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10.2.5
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Need help building a pvp spec
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Post by
440570
This post was from a user who has deleted their account.
Post by
MrHoon
When you spec disc, you will be healing. The only time you will ever be dmging in disc spec is if you're bursting down some guy in Arena and your teammates needs that one little extra 'oomph'. Disc priests aren't 'immortal' like they used to be in BC, but they are certainly not so squishy that you should be worrying that you are going to die in 2 shots.
I'm going to be honest here but don't take it personally.
Your specs are terrible. Here let me point out some problems.
Your spec for #1
Twin Disciplines - Rank 5/5
For a Disc PvP... I don't understand why you would want to take this when you want Unbreakable will. With Unbreakable Will and Meta gem you will have 40% reduced stun time which is FARRR better than 5% more healing/dmg on instant spell. You aren't going to spam renew and SW:D/SW:P in PvP. Trust me.
Meditation - Rank 2/3
2/3? I don't understand
Grace - Rank 2/2
So you take 2/2 Grace. 2/2 grace is not a good idea since it only affects 1 target. I'm not saying it's bad to put points in it, but most people just put 1/2 into grace because you're going to be spamming heals anyways.
Renewed Hope - Rank 0/2
Another ? thing I just saw. 3% is HUGE. Put 1 point into it.
Holy (0 points)
You have 0 points in holy... Why spec Disc when you are planning to put 0 points into holy?
Not speccing into Healing Focus is great
if you live in a world with no weapons with speed under 3.8
Shadow (13 points)
Okay you have 0 points in holy but you have 13 points here? I understand you want to dmg and heal, but if you invested 55 points into Disc, I'm sorry but its not going to happen.
Yes, in Burning Crusade many top disc priests did go for shadow. But that was only for 2v2 and some priests wanted blackout and a faster fear. But this isn't BC anymore!
Spirit Tap - Rank 3/3
Spirit tap for PvP is like exchanging Spirit for Stamina in PvP. Don't do it.
Darkness - Rank 2/5
:( wat
Mind Flay - Rank 1/1
Mindflay sucks without shadowform. Even in Shadowform Mindflay still has problems. Better off smiting things to death.
----------------------------------------------------------
Spec #2
I don't pvp in shadow, but I can tell you right now this is a terrible spec for shadow.
Spirit Tap - Rank 3/3
Once again, spirit tap in PvP = ?
Atleast it would make some sense if you took Imp Spirit Tap
Darkness - Rank 4/5
4/5? You're better off just taking 5/5 darkness and skip spirit tap
Shadow Reach - Rank 1/2
? Dude what?
Improved Shadowform - Rank 1/2
okay seriously now you're just trolling me
Twin Disciplines - Rank 5/5
As I said previously, don't get this get the other one.
Improved Inner Fire - Rank 1/3
?
Meditation - Rank 1/3
?
Improved Power Word: Shield - Rank 2/3
?
---------------------------------
To summarize it all up. Right now I can tell you are conflicted whether to DPS or Heal. I will say this straight up and say you will
never
do any of those at the same time properly. Maybe in the near future we might, but as of now this isn't happening.
As a disc priest, your best offense is your defense. With reflective shield up, dots + a few mindblasts you will eventually get your opponent down sometime or later.
Don't be so sad though because you know why?
Blizzard implemented Dual Talent Trees allowing you to play shadow OR disc! YIPEE!
So don't make hybrid builds :( It kills baby jesus
Here is a cookie cutter disc spec, ask someone else for shadow
http://www.wowhead.com/?talent#bxI0uhGiRIosfktfxzc:ATomVz
Post by
cloudp
About Discipline...
A very very uncommon approach - Discipline+Shadow. I would not recommend it, and there is a reason. Mind Flay as a base spell is relatively weak - it gets awsome with the complete shadow tree, but with no SForm, SWeaving, Twisted Faith and Pain and Suffering it's damage far too much for me to consider it viable. You could argue the slow effect is nice - it is; however, you must stand still to slow your enemy, which makes it kinda redundant. For a fun spec for BGs, this is an incredible element of surprise; for serious Arena pvp, it just doens't cut it.
So, for the Discipline tree, I recommend
http://www.wowhead.com/?talent#bxIbuhriRIoffRtbht:oATzmV
as a Healer+Offensive Support build. You can take off the points in Divine Fury to Imp.Renew/Healing Focus if you want full defensive.
Oh, and also, you may be squishy, but only with bad pvp gear. See a 1000+ resilience Discipline priest random 3.2 video, and how many people it takes to down the beast.
About Shadow...
As a priest you need 3/3 improved inner fire, always. Too good to miss, the extra armor really makes the difference with the glyph.
Also, maxed Improved SForm and veiled shadows are a must. Maxed shadow reach is a must aswell.
This:
http://www.wowhead.com/?talent#bxI0zhMZZ0ebfRfkbfqfkAo:IoZ0mV
is what I recommend for shadow. Should you dislike Mana Burn, trade those 2 points to Improved MBlast.
edit: essentially MrHoon said the same I did. My discipline spec is NOT the cookie-cutter one tough, becaus it is meant to be the starting one. Also, i presonally dislike RNG and remove as many RNG points as possible, thus i max Renewed hope and Grace. Not all do it tbh.
And a point where i could see some disagreement. Healing Focus. I didn't pick it, and there's a reason. How many spells do you actually cast? Flash Heal. only. Greater heals should only come from a very safe spot and on haste procs (borrowed time/trinkets) when in an arena match. Healing Focus does absolutely nothing to penance, since even 0,1s pushback eat the last tick. Also, you're aiming to cast inside a bubble as much as you can afford. So... effectively, HF affects only FHeal. As i cast as many instants as I can... i didn't pick it.
Post by
MrHoon
Unless Blizzard put a DR on pushback while I was gone I disagree with your statement
Yes Priest arsenal consists of most instant casts excluding penance and flash heal, but is 2% crit or 10% more renew so much better than 70% less pushback?
Yes you will be shielded, but what if the shield is gone and you still got 10+ seconds left until next shield? Yeah if you LOS somehow you will get a Flash Heal off, but 2% crit isn't going to save you when pets are pounding on you not allowing you cast.
Post by
440570
This post was from a user who has deleted their account.
Post by
cloudp
Unless Blizzard put a DR on pushback while I was gone I disagree with your statement
Yes Priest arsenal consists of most instant casts excluding penance and flash heal, but is 2% crit or 10% more renew so much better than 70% less pushback?
Yes you will be shielded, but what if the shield is gone and you still got 10+ seconds left until next shield? Yeah if you LOS somehow you will get a Flash Heal off, but 2% crit isn't going to save you when pets are pounding on you not allowing you cast.
I mostly refrain from casting other things than Renew, Prayer of Mending, Shield and Penance if I need to heal and Weakened Soul is up, assuming i'm facing interrupters; it is far too risky. I usually also don't get many problems against a single opponent; most of my trouble is holding 2+ players, and fake casting against 2 players is -extremely- hard. I use mostly holy nova.
The thing is, there IS a DR on pushback. You can't take more than two hits of pushback. You'll be immune after your cast is pushed twice. And yes, i consider 2% more critical on all my holy spells will serve me better than Flash Heal pushback reduction.
There is an exception here. Having paladins in your group. If so is true, his conc.aura+HF will make you 100% pushback immune. Then, yes, HF might have a chance. Out of that scenario, i don't really see it as that important.
Post by
MrHoon
Unless Blizzard put a DR on pushback while I was gone I disagree with your statement
Yes Priest arsenal consists of most instant casts excluding penance and flash heal, but is 2% crit or 10% more renew so much better than 70% less pushback?
Yes you will be shielded, but what if the shield is gone and you still got 10+ seconds left until next shield? Yeah if you LOS somehow you will get a Flash Heal off, but 2% crit isn't going to save you when pets are pounding on you not allowing you cast.
I mostly refrain from casting other things than Renew, Prayer of Mending, Shield and Penance if I need to heal and Weakened Soul is up, assuming i'm facing interrupters; it is far too risky. I usually also don't get many problems against a single opponent; most of my trouble is holding 2+ players, and fake casting against 2 players is -extremely- hard. I use mostly holy nova.
The thing is, there IS a DR on pushback. You can't take more than two hits of pushback. You'll be immune after your cast is pushed twice. And yes, i consider 2% more critical on all my holy spells will serve me better than Flash Heal pushback reduction.
There is an exception here. Having paladins in your group. If so is true, his conc.aura+HF will make you 100% pushback immune. Then, yes, HF might have a chance. Out of that scenario, i don't really see it as that important.
Huh nice to hear Pushback is on DR
Can you explain the Pushback DR mechanics to me in more detail? Like how long the DR is on until it resets again? Or whether it works in PvE?
And does Holy Nova actually heal for ALOT? The mana cost seems to be downed alot but is it really worth using as an instant spammable heal?
Post by
debaser
What are you going to use this build for? Arena( all 3 brackets), bgs and duels I would all spec differently. You asked if disc could also deal damage which sounds like that is something you are interested in. If so I'd check out a build that goes 17 points into searing light + smite glyph which can pack quite a punch. Also what gear do you have, or are planning to get? some talents are better spent if you stack crit as apposed to spirit, or vice versa.
Post by
440570
This post was from a user who has deleted their account.
Post by
cloudp
Can you explain the Pushback DR mechanics to me in more detail? Like how long the DR is on until it resets again? Or whether it works in PvE?
And does Holy Nova actually heal for ALOT? The mana cost seems to be downed alot but is it really worth using as an instant spammable heal?
But of course I can explain.
You begin a spellcast. You're under atack. The spell lasts X seconds. You will be hit by a pushback effect twice maximum - never more. This DR is applied to each spell you cast - meaning all spells have this 2-pushback hits "cap". How long your pushback immunity lasts is determined only by the length of your spell cast at the moment.
Holy Nova Spammable completely? certainly not. But remember, HN is a cooldown filler. you won't need to spam it - your penance, shield and prayer of mending eventually come of cooldown. Penance specced/glyphred cooldown is 8s, so assuming you are really unlucky and have everything on coolodwn, you can still only use arround 2-3 Holy Novas . then Penance is ready, Prayer of Mending soon follows, and the 13 seconds on weakened soul are gone. See? Discipline has a "pseudo rotation" for pvp healing. Goes of like this (of course, this is not linear... if pve rotation healing is impossible, the fast-paced environment that PvP is is even worse for programmed strats.):
(I will assume 1.5s GCD, which you only have @ 0 haste. But factoring haste would lead to confuse numbers)
00.00s Cast Shield
01.50s Cast Prayer of Mending
03.00s Cast Renew
04.50s Shield should be down, cast Penance
06.00s Cast Psychic Scream if very low on HP, atack if very high on HP with DoTs or Mind Blast
07.50s Cast either an emergency cooldown (Desperate Prayer most likely, for Pain Suppression should be used in a stun. If facing non-stunning enemies it can be an option tough (only Priests have no stunning abilities))
09.00s Cast a Holy Nova filler or a flash heal
10.50s Low on HP, cast another holy nova or FHeal; high on HP, another DoT
<Prayer of Mending of cooldown>
12.00s Prayer of Mending
<Weakened soul fades>
<Penance goes off cooldown>
<Renew needs to be cast again>
cast all those, FHeal or HNova fillers/holy fire or mind blast atacks
.
.
.
See the trend? There is, after all, not that much need to actually spam Flash Heal. you have other priorities. There are exceptions of course - Namely against Paladins, where you got no fear of interruption at all. Against stealthers, DoTing them should be priority #1. And Holy Nova allows for more movement, which is crucial. a seemingly stupid advice is to keep jumping and strafing when you absolutely need to cast instants only and are predicting a stun. If they stun you mid air, you'll be a few yards still moving and they may lose some hits.
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