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Post by
matheus314
So... anyone on the 6.0 PTR? How's Blasted Lands going?
Post by
Rankkor
Frankly, after having done it on the beta several times, its kinda underwhelming. I dunno, the pre-cataclysm event was fantastic, engaging, and immersive, whereas this one just comes out of nowhere, and has an abrupt and anti-climax ending.
It feels much smaller in scale than the scourge invasion, the opening of the dark portal in TBC, and the Elemental planet-wide invasion on pre-cata.
Initially it was planned to be much larger, but about 60% of it got cut.
The original version involved the iron horde spilling out of the dark portal, and attacking nethergarde, during the attack, every single orc in Dreadmaul Hold would turn out to be Garrosh Sympathizers and would aid the Iron Horde in completely destroying Nethergarde, and putting Dreadmaul Hold under Iron Horde banners. Then the combined force would march upon the swamp of sorrows, and attack Stonard.
It is at this point that a joint horde-alliance task force tackles on the iron horde, and drives them back from the swamp of sorrows, reclaims stonard, and push back into the blasted lands, reclaiming Nethergarde and Dreadmaul Hold.
This all got cut and now in the new version:
Iron Horde comes out of portal, attacks nethergarde, Dreadmaul forces go to
assist
the alliance in fighting the iron horde but then about half the forces in the hold turn out to be traitors, who kill most of the non-traitors, and end up assisting the Iron Horde in finishing off the alliance.
Cue the alliance and horde deploying separately to the blasted lands with pretty much the same objectives, but not working together, and in fact, the canon version is whatever faction you're playing as, since the quests are 100% identical, and the only difference in them is that on the horde, the 3 quest givers are Thrall, Rokhan, and Warmatron Okrilla, whereas on the alliance, the questgivers are Maraad, an SI:7 guy who's name I can't recall, and the dwarven maid on the Nethergarde Inn (who's name I also can't recall).
They kill some troops, kill all the forces in Nethergarde, Kill the lieutenant in Dreadmaul Hold, and that's it, all of the sudden, event is over, and we go to tanaan.
I dunno, it lacked the same build-up, and tension than the scourge and elemental invasions, or the epicness of the original opening of the dark portal.
At least we get a cool title, and a cool pet, so there's that.
Post by
oneforthemoney
My, that comes off as rather weak.
Not to mention I now wonder how they managed the momentum to get all the way to Blackrock...
Post by
Rankkor
My, that comes off as rather weak.
I know right? Not as weak as the pre-MoP event (or rather, the total and absolute LACK of an event) but still weak compared to what we had in previous pre-expansion moments.
Not to mention I now wonder how they managed the momentum to get all the way to Blackrock...
That's one of the many things that bug me about the Iron Horde. On the original version they managed to make it all the way to Swamp of Sorrows, and from there one can quickly make it to the burning steepes if you take the pass to the east, but on the revised version, they never made it out of the blasted lands. The only explanation I can think of is that the part of the Ironmarch that made it to blackrock mountain was exclusively the aerial division on the Rylaks and Proto-Drakes.
Post by
matheus314
Thats poor indeed... Defnitely not worth a whole month of new content on 6.0.2 just to make this happens...
Not to mention I now wonder how they managed the momentum to get all the way to Blackrock...
I think they used Nethergarde as a distraction to sneak past Redridge and go to Blackrock.
Post by
oneforthemoney
It's almost like Blizzard is going out of its way to make the Ironhorde look incompetent.
Post by
Rankkor
It's almost like Blizzard is going out of its way to make the Ironhorde look incompetent.
Considering 80% of the warlords are wiped out before even the first patch (Blackhand, Kargath, Dhal, The Iron Wolf, Giselda, Tagar, Zaela, and Ner'zhu. The only warlords left alive for future patches are Grom, Kil'rogg, Azuka, and Gul'dan) , I seriously am having a hard time to take them seriously as a threat. Unlike the old horde, they haven't even been able to conquer their own planet (The Draenei and Arakkoa, and Ogre civilizations are thriving) let alone ours.
I mean, with previous enemies we've seen a demonstration of their power, what they can do if we fail to stop them.
The burning legion has conquered entire worlds, billions untold over countless millenia.
The scourge ravaged the old alliance as we knew it, and brought half a dozen kingdoms to its knees.
The Twilight Hammer caused a second sundering that came perilously close to destroying our world.
And the Sha caused lots of devastation in pandaria, and nearly on the rest of the world as well.
But what has the iron horde done? On Draenor they haven't been able to do what the old horde did, there's lots of enemies that oppose them, including the Arrakkoa, Draenei, Sargerei, Shadow Council, Ogres, Primals, and the unconquered Giants.
And on azeroth they barely manage to take out one teensy little outpost, before they're squashed. A small segment of them makes it to blackrock mountain, only to be squashed too.
So yeah, I can't really take them seriously as a threath.(##RESPBREAK##)520##DELIM##Rankkor##DELIM##
Post by
Stabhorn
It's almost like Blizzard is going out of its way to make the Ironhorde look incompetent.
Considering 50% of the warlords are wiped out before even the first patch (Blackhand, Kargath, Dhal, The Iron Wolf, Giselda, Tagar, Zaela, and Ner'zhul) , I seriously am having a hard time to take them seriously as a threat. Unlike the old horde, they haven't even been able to conquer their own planet (The Draenei and Arakkoa, and Ogre civilizations are thriving) let alone ours.
I mean, with previous enemies we've seen a demonstration of their power, what they can do if we fail to stop them.
The burning legion has conquered entire worlds, billions untold over countless millenia.
The scourge ravaged the old alliance as we knew it, and brought half a dozen kingdoms to its knees.
The Twilight Hammer caused a second sundering that came perilously close to destroying our world.
And the Sha caused lots of devastation in pandaria, and nearly on the rest of the world as well.
But what has the iron horde done? On Draenor they haven't been able to do what the old horde did, there's lots of enemies that oppose them, including the Arrakkoa, Draenei, Sargerei, Shadow Council, Ogres, Primals, and the unconquered Giants.
And on azeroth they barely manage to take out one teensy little outpost, before they're squashed. A small segment of them makes it to blackrock mountain, only to be squashed too.
So yeah, I can't really take them seriously as a threath.
Yeah me neither.
Post by
Morec0
At least they're still cooler than that lame-ass "mongrel horde" idea that was thrown around.
Post by
oneforthemoney
Yeah. Blizzard seems to be trying to go with a more Vanilla feel for this expansion. The Ironhorde is only to get us there.
Think about it. In Vanilla there wasn't necessarily a global threat, but rather a collection of smaller scale ones such as a underpowered Ragnaros, the Dark Horde led by Nefarion and Onyxia, the Aqir, Nightmare Dragons and Zul'Gurub. At the same time, it brings the Alliance and Horde back to a more cold war state. It's an expansion reset button.
Unfortunately, the result of this is that the Ironhorde looks like a collection of bumbling idiots, fitting the theme that Garrosh has so far set. They really should have gone with their original idea of them making it to Stonard on their initial wave, and maybe rethink some of their other less stellar ideas such as Velen sacrificing himself to cleanse a Naaru. I suppose that they didn't want another Velen running around, his character being very important, but still...
Post by
Adamsm
Didn't they already rethink that and changed it to the sac of another draenei character instead?
Post by
oneforthemoney
Still says he did so on Wowpedia and that is where I get all of my information from.
Post by
Adamsm
Um...where Money?
Status is alive and they don't have a mention of Warlords information on his page.
Post by
oneforthemoney
http://wowpedia.org/Velen_%28Warlords_of_Draenor%29
Post by
Adamsm
Thought it was changed...course that is the Alt one so....
Post by
oneforthemoney
Well the original's lore does end at Warcrimes, and it was the alt one I was discussing.
Post by
Adamsm
Like I said, I thought it was changed and that quest had been removed; I apologize.
Post by
Rankkor
At least they're still cooler than that lame-ass "mongrel horde" idea that was thrown around.
Even blizzard had to realize how ridiculous that sounds.
Yeah. Blizzard seems to be trying to go with a more Vanilla feel for this expansion. The Ironhorde is only to get us there.
Think about it. In Vanilla there wasn't necessarily a global threat, but rather a collection of smaller scale ones such as a underpowered Ragnaros, the Dark Horde led by Nefarion and Onyxia, the Aqir, Nightmare Dragons and Zul'Gurub. At the same time, it brings the Alliance and Horde back to a more cold war state. It's an expansion reset button.
Unfortunately, the result of this is that the Ironhorde looks like a collection of bumbling idiots, fitting the theme that Garrosh has so far set.
Hmm, I hadn't thought about that.
They really should have gone with their original idea of them making it to Stonard on their initial wave
Its likely they cut it for the same reason they've cut so many other corners: To make the expansion be released within this year.
They've had to cut A LOT of stuff from their initial plans. Not only are Karabor and Bladespire no longer our capitals (instead the really lame and generic-looking Fort Copypaste each faction gets) but we can't even
enter
the temple of Karabor.
No kidding. Its sealed shut. The main part of the expansion that made me squee in delight at the blizzcon announcement is officially gone. Karabor is nothing more than a painting in the background, a pretty building that we never once get to visit inside. Lame doesn't even begins to cover how that feels like.
But apart from that, they also had to cut the blood elf new models (T_T) they had to cut scenarios and heroic scenarios at lvl 100 (instead, we get a few scenarios used for special quests like the battle at thunder pass, etc, usually the climax of each zone is done in a solo-scenario) they had to cut garrisons being movable (instead settling for Outposts which are really underwhelming and small), they had to cut Tanaan (Originally devised as the level 100 end-game zone), I highly doubt Faralhon is ever gonna make it, now that they have to work on Tanaan, so we may as well add that to the scrapped heap, and now, they had to cut the pre-expansion event too.
Didn't they already rethink that and changed it to the sac of another draenei character instead?
I can confirm that nope, they didn't changed it. Its still him doing that pointless sacrifice. (And I say pointless because Naaru go from Light to Shadow, and Shadow to Light as part of their natural cycle)
And I do think you're onto something money when you say they didn't wanted two of them running around.
I get the feeling that a lot of characters from Draenor are gonna end up permanently moving to Azeroth with us.
Normally the Timewalkers would have none of that, but disappointingly, they're nowhere to be seen in Draenor (Go figure, an entire expansion based on timetraveling, and the timetravel faction is nowhere. =/ They could had been the Cenarion Circle/Argent Crusade/Earthen Ring equivalent of WoD)(##RESPBREAK##)520##DELIM##Rankkor##DELIM##
Post by
matheus314
To be fair, most of these "cutted" things are said to be postponed to later patches.
Post by
Stabhorn
Anyone else think that Kairoz's sudden death was very anticlimactic? I mean, they gave him such a huge buildup about his involvement with the Infinite Dragonflight, and now he's gone before the expansion even starts.
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