This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.7
PTR
10.2.6
Beta
Prot healing pvp dead in 3.2.2?
Post Reply
Return to board index
Post by
Masoj
With the change to the protection talent tree where sp will now come from strenght and not stam, will the popular prot/holy build(19/52/0) die? Or will the gain from survivability still be greater than the loss of spellpower? Going arena and might be silly to gem+enchant, gear and learn to pvp with a spec that might be dead in the next small patch.
Thanks for replies.
Post by
444125
This post was from a user who has deleted their account.
Post by
Arannia
With the change to the protection talent tree where sp will now come from strenght and not stam, will the popular prot/holy build(19/52/0) die? Or will the gain from survivability still be greater than the loss of spellpower? Going arena and might be silly to gem+enchant, gear and learn to pvp with a spec that might be dead in the next small patch.
Thanks for replies.
Nope. Prot healing will live on, simply due to the fact that it will still be much better than anything a standard Holy build can offer.
Post by
svirve
With the change to the protection talent tree where sp will now come from strenght and not stam, will the popular prot/holy build(19/52/0) die? Or will the gain from survivability still be greater than the loss of spellpower? Going arena and might be silly to gem+enchant, gear and learn to pvp with a spec that might be dead in the next small patch.
Thanks for replies.
Nope. Prot healing will live on, simply due to the fact that it will still be much better than anything a standard Holy build can offer.
HAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHAHAHAHAHHAHAHAHAHHAHAHAHAHHAHAHA
*phew* damn you're one funny man!
Post by
278544
This post was from a user who has deleted their account.
Post by
pezz
Go go gadget trolling thread!
Post by
svirve
Actually, Arannia is correct. Prot holy does offer more offensively then holy does
by far
, which is a huge help in 2's and 3's.
They will have to regem into pure spellpower though instead of pure stamina as they do now, so they won't have a godly health pool anymore, but they are definitely still viable.
@svirve
If you were laughing in an attempt to ridicule Arannia, you are very wrong. You obviously would then know nothing about pvp and we can simply ignore you from now on in pvp oriented threads. Was that the case of your “laughter”?
Yes i know nothing of PvP, i also know that BoL now also heals for whatever amount you overheal and has a 60 yard range.
Amidointisright?
Prot healing is getting shredded since they have to gem for pure SP instead of pure stam (which you did mention yourself).
Which will mean they only have a slightly (6-7%) higher health pool than a holy specced paladin because of a few talents.
It will also mean that they will have less SP than a holy paladin.
Even though they might crit for more holy paladins cast their spells atleast 15% faster.
Holy paladins also have BoL which i mentioned before.
Holy paladins have a 40 yard range on their judgement if there is no need to judge justice.
Holy paladins will have a greater longevity since prot healers wont be able to use DP as freely when they're loosing that much SP.
Holy paladins have 2 kinds of instant heals, HS and IoL procs. Prot healers have NONE.
Once again i know nothing of PvP......................
Edit:
I do agree with you that prot healing is more offensive than holy, which does help. But if you cant keep your team alive when you are there to heal, then you might as well roll ret and be even more offensive.
Post by
278544
This post was from a user who has deleted their account.
Post by
svirve
Ofcourse it's more popular and common when people see healers with a 30k health pool.
Actually lets put it like this. a 30k health pool for a prot healer would require..
30000-8784(base health)=
21216*0,80(10% hp from talents + 10% from kings) = 16972,8
16972,8/10 = 1697,28 stamina from gear, which is very reasonable in PvP gear.
And now lets see how much SP a prot healer will lose when 3.2.2 hits live.
1697,28*0,3 = 509,184 SP
So since prot paladins gain no more SP from talents, (well maybe 90 or so from the base str you have) and holy paladins still gain SP from their
talent
, holy paladins are going to have more SP than prot healers.
So lets sum up the differences, which is what decides which spec is the most viable, dont you agree?
Holy has more SP than prot.
Holy has 15% more haste than prot.
Holy has 2 instant heals.
Holy has the ability to heal from out of LOS to their full potential.
Holy is not as vulnerable to inerrupts/silences.
Holy are more resistable to curses,diseases and poisons.
Prot has a silence.
Prot takes 10% less damage at <35% HP and has a selfress that brings them back to 10%.
Prot crit heals for 30% more.
Prot have a ~6-7% larger health pool.
Prot has 6% more mitigation from talents (12% against spells).
Prot is more offensive.
Cant think of any more and as for the sum of pros for each they're equal. But the holy has way better pros than prot.
Their spellpower isn't getting nerfed as badly as you think; good prot pallies will still be running with an easy 2800 spellpower + relentless upgrades inc, they'll be back over 3k sp in no time. A geared prot pally with divine plea up will still crit with a FoL for 5-6k.
That's 2-3k against 9/10 combos that have a MS effect. Now try healing through that without instant heals, HLs at 2.5 seconds and being interrupted every spell you cast.
Post by
Decimater
I played the prot heal spec in the past and loved it to death, but I'm going to agree with svirve here and say that holy has a lot more going for it now. The changes to beacon alone are an enormous boon to have in arena, you can stay out of line of sight! That in addition to the ability to move while healing ensures survival more effectively than a larger hp pool imo.The overhealing thing is great too.
Yea the prot heals are probably still viable, but personally I prefer the way holy is looking right now.
Post by
Arannia
Holy has more SP than prot. (Spell power isnt actually as important in PVP as you think. The extra spell power wasn't one of the key elements to Prot healing.)
Holy has 15% more haste than prot.
Holy has 2 instant heals. (One instant heal and a proc)
Holy has the ability to heal from out of LOS to their full potential. (No, they dont. Beacon of Light currently only works if the person with Beacon of Light on them is in range of the reciever of heal to be copied. Unless this has changed in 3.2.2, which I've heard nothing about, this is bull&*!@.)
Holy is not as vulnerable to inerrupts/silences.
Holy are more resistable to curses,diseases and poisons.
Prot has a silence.
Prot takes 10% less damage at <35% HP and has a selfress that brings them back to 10%.
Prot crit heals for 30% more.
Prot have a ~6-7% larger health pool.
Prot has 6% more mitigation from talents (12% against spells).
Prot is more offensive.
Prot has a stun on a 30 second cooldown.
Prot has more mana regeneration (assuming use of Seal of Wisdom, and assuming at least one point in Reckoning)
Prot has a much stronger Sacred Shield
EDIT:
The changes to beacon alone are an enormous boon to have in arena, you can stay out of line of sight!
Damn it, it's clear I have missed something. <researches>
EDIT2: Source on this Beacon of Light change? If you're refering to the Beacon of Light change in 3.2, it doesn't work like that.
Post by
blademeld
Prot takes 10% less damage at <35% HP and has a selfress that brings them back to 10%.
Prot have a ~6-7% larger health pool.
Prot has 6% more mitigation from talents (12% against spells).
?
Am I reading this right?
Post by
Decimater
Damn it, it's clear I have missed something. <researches>
I believe the concept was that because overheals still apply to beacon, you can slap the beacon onto your dps buddy, and hide behind a pole and heal yourself. If the dps is within range he'll get heals from the beacon, even though you're spamming heals on yourself while at full health. Last time I heard anyways.
Post by
svirve
Prot has a much stronger Sacred Shield
Ehm, no they dont. Ever heard of 51/20/0?
Which is the most commonly used holy PvP spec.
(No, they dont. Beacon of Light currently only works if the person with Beacon of Light on them is in range of the reciever of heal to be copied. Unless this has changed in 3.2.2, which I've heard nothing about, this is bull&*!@.)
LOS = Line of Sight. Not range.
Holy can cast Beacon on their partner, hide behind a pillar and overheal themselves for countless amounts and their partner will still recieve the healing as long as they're in a 60 yard range.
Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
From the 3.2 patch notes.
Prot has more mana regeneration (assuming use of Seal of Wisdom, and assuming at least one point in Reckoning)
A holy would gain more from SoW since they'll have a larger mana pool.
For a prot to gain more from SoW they would have to stay in melee beating on their target. Thus making sure that EVERY class that has an interrupt will now be able to interrupt you. Atleast when keeping out of range you'll be able to avoid any melee interrupt or short range ones. And then a prot specced healer would gain less than a holy one from SoW. Especially since a holy pala can judge from 40 yards and gain mana from SoW through that.
Post by
MischievousLoki
Damn it, it's clear I have missed something. <researches>
I believe the concept was that because overheals still apply to beacon, you can slap the beacon onto your dps buddy, and hide behind a pole and heal yourself. If the dps is within range he'll get heals from the beacon, even though you're spamming heals on yourself while at full health. Last time I heard anyways.That was the idea, but right after 3.2 I tested it and I could only heal the beacon when the heal target was in line of sight of the beacon.
YOU don't have to be in line of sight of the beacon, but the target of your FoL/HL/HS/LoH does.
You can heal around corners, but it requires 3 people total.
Like this:
http://artpad.art.com/?kq4xl51isjt0
(just skip to end, as artpad makes text come up really slowly, even when set to fast).
I could be wrong, it's been a while, but that's how I remember it working for me.
Post by
svirve
Hmm that was more than i knew. Still having your heals be on a 60 yard range instead of a 40 yard range is a very big advantage. Seeing as you can be out of range for any class in the game and still heal your partner.
Post by
Arannia
Hmm that was more than i knew. Still having your heals be on a 60 yard range instead of a 40 yard range is a very big advantage. Seeing as you can be out of range for any class in the game and still heal your partner.
Until they dispell it and you have to run another 20 yards to reapply it.
Post by
Squishalot
Prot takes 10% less damage at <35% HP and has a selfress that brings them back to 10%.
You've only got one point in Ardent Defender?
Even then, you need to be 'uncrittable' to targets of your level (or possibly boss level, jury's still out on this) to get the 10% self res. But all you need is a few points of defence rating to get a 0.5-1% self res that gives you as much effective health as the overkill damage that would have otherwise killed you.
Just saying - a fully Holy geared Prot pally wouldn't have any self-res.
Post by
svirve
Prot takes 10% less damage at <35% HP and has a selfress that brings them back to 10%.
You've only got one point in Ardent Defender?
Even then, you need to be 'uncrittable' to targets of your level (or possibly boss level, jury's still out on this) to get the 10% self res. But all you need is a few points of defence rating to get a 0.5-1% self res that gives you as much effective health as the overkill damage that would have otherwise killed you.
Just saying - a fully Holy geared Prot pally wouldn't have any self-res.
That was actually my bad from the beginning. I only briefly looked at the talent and forgot that the reduced damage adds up the more points you have.
And i thought that the selfress would be 10/20/30% at +0 defense, once again my bad.
Hmm that was more than i knew. Still having your heals be on a 60 yard range instead of a 40 yard range is a very big advantage. Seeing as you can be out of range for any class in the game and still heal your partner.
Until they dispell it and you have to run another 20 yards to reapply it.
2 Classes can dispel it (if im not mistaken) and have to go through atleast 2-3 other buffs first that has a shorter timer.
On the other hand i cant think of any class that can't interrupt you in any fashion if you stay in melee and i can think of 6 classes that can silence/intterupt you at 25 yards.
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.