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Ardent Defender - Clarification needed
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Post by
legacy
Ardent Defender
I am wondering if this ability would be at all worth it in a pvp build.
In the tooltip, it says that the amount healed is based on your defense. At level 80, we all have 400 defensive skill base. So would I be correct in assuming that with no defense gear, you would not receive any healing from this skill?
Also, in the past,
Ardent Defender
was a constant damage reduction of all damage below 35% health. It sounds like this is no longer the case, and only affects a single blow that reduces you below 35%?
Thanks in advance!
Post by
wtfpwndd
It's still worth it for the damage reduction.
Post by
114144
This post was from a user who has deleted their account.
Post by
Quest
No, its still all damage below 35%. Blizzard tooltip guy still has not taken an English class. Even part of a hit will be mitigated if it takes you below 35%. So if 35% for you is 10,000 health, and youre at 36%, and youre hit for 12,000, youre not going to die becuse AD will kick in for most of the hit.
Post by
blademeld
What Quest said.
In the tooltip, it says that the amount healed is based on your defense. At level 80, we all have 400 defensive skill base. So would I be correct in assuming that with no defense gear, you would not receive any healing from this skill?
Yes.
If you're trying to do prot/holy, it'll be a moot point when it's finally nerfed.
I wonder...
Post by
161859
This post was from a user who has deleted their account.
Post by
havtor
No, its still all damage below 35%. Blizzard tooltip guy still has not taken an English class. Even part of a hit will be mitigated if it takes you below 35%. So if 35% for you is 10,000 health, and youre at 36%, and youre hit for 12,000, youre not going to die becuse AD will kick in for most of the hit.
But if you are at 34%, and get hit, will AD reduce that damage at all? I think that is what the OP was trying to ask.
yes it wil unless you are going to get killed by the hit.
and if the heal thing on it is not cd and you get hit by that and you go under you wil get healed
see if the hit wud kill you you get healed if you wud live past the hit the hit wud not kill but it got the dmg reduction for everything under 35% they changed it so it takes also for the stuff so is redusing you to under 35% unlike befor it was only the hit so was when you wher at 35%
Post by
Squishalot
Just to clarify:
AD
has only been improved
from what it used to be.
Before:
* Reduces damage while under 35%
* Didn't reduce damage for attacks that hit while above 35%
Now:
* Reduces damage while under 35%
* Reduces damage while above 35%, for the portion that kicks in after 35%
* Completely absorbs an attack that would kill you, healing you by ((max health * 0.3) * (defense skill - 400) / 140 - current health). This heal can crit. (And apparently, this will save you from any of Mimiron's arsenal. At least for the first tick until it's on cooldown.)
Long and short: AD is completely and utterly OP in PvP, as you end up with an extra 10% EH with no defence rating, and potentially up to extra 50% EH if you're at the uncrittable defence minimum.
(Not sure what happens if you have more health than you would be healed to - eg, you have 30,000 max health, the heal would take you to 9,000, but you take the killing blow at 15,000 health - would AD 'absorb' the difference and you would take 6,000 damage? Or would it absorb the whole hit as usual, and you'd remain on 15,000 health with no additional healing?)
It sounds like this is no longer the case, and only affects a single blow that reduces you below 35%?
How did you read this from the tooltip? It refers to all damage that takes you below 35%, and that the
healing effect
has a two minute cooldown.
Blizzard tooltip guy still has not taken an English class.
I actually think it works quite well. "damage that takes you below 35%" - implying it affects all damage that comes in below 35%.
Edit: It's worth noting that just a couple of points of defence rating will result in you being healed by a minor amount, potentially enough to give you time to bubble/heal/LoH if you were caught by surprise. It doesn't mean much in the face of constant damage, but if it's that 'one more hit' before you would have gotten away, you'll survive it, no matter how big it is. In that respect, putting on a single tanking piece will give you a lot of extra effective health, for not much sacrifice. Maybe just stick to a tanking weapon, or use a shield with defence rating.
Post by
Quest
No, its still all damage below 35%. Blizzard tooltip guy still has not taken an English class. Even part of a hit will be mitigated if it takes you below 35%. So if 35% for you is 10,000 health, and youre at 36%, and youre hit for 12,000, youre not going to die becuse AD will kick in for most of the hit.
But if you are at 34%, and get hit, will AD reduce that damage at all? I think that is what the OP was trying to ask.
No,
its still all damage below 35%
.
?
Post by
Quest
Blizzard tooltip guy still has not taken an English class.
I actually think it works quite well. "damage that takes you below 35%" - implying it affects all damage that comes in below 35%.
I actually think it implies only the hit that takes you below 35%. A hit that takes you from 34% to 33% isnt damage that takes below 35%, because you were already there in the first place. Its a bad use of tenses, and I can see why the OP was confused.
Damage done at and below 35% is reduced by 30%
That would have been more clear.
Post by
Hyperspacerebel
I actually think it works quite well. "damage that takes you below 35%" - implying it affects all damage that comes in below 35%.
I actually think it implies only the hit that takes you below 35%. A hit that takes you from 34% to 33% isnt damage that takes below 35%, because you were already there in the first place. Its a bad use of tenses, and I can see why the OP was confused.
I'll admit that it can appear confusing, but syntactically there is nothing wrong with the way it is written. Whether a hit takes your from 40% to 30% or 20% to 10%, it still "takes you below 35%" (there's no mention of a point of origin, just the final value).
But don't mind me. That's the only part of the discussion that perked my interest :P
Post by
blademeld
Not really because then people would ask if it would effect damage that brings you from 36 to 35%
"All damage that brings the paladin under 35% and all damage done to the paladin while he/she has under 35% is reduced by 30%"
But that's kinda long for part of a tooltip.
Post by
Squishalot
But even that's not quite correct, since it doesn't apply to 'all damage that brings the paladin under 35%', it only applies to the portion under 35% health, not the portion that gets you to 35%.
Post by
faia
just that it save you from death is good enough reason to take it for PvP
Post by
Squishalot
just that it save you from death is good enough reason to take it for PvP
Doesn't save you from death if you don't have defence rating, as the OP is suggesting.
Post by
faia
just that it save you from death is good enough reason to take it for PvP
Doesn't save you from death if you don't have defence rating, as the OP is suggesting.
my bad, did get hung up with cheat death effect for some reason when i did think about this
did mean to write was the reduced by 30% less damage is still worth the points if you not got low Hp , I mean if they can 1 shot you from 35% hp to 0%
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