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What new shaman spells would u like to see in cataclysm?
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Post by
Aris
Ghostwolf needs to be used any where and it needs to be stealth mode like rouges
and while in wolf form only shock spells can be used
Personally i'd love to see them make ghostwolf form be for all enhancement where it buffs something for you while in the form, and allow enhancement abilities to work in ghostwolf, and have it so you fight in ghostwolf form. But then that might be too much like druid kitty form huh?
Post by
117271
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Post by
Booterang
I would like to see the introduction of a new endgame talent spell for each shaman spec:
Elemental: Earthquake as in the one from warcraft III. An incredibly badass spell that deserves to be brought into the fold. This would also serve to give caster shamans more aoe viability.
Restoration: Spirit link: an amazing spell that was dropped in the WOLTK beta in favor of riptide (Bad trade :( ) it should defintely show up for Cataclysm.
Enhance: I cannot think of a skill offhand for enhance.
Level 85 skill: Ethereal form/astral shift: Shift into the astral plane decreasing physical damage done by a certain percentage and increasing magic damage done by a certain percentage. Target is immune to stuns and snares while in this form.
Obviously these are rough ideas and would need to be heavily tinkered upon.
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Post by
BlueDestiny
Command Elements: Allows the shaman to use his power over the primal elements to control a fire, water, wind or earth elemental for up to 5 minutes. Higher level elementals will have a greater chance to break free of control.
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Post by
kalvin
I would like to see some sort of "oh!@#$button" either for survival(primarily), insta cast spell relatively high dmg, cc immunity or real CC, not a decurseable cc please -_-"
More spells for fire and frost schools.
Oh and not to have to spend 2 points for improved ghostwolf..sighhhhhhh
Post by
Rankkor
here are my wish list for spells about shamans.
(craking knuckles)
Heal-shock, a shock spell that shares cooldown with the other shocks and casts a HoT on the target, if the HoT is dispelled, it heals for a % of it's total duration imiditely. (this % can be defined by the devs to make it balanced, neither op nor underpowered)
Being able to cast my other shields (water and lightning) on other targets, 1 shield per target, and only 1 shield on each target.
Water elemental, and Wind elemental.
EARTHQUAKE: massive AOE atack that also Snares the enemy, and reduces melee/ranged atack speed, as well as cast speed by 10%, channeled, short cooldown, but strong mana consumption, and no, not talented, trained, all shamans should be able to summon an earthquake.
Spiritual Link (I know this spell will never be implemented they tried to in WOTLK beta but changed their mind, but what the heck, dreaming is free)
Spiritual Link: same as on warcraft III, 3 targets are linked by the spiritual link, any damage each target takes, is split evenly among the 3 targets.
and last but not least.
(yhea another unlikely imposible spell, but one I'd love to get anyways)
Improved ghostwolf form: the spell will have it's cast time removed regardless if u took this talent or not, and as for this talent, it gets deeper into the enhancement tree so that only enhance shamans use it, and what would be it's new effect?
while on ghostwolf form the shaman shifts into the spirit realm, becoming stealthed to the naked eye, and increasing the shaman's speed by an extra 10%, the spell is not dispelled when entering in-doors, but it still requires to be out-doors to cast it, and also any atacks made by the shaman (including auto atacks) will cancel the ghostwolf form. the stealth effect can only be triggered if the shaman is out of combat, otherwise it's still the same old ghostwolf but wiht an extra boost to speed.
as for the new max lvl talents
elemental: Summon Volcano: summons an inmobile volcano, as long as the volcano lasts all targets in the nearby area take massive AOE fire damage, however the volcano cannot move or be destroyed. duration and cooldown as well as mana costs can be arranged so that the spell is not OP. this would be like an indestructible, stronger version of the magma totem.
enhance. ThunderStrike Weapon: new weapon imbue, blesses the weapon with the power of thunder, each strike has a 25% of triggering the thunderstrike effect, doing 2 extra hits wich extra AP, the damage is considered nature damage, and the target is dazed for 2 seconds whenever this procs (essentially this would replace windfury, sorry I know it's lame but is the best I could think off :S )
Restoration: Spiritual journey: makes the target shift partialy to the spiritual realm increasing all healing done by the shaman by a fixed %, shold the target die while on the spirit realm he retains his life and is healed to 20% of his life. duration cooldown and cost could be adjusted to compensate and make it balanced (but it still sounds prolly too OP; I dunno)
anyhow, I know this list will probably never be implemented on the game, but dreaming is free ^_^
Post by
metasher
Summon Pet: Captain Planet
Post by
Rankkor
Summon Pet: Captain Planet
na, that would be a druid spell.
shamans care about the land and all that jazz, but they care more about the spiritual side of it, whereaas a druid cares for the actual corporeal side of the world AKa, they are the tree-hugers.
D.H.E.T.A on borean tundra is enough to prove my point :P bunch of tree-hugers.
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