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Bring back that shock and awe feeling
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Post by
446686
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Post by
15585
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Post by
ChairmanKaga
I understand what your saying , but Blizzard has stated they are designing more content around there core player base , which is the casual group. It doesn't make much sense to take months designing something that less than 10% of your customers will ever see.
^ This.
Do you paint a picture and then only let 5 people see it, ever? Blizzard expends a massive amount of effort (surely a number measured in hundreds of man-years) developing this content. There is almost no point if they then turn around and restrict it to a minuscule segment of the market.
They
want everyone
to see this stuff. If you've been paying attention since release, you can clearly see the evolution of the raid design philosophy, from 40-man (the old Everquest-style massive group, where WoW originally borrowed its top-end design), to 25-man, to 10-man, to the normal/heroic bifurcation. Now we have four tiers of raiding in the most recent content (10-man, 25-man, heroic 10-man, heroic 25-man), plus hard modes interspersed throughout.
The absolute highest-end gear and achievements remain the realm of that 10%, those highly-skilled guilds that can front 25H groups and succeed, the Ensidias and Premonitions of the world. But the point is to allow anyone to get in the door at that bottom tier and have a similar experience relative to their play style and skill level. Those that feel "welfare epics" somehow impugns their play seriously need to get over themselves. Welfare Epics Guy is not downing Algalon any time soon. And those encounter accomplishments are what count. ilvl has not been the measuring stick for quite a while.
Blizzard has done a spectacular job of catering to every segment of the player spectrum -- and that is precisely why they have over 11 million players, and
every other MMO is a miserably distant second place
. If you somehow think they're not doing enough for you....then you're doing something wrong.
Post by
Gnoktish
i understand what you are talking about, and Wrath has just gotten boring. back then, raiding meant you all are gonna wipe sooner or later. getting a tier peice was harder than getting a tier token. Naxxaramas is now easier, making all the people who worked their ass off in Old Naxx look like they did all that hard work for nothing. success rate at 40-man naxx 1/90 chances of you actully completing it.
Argent Dawn rep is pretty much pointless now considering you can't get your tier 3 peices anymore.
Post by
389776
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Post by
255458
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Post by
Orranis
I only ever got to raiding content in WOTLK. I was off tanking.
My first real raid was an OS 25 1 drake (Guild let me in 'cause we were a bit short).
We cleared trash, and I kept going $h!t that's some crazy health, on the trash, being it like twice the highest on any heroic boss I've ever seen, and that were was multiple of them.
We got to the mini-boss. Damn... That's a hell of a lot of health. I was in DPS at this time, because you only need one tank for this one. We burned pretty quickly, and I got a good 3k DPS, which was a new record for me at the time. Damn, that wasn't too hard.
Next one we skipped, because it was a one drake.
We get to the third, and I'm in tank. Not knowing anything, I was super hyped up and almost a little to careful while waiting for the portal, so I ran in and DGed pretty much first, one, incredibly excited. We kill, yayz for me!
We get to Sartharion... This is where I feel super epic. Swear, to god, I felt adrenaline in my veins, I was incredibly scared I was going to screw up. This thing had more health than I could count up to in a week, and was probably the biggest mother ƒuçk3r I'd ever seen. ALL I knew was that I taunt the big drake,dodge lava walls and voidzones, and pick up adds. I had no idea where adds spawned or anything. Tank pulls into position... "It is my charge to watch over these eggs. I will see you burn before any harm comes to them!"
Takes her first few hits. Remember, these were the highest hits I'd ever seen, and I went, Holy $H!T is she defence capped? I stand around jittery, putting diseases on sartharion but not much else, scared of aggro (Stupid me... It was a paladin, but I didn't know much).
First lava wall comes up... Huge wall of orange death. "All will be reduced to ash!" Oh GOD! I dodge it easily, crazy hyped.
Drake comes down. " It is amusing to watch you struggle. Very well, witness how it is done."
I run up and start my rotation. "Such flammable little insects..." screams Sartharion in the background. I see a party member die. "You will make a fine meal for the hatchlings."
I am going crazy, constantly tabbing and taunting adds.
Drake dies. "I should not... have held back." There's A LOT of adds still up, due to zerging of Drake.
Another lava wall comes, spawning more fire elementals. There is a stupid amount of adds, sort of running ZF and starting at bottom of stairs, I had never seen so many health bars on my screen. I start taking a lot of damage, and MT is almost dying. Oh $h!t. /cast Icebound fortitude, /cast Unbreakable armor. switch obilterate to death strikes. "Focus on MT, I got myself!".
The adds start to lose agro... God we're so dead. /cast deathchill /cast howling blast. BOOOOOOOOMM HUGE CRITS! Spread off a seemingly endless amount of whelps and elementals, felt super epic. My DPS must've jumped 5k right there. Finally I have a good amount of adds. I'm watching for lava walls. Dodgeing like crazy, tab /death grip adds, so on so forth.
Sartharion dies. "Such is the price... of failure..." I get my achiev, kill a few adds. I stop, lean back and take a breather. My heart is going crazy.
This, was the most epic feeling in WoW I have ever had. I personally think all the "So much moar epic in vannilla" comes from fond memories of your incredibly cool first raid, not the actual fights. Just my 2 cents.
(Yes, I did play in vannilla, I just quit wow for a bit before I started raiding).
Edit: At the Sulfuras comment, if I see someone with the hammer, or full ulduar, or gear from hard mode 25 TOTC, I still whisper "Crap, dude, wish I was in your guild!"
Post by
Orranis
i would really like seeing really unique hard to get weapons and sets aswell make me being hardcore payoff
Because farming Ulduar hard modes more than 20 times to get the coolest healing mace in the game totally isn't a hardcore payoff.
Farming MC for 20, however was MUCH more hardcore.
Post by
446686
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Post by
Mylan
Faceshield, that's an awesome story, and a very true commentary - what makes an encounter - a raid, a dungeon, a battleground - epic is not the bold purple writing but the unknown. When you don't know what's going to happen after that mob gets pulled, it's an adrenaline boost.
When you know how the fight goes and how the numbers work, the shock and awe factor is going to go away - regardless of welfare epics or level 20 mounts. Once it doesn't wow you anymore (no pun intended), the game becomes, at least for me, a more social experience. It might not light up my night to see another dragon, but for a friend who's solo'd his way to the 60s, his first dragon is going to be an amazing experience, and being there to help him out is fun and often heart warming.
Post by
Navyr
http://www.wowhead.com/?item=46017
-- There's a whole lot of praying that goes into getting that , and IDK about anyone else but if someone goes strolling by me carrying it around I'll be awed.
I understand what your saying , but Blizzard has stated they are designing more content around there core player base , which is the casual group. It doesn't make much sense to take months designing something that less than 10% of your customers will ever see.
the trouble with that mace, is i probably wouldn't notice it as they ran by, its not HUGE and its not flashy, it just spins.... boring
Edit: ok i looked at the screen shots, it's bigger than i thought, but still hard to recognize
Post by
HoleofArt
http://www.wowhead.com/?item=46017
-- There's a whole lot of praying that goes into getting that , and IDK about anyone else but if someone goes strolling by me carrying it around I'll be awed.
I understand what your saying , but Blizzard has stated they are designing more content around there core player base , which is the casual group. It doesn't make much sense to take months designing something that less than 10% of your customers will ever see.
the trouble with that mace, is i probably wouldn't notice it as they ran by, its not HUGE and its not flashy, it just spins.... boring
Uhh... it's a mace. You can't do much with that concept
And at that; it's also a
healer
mace.
Wtf are they going to do to it? Make the wearer perma-glow yellow?
Cmon.
(Okay so that would be amazing.)
Post by
106006
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Post by
446686
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Post by
349103
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Post by
Orranis
Faceshield, that's an awesome story, and a very true commentary - what makes an encounter - a raid, a dungeon, a battleground - epic is not the bold purple writing but the unknown. When you don't know what's going to happen after that mob gets pulled, it's an adrenaline boost.
When you know how the fight goes and how the numbers work, the shock and awe factor is going to go away - regardless of welfare epics or level 20 mounts. Once it doesn't wow you anymore (no pun intended), the game becomes, at least for me, a more social experience. It might not light up my night to see another dragon, but for a friend who's solo'd his way to the 60s, his first dragon is going to be an amazing experience, and being there to help him out is fun and often heart warming.
Thanks you. I could probably do the same with my first Emalon kill.
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