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10.2.7
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Ideas. spells & abilities
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Post by
chase123
I posted this in the new hunter pets thread, thought i would post it here as well. These are new pets blizzard could add for hunters as well as their abilities.
Baboon: Savage Screech - The baboon laughs at the target, lowering all the target's stats by 5% for 15 seconds. 30 second CD.
Spider Monkeys: Treetop Swiftness - The spider monkey roars, increasing agility by X% for itself and the Hunter for 20 seconds. 40 seconds CD
Centipede: Burrow - The centipede burrows underground becoming immune to all attacks and spells for 10 seconds. Damage done while this effect is active is reduced by 50%. 5 minute CD
Wolverine: Double Claw - The wolverine strikes at the target dealing X% physical damage and applying a bleed that deals Y% DoT over 10 seconds. 15 second CD.
Frogs / Toads: Leap - The frog/toad leaps at the target and slows the targets movement speed by 50% for 5 seconds. 15 seconds CD.
Chameleon: Camouflage - The chameleon changes colors to allow itself and the hunter to remain stealthed for 10 seconds. This cannot be used in combat. 1 minute CD.
Fox: Smart like a Fox - The fox uses its superior intellect to reset the cooldown on all of its abilities. 3 minute CD.
Raccoon: Rabies - The raccoon scratches the target causing the target to receive 3% increased damage from the raccoon and hunter for 20 seconds. 40 seconds CD.
Fire Ant: Searing Sting - The fire ant stings the target dealing X% fire DoT over 10 seconds. 15 second CD
Penguin: Freeze Bolt - The penguin shoots a bolt of frigid ice at the target dealing X% and causing the target to freeze in place for 4 seconds. 40 second CD
Porcupine: Needle Barrage - The porcupine releases a barrage of pins at all targets withing 8 yrds dealing X% nature DoT. 30 second CD.
Post by
coston89
For hunters, I would add this to Beast Mastery - This talent also unlocks different attacks for pets.
For example - Wolf - Inspiring Howl: Gives every ally within 50 yards of the wolf 25% haste for 10 sec. 30 min cooldown.
Rhino - Impale: Impales the target, rooting them in place and causing them to bleed for 200 damage over 5 secs. 40 sec cooldown.
Bat - Vampiric Bite: Deals 60 - 80 damage and heals the bat for 50% of the damage dealt. 20 sec cooldown.
Core Hound - Fiery Roar - Deals 80 - 120 fire damage to all enemies within 10 yards. 30 sec cooldown.
Post by
Wanderingfox
Rogue:
Tier 12 Assassination Talent: Linked to Mutilate
Phasing Strike
50 energy
Instant
Requires Daggers
30 second cooldown
Instantly attacks with both weapons for an additional 214 with each weapon. Damage is increased by 20% and dealt as shadow damage if the strike would have been dodged, parried, or blocked.
Explanation: Essentially, it's a mutilate with no poisons under normal conditions, but is an armor-ignoring mutilate if the attack would have been dodged, parried, or blocked.
Reasoning:
DKs have it far too easy killing rogues. Plain and simple. I understand they're designed to be a hard counter, but when rogues have very little in the way of mitigating their damage (cloak being the only reliable ability), and almost no means to damage them (plate, tons of defensive cooldowns, self-heals). I think that having some form of damage that can mitigate tank avoidance is needed. Especially in the current day and age of tank dk / prot-holy paladin arena teams. This seems to be a general trend in rogue vs X fights. The rogue gets utterly screwed by any sort of active defensive mechanism (deterrence, etc.)
From a pure PvE stand-point, it's not much help, but neither are most PvP talents. Given that the tier 10 and tier 11 talents are both PvE based, and assassination is rather lacking in the way of skill diversity in PvP, it feels like a good fit.
It may work better as a reactionary skill, but I kind of like the idea of having to either take the chance or wait for your enemy to have some sort of active avoidance effect.
Note: The additional damage is a pure guess using the ratio between ranks 5 and 6 of mutilate as a base. The actual bonus damage would be equal to whatever the equivalent level mutilate damage would be.
<more to come as I think of them>
Post by
admielke
A lot of these ideas are so over powered. Reduce what you normally think. Even if it is under powered it doesn't make you look like an idiot.
Check out
Lifewarden
hero class and
Class Changes and Additions
for the current classes.
I'll be adding in a new Bard hero class.
Post by
Interest
Idea for hunters:
Aspect of the Shark:
Increases your swimming speed by 50%. Increases damage done while swimming by 10%. Only one Aspect can be active on the Hunter at a time.
Post by
mikacee
Warlock:
Projectile Vomit: Major glyph gives Chaos Bolt 10% chance to induce projectile vomiting for 3 seconds. Results in no additional damage, but acts like a stationary "fear" or stun.
If not interrupted during that 3 seconds, it has a 10% chance of affecting additional players in a 10 yard radius, resulting in projectile vomiting for 3 seconds.
The 10% chance affects each player individually and occurs if that player enters the "puke zone" during that 3 seconds, not just those caught in the zone at the time of the Chaos Bolt's impact.
Vomiting players are depicted sitting down, with the stun symbol above their heads. Green vomit (of course) is shown on the ground during that 3 seconds only.
All players are vulnerable if caught in (or if they enter) the zone, including the warlock who cast the Chaos Bolt.
Im only half kidding, btw, it would be way OP, but would be funny as hell. It would really make a Chaos Bolt "chaotic"!
Post by
MadMood
Rogues:Speed Kill
Requires:2 combo points on the target
Requires Stealth
Effect:Increases the number of skills u can use in stealth until it breaks up to 3 skills.Effect increased by some talents in subtlety up to a maximum of 5 skills.Also if all the attacks are succesfull the target's armor is reduced by 50% for all the combat and the rogue will get 20% dodge change for 20 secs.
Breaks if the target is detected in stealth.
Cooldown:2 min
Possible Icon:A stealthed rogue behind a person
Hunter:Combinated Shots
Cost::20% from each shot+20% mana
Effect:Allows the hunter to shot 3 types of shots at the same
time but decrease their effect by 25%.The shots cannot be more than 1 of a type(like u cannot use 2 Steady shots)
Cooldown:15 min
Possible Icon:a bow with three colored arrows
DK:The Death Returns
Cost:2 Unholy,2 Blood
Effect:Whenever the Death Knight is killed by an enemy it will trigger this effect.When the Death Knight dies it will dead 150%weapon damage+75%attack power+5*(enemy's HP atm:100).
If the target dies the Death Knight is revived but loses the runes he used.The effect cannot be triggered if the Death Knight doesn't have the required runes.Also if the Death Knight is revived he will not be able to finish the cooldown on runes or generate any runic power for 1 min and also cannot be affected by abilities that generates runic power for that period.
Cooldown:1 H
Possible Icon:Death Reaper or a Skull with half of his face covered with flesh.
Warlock:
Desperate Moment
Cost:All of the warlock's mana at the moment
Cast:2 sec.
Effect:Uses all of the warlock's remaining mana 2 generate a blast that deals:X to Y Shadow Damage and A to B Fire Damage in a Z yards radius.The Shadow Damage is increased/decreased by the target's HP and the Fire Damage is increased/decreased by the target's mana/rage/energy/runic power.Also if the target is a Death Knight all of his runes will get on CD and get his fire and shadow resistance reduced by 20% before affected by the spell.
Possible Icon:A blast(maybe a nuclear blast-like with black and red)
The rogue skill should help him 2 kill a tank(or not).I mean u can Garrotte,then Ambush,then Ambush again,then Garrotte,then Ambush more and give a lot of dmg(in u're face mage).
Hunters will be able 2 combine their shots like:Steady,Arcane and Aimed.
DK's:u may think that this is gonna make them OP but check this huge cost of runes(I wanna see a DK with just 2 Frost Runes and no Runic Power)
Warlocks:Le coupe de grace.Similar 2 the Pally's Lay on Hands this big boom is gonna deal one heck of a damage(well.....rouges and warriors will take less fire damage).And if u cast this on a mage with 15k mana and 10k HP u can guess that the DMG will be OMFG!
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