures back.
Rescue Randardor (Start: Ranger Commander Marrah, End: Randardor Blightcaller's corpse) Obj: Find Randardor in the cavern.
A message to your Masters (Start: Darkwhisperer Zool, End: Nathanos Blightcaller) Obj: Return to Nathanos Blighcaller with news of his son's death, and Darkwhisperer Zool's warning7.
Wrath of the Blightcaller (Start: Nathanos Blightcaller, End: Nathanos Blightcaller) Obj: Return to the cavern and kill 12 Guardians of Zool and 12 Shadowcharmers of Zool, then confront Zool6.
The Battle for Trisfal Grove (Start: Nathanos Blightcaller, End: Nathanos Blightcaller) Obj: Join Nathanos Blightcaller and the other Dark Rangers upon the field of battle, then battle the minions of Zool and Zool himself8.
Broken, but not Dead (Start: Nathanos Blightcaller, End; Nathanos Blightcaller) Obj: Use your "Portal of Forgotten Shadows" ability to return to the Shadowed Spire, and speak with Nathanos again.
They must not take the Spire! (Start: Nathanos Blightcaller, End: Nathanosh Blightcaller) Obj: Kill 10 Zool Invaders, 10 Zool Soul-Harvesters, and Darkwhisperer Kias'thar <Hargringer of Zool>.
The Fate of the Dark Quiver (Start: Nathanos Blightcaller, End: Lady Sylvanas Windrunner) Obj: Travel to the Undercity and report the Dark Quiver's situation to Lady Sylvanas Windrunner <Banshee Queen>.
Pray he's not that Dumb (Start: Lady Sylvanas Windrunner, End: Warcheif Garrosh Hellscream) Obj: Travel to Orgrimmar and swear your loyalty to Warcheif Garrosh Hellscream.
Promises and Lies (Start: Garrosh Hellscream, End; Nathanos Bligthcaller) Obj: Return to Nathanos Blightcaller with news of your success at gathering support for the Dark Quiver.
Notes:
1: Scroll is found in your pack when you create your character.
2: Because the Forsaken share Nathanos as their master as well as one of the primary quest givers, their quest dialouge will be slightly different.
3: You recive Dark Ranger bow upon completion of this quest.
4: You gain the spell "Dark Quiver Warhorse" upon completion.
5: Can be other players or Dark Ranger NPCs.
6: Strange Creature Corpse found in same area as Dark Ranger Corpse.
7: You are teleported back to the Shadowed Spire upon meeting Darkwhisper Zool.
8: You gain the spell "Portal of Forgotten Shadows" upon completion.
Thoughts?
Post by
ArgentSun
Why does Whisper of Madness have two harmful effects, but only one helpful?
Banshee Scream seems a tad useless - its functionality is only against other Dark Rangers, and even then the melee range is way too short. Might want to consider changing it to instant damage/heal spell that consumes the Whisper.
Icy Claws also seems way too underpowered. 4% of 10% (weapon) damage is 0.0004 or 0.04% of your maximum damage. So if I normally smack an enemy for 10,000 damage (almost impossible number), I will heal for... 400?
Might want to add some limits to Spirit Bomb. Draining 5% of a boss with 12 million health is a bit too much. Maybe something along the lines of "This spell can drain maximum of 1,500 health" at the end.
And I am toot tired to provide more feedback...
Post by
Morec0
Why does Whisper of Madness have two harmful effects, but only one helpful?
Banshee Scream seems a tad useless - its functionality is only against other Dark Rangers, and even then the melee range is way too short. Might want to consider changing it to instant damage/heal spell that consumes the Whisper.
Icy Claws also seems way too underpowered. 4% of 10% (weapon) damage is 0.0004 or 0.04% of your maximum damage. So if I normally smack an enemy for 10,000 damage (almost impossible number), I will heal for... 400?
Might want to add some limits to Spirit Bomb. Draining 5% of a boss with 12 million health is a bit too much. Maybe something along the lines of "This spell can drain maximum of 1,500 health" at the end.
And I am toot tired to provide more feedback...
Ah, well, critisizing(god I can't spell) feedback is better then none. I'll look over what you said and improve upon the ideas. Thanks.
EDIT: The idea behind Banshee Scream is to remove their own whispers from targets as well, if say your Whisper of Madness sends an enemy target into a flurry or ressilient state, or if it Terrifys or fears a freindly target.
Post by
ArgentSun
Ah, so the Whisper doesn't automatically recognize if the target is friendly or hostile, and the effect is completely random? And you would use the Banshee Scream if you (accidentally) buff and enemy, or fear an ally?
And don't take my critique hard. By default I point out everything I am dissatisfied with, and leave the good stuff out. So everything I don't mention is actually good.
The Soul/Shard system looks interesting, but
maybe
unnecessarily complex.
Post by
Morec0
Ah, so the Whisper doesn't automatically recognize if the target is friendly or hostile, and the effect is completely random? And you would use the Banshee Scream if you (accidentally) buff and enemy, or fear an ally?
Pretty much. I should probably buff up the effects since its like that.
The Soul/Shard system looks interesting, but
maybe
unnecessarily complex.
My mind registers it well enough, and I thought I had described it adiquietly(spelling). It's like the DKs system - to a certain extent - only reversed.
Post by
Adamsm
Might want to change the Black Arrow to Dark Arrow, Shadow Arrow or something like that; hunters already have the Black Arrow spell heh.
Post by
Morec0
Might want to change the Black Arrow to Dark Arrow, Shadow Arrow or something like that; hunters already have the Black Arrow spell heh.
And Warlocks already had a
Death
Coil
Spell.
Post by
Adamsm
You going to tie anything in from the prestige class of the
Dark Ranger
?
Post by
Morec0
You going to tie anything in from the prestige class of the
Dark Ranger
?
Well, obviously, the questline would have you learning your dark abilities and - possibly - ridding yourself of your "better half" as well as anything you might have known about the natural world.
I havn't come up with much of an actual quest setup (which is odd, considering that I have full quest dialouge and rewards from both my Splintercsale Naga and Bloodhowl Worgen ideas) but I hope to get around to something.
Post by
Morec0
Updated with a small quest chain section, which I will be constantly updating.
Post by
229054
This post was from a user who has deleted their account.
Post by
Morec0
Updated with a small quest chain section, which I will be constantly updating.
Which is well written on it's own. The idea is a good one.
The naga trainer's name feels male to me. I believe that this mentor should be female, after all we've got naga sea witch.
"Then it is time we walked from the shadows. Time that Azeroth knew what has been in the dark that has terrified them for generations. The Dark Rangers will join the battle against the Alliance, and we will crush them in the name of the Dark Quiver. In the name of the Horde!"
I'm also looking forward to the Alliance class that you'll inevitably come up with =p.
The Dark Mages? Yes, I'll be getting to that.
Post by
Morec0
If you see a change on the quest chain page, theres a reason.
Somehow all of information I had but there after a certain point was deleted. So I had to put it all back in, and then some.
And, of course, any ability, talent, or even quest ideas that you have are still welcome.
Post by
229054
This post was from a user who has deleted their account.
Post by
Morec0
I think we need a Charm related ability?
Working on that.
Post by
taurenmoo812
I think the problem with something like this is the class suggested has to much related to an already existing class, being a hunter. Bliizzard made death knights as a somewhat more origanal class, like a cross between a warrior and paladin, but still something origanal enough to support itself without making warriors or paladins appear weaker forms of it.
This is why blizz as to think up classes that can work as one thing, but not ruin other classes in the precess.
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