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Guide to Feral PvP (3.2.2)
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Post by
zbetz
I have a problem, i really dont know how to use SR (Savage Roar) effectively.
This my opinion.
Against rogues and mages, we shouldnt use SR because we have no time. We should bleed and burst dmg them fast before they get away from us.
Against DK, pally and warrior, i dont see advantage of using SR. first, we open with ponce, build 2,3 combo points then SR. Then what, we lose all combo points, run out of energy and they wake up, even If we use TF(tiger fury) to refill energy or proc bersek at the begining, we still cant tank and fight them in cat form. Cat doesnt have evasion like rogue, so thats not a good idea to tank-fighting againts plate wearers.
I know that 30% dmg increase is amazing, SR is a very cool ability, i want to use it but i just dont know how =.=. Sometimes, i lose my partner in arena 2s, he died just because i waste time and combo points on SR which i should used to help him maim or burst the target to death quickly.
Post by
Lightrain
What comp are you playing? An armory link would help and I could give you some pointers.
Against mage+rogue, if the rogue is really good, for sure you want to bleed him first. With the buff to mangle, getting that up during the stun is very important. If you can get a 5cp rip up on the rogue, cyclone the mage, then try to get a few points for SR up and keep CC'ing the mage as much as possible, that's the way to take them down. Get mangle up so you can skill roll him with shred. If he turns on you and pops evasion+cloak, go bear and FC the mage and hope he's a bit slow. This gives you a chance to get Abolish poison up in the gap.
This is only if you can manage an opener on the rogue. Chances are, a good rogue will sap you if you wait too long. Even if you try to play defensively, the rogue a lot of times will open on your partner and vanish when he thinks your close and try for a sap anyways. Lately I've been getting my healer to get in combat, then opening the mage for a bit of burst and get SR up. Hopefully a proc so I can FFF+cyclone the rogue. That a lot of times will get a trinket and cloak+vanish out of the rogue. At this point, you can try to CC the crap outa the rogue, or jump him for bleeds so he can't vanish again, then CC the mage. Remember, the mage can't Iceblock out of cyclone.
Just remember, rogues are RNG machines. A lot of times, you can nuke a rogue in 10 seconds. Other times, you can't touch him for 2 minutes. Getting burst down against a mage+rogue team is what kills them. They survive on controlling the other team, which makes feral+healer a hard team for them to counter. Having a sham or priest healer pretty much kills mage+rogue teams. Purge Ice barrier off the mage, and you can actually do damage to him. You can burst the mage with one of those 2 classes as a partner, but you will still have Iceblock to deal with, which is why I prefer SR/maim/FB on mages until they use at least one iceblock. Cyclone and entangling roots are what kill mage+rogue teams 90% of the time. BoP/bubble being the other.
Healer+feral- class dependent. Bleeding the rogue and popping him with FFF every chance you can is what kills the team. I like to FFF+cyclone rogues to make sure they don't restealth straight out of the cyclone. Controlling one/both of the other team is your job. Getting in combat, they can only blind/stun you. They can't poly you, but a good mage+rogue team will CC chain your healer and nuke you. They can Blind or poly for a full duration straight into a sap, so keeping the rogue out of stealth and the mage in CC/out of range or LoS of your healer is how to beat them.
DPS+feral- Class dependent again, but you have to get into combat, meaning you probably focus the mage and CC the rogue, then switch to the rogue+CC mage after he blows trinket and cloak, then all he has is evasion and 2 dps on him. If the mage poly's your partner and he can't get out, try to LoS if possible(pretty tough and completely team/arena dependent) and blow cooldowns. If you kill the rogue, the mage will 100% of the time get a poly on your partner, then go for you. Ferals excell in LoS'ing mages.
Good luck. Sorry for the semi-wall. An armory would still help me get more specific with strategies for the comp you run.
Post by
zbetz
Thanks for your very usefull tips, lightrain :D
As you said, we feral can use SR when fighting against rogues and mages in some situation. However, the priority is still bleeding, CC and burst dmg as much as we can, isnt it. We are discussing about how to use SR effectively, and this fact means SR isnt as good as it should be against mages and rogues.
1 more thing, i dont understand what you mean when you ask "what comp are you playing?". Computer ? or Combo ? lol if you mean combo. I usually use pounce, mangle, rake, shred or rip (depends on situation), TF when run out of energy and always open a mage with ravage. Certainly, always spaming FFF to rogues :P.
How about plate wearers ? Waiting for your response :).
PS: I'm playing on a private server now, so i dont have an armory link :D. I just find out this topic is interseting and i want to discuss about feral's tactics of using SR cause i feel like it a waste if i cant use SR in pvp. Anyway, my 2s team is dps(rogue or warrior)+feral ^^.
Post by
Xepp
I have a question about gearing.
I pvp mostly now and only in bgs (I find arena to stressful :P). Should I go with ArP gemming or Agility? I heard ppl say agility is better nowdays. I got maybe 8600 Ap in cat selfbuffed and 370 ArP, 650 res, and NES trinket.
I heard that aiming for 1100 res is good because we are pretty squishy.
I wanna have high dmg but still beeing able to take some beating.
Post by
Lightrain
Thanks for your very usefull tips, lightrain :D
As you said, we feral can use SR when fighting against rogues and mages in some situation. However, the priority is still bleeding, CC and burst dmg as much as we can, isnt it. We are discussing about how to use SR effectively, and this fact means SR isnt as good as it should be against mages and rogues.
1 more thing, i dont understand what you mean when you ask "what comp are you playing?". Computer ? or Combo ? lol if you mean combo. I usually use pounce, mangle, rake, shred or rip (depends on situation), TF when run out of energy and always open a mage with ravage. Certainly, always spaming FFF to rogues :P.
How about plate wearers ? Waiting for your response :).
PS: I'm playing on a private server now, so i dont have an armory link :D. I just find out this topic is interseting and i want to discuss about feral's tactics of using SR cause i feel like it a waste if i cant use SR in pvp. Anyway, my 2s team is dps(rogue or warrior)+feral ^^.
Comp being which composition your team is. Feral+rogue is better than feral+warrior, but if you have a really good warrior, that can be pretty good also.
Feral+warrior, the warrior is gonna get cc spammed while they focus you. There isn't much you can do about it.
I actually open mages with pounce to force a blink and get a bleed up. With feral+rogue, the goal is to get the rogue out of stealth. You have to open the mage with ravage and direct damage while the rogue has to stay close. Rogue will open on you because frost mages can't take on feral druids, you your rogue has to control his rogue when he pops, then you trinket quickly, pop SR off mage CP's, and throw a blind at the mage. If he trinkets that, you have free reign to cyclone him 3 times(you can't iceblock out of cyclone). Bleed the rogue while he's under control to make sure he doesn't get away and try to get a rip up while shredding him. With 2 melee on him, he shouldn't be able to face both of you the whole time.
If your rogue is good, he can vanish and sap the mage after the full duration cyclone and re open on the rogue since the rogue has for sure used his trinket by now. This forces a trinket and at least one iceblock out of the mage if he wants to have any chance of winning the match. If both of you are still alive, the mage doesn't stand a chance. Try to get a root off on him and LOS for some abolish poison and tranquility.
Against plate, you CC chain the healer and nuke the plate. With bleeds and envenom spec, a disc priest can't keep a plate wearer up thru feral+rogue's cc chaining. Resto druids and holy paladins have the best chance, but paladins usually trinket instead of popping sacrifice, then are screwed when the feral cyclone spams him.
SR is a major part of pvp. You should be popping berserk in stealth and opening anyways because you play dual dps. You trinket early, so with berserk, you should be able to get a SR+5cp Rip+5cp FB/maim unless evasion/latency issues screw you over on RNG. Even with feral+healer, I usually open with berserk. That's just how it works. Maximum burst at the start and hope for a gib, worst case, you at least have momentum rolling.
Post by
Lightrain
I have a question about gearing.
I pvp mostly now and only in bgs (I find arena to stressful :P). Should I go with ArP gemming or Agility? I heard ppl say agility is better nowdays. I got maybe 8600 Ap in cat selfbuffed and 370 ArP, 650 res, and NES trinket.
I heard that aiming for 1100 res is good because we are pretty squishy.
I wanna have high dmg but still beeing able to take some beating.
It's not required to have tons of resil. I personally roll around 850-1050 depending on what I'm doing. If you find yourself fighting 1v1-4 most of the time, I try to use armor pen as the burst off your opener is much larger. Agility works well, but it sucks against frost mages, paladins, and dwarves who remove your bleeds and screw you over. With a healer, sure, it's great. You have more stable dps and more cyclones available. You can reset more often with a healer and cyclones are much more useful, while in a BG cyclones are either defensive, or for stopping heals so you can nuke your target down before you die.
I recommend you have an arena team at least for points, and getting 1400-1500 if you can so you can get the full wrathful offset and possibly gloves if they don't drop for you in VoA. Why? Well, you can buy relentless set gear, which is much better than furious gear, but it requires arena points.
1400-1500 isn't too tough to achieve. If you do, you can also always just stay there and play 10 games a week, or you can try for more. Up to you.
Post by
Xepp
I have a question about gearing.
I pvp mostly now and only in bgs (I find arena to stressful :P). Should I go with ArP gemming or Agility? I heard ppl say agility is better nowdays. I got maybe 8600 Ap in cat selfbuffed and 370 ArP, 650 res, and NES trinket.
I heard that aiming for 1100 res is good because we are pretty squishy.
I wanna have high dmg but still beeing able to take some beating.
It's not required to have tons of resil. I personally roll around 850-1050 depending on what I'm doing. If you find yourself fighting 1v1-4 most of the time, I try to use armor pen as the burst off your opener is much larger. Agility works well, but it sucks against frost mages, paladins, and dwarves who remove your bleeds and screw you over. With a healer, sure, it's great. You have more stable dps and more cyclones available. You can reset more often with a healer and cyclones are much more useful, while in a BG cyclones are either defensive, or for stopping heals so you can nuke your target down before you die.
I recommend you have an arena team at least for points, and getting 1400-1500 if you can so you can get the full wrathful offset and possibly gloves if they don't drop for you in VoA. Why? Well, you can buy relentless set gear, which is much better than furious gear, but it requires arena points.
1400-1500 isn't too tough to achieve. If you do, you can also always just stay there and play 10 games a week, or you can try for more. Up to you.
Awsome answear! I go Arp then.. I tend to be alone at nodes/bases a lot as all others are out farming kills and then I need to have alot of burst to take 1x enemy down before he can be healed.
Post by
Nate2125
Comp being which composition your team is. Feral+rogue is better than feral+warrior, but if you have a really good warrior, that can be pretty good also.
Feral+warrior, the warrior is gonna get cc spammed while they focus you. There isn't much you can do about it.
My feral runs Warrior/Feral/Holy Pally. Its actually quite a solid team as well. We keep dispells up on the warrior so he can't be locked down to easily. Our strat for PMR is myself on the mage and the warrior on the priest. We can burn down their mana quite easily while I just keep the rogue cc'd. Keep your maim for polymorphs on your pally. Don't stop the ones that are incoming for your warrior since your pally can just cleanse them.
My job isn't so much to kill the mage as it is to lock down both the rogue and the mage while the warrior destroys the priest. We're averaging about 1900 rated this season which isn't great since we were 2k+ last season.
Back to the OP I stack about 1k resil and I'm full agility. I don't recommend the agility for my comp, because though the bleed damage is nice, I'd appreciate more if I could rely on my burst shred damage.
Post by
Lightrain
Comp being which composition your team is. Feral+rogue is better than feral+warrior, but if you have a really good warrior, that can be pretty good also.
Feral+warrior, the warrior is gonna get cc spammed while they focus you. There isn't much you can do about it.
My feral runs Warrior/Feral/Holy Pally. Its actually quite a solid team as well. We keep dispells up on the warrior so he can't be locked down to easily. Our strat for PMR is myself on the mage and the warrior on the priest. We can burn down their mana quite easily while I just keep the rogue cc'd. Keep your maim for polymorphs on your pally. Don't stop the ones that are incoming for your warrior since your pally can just cleanse them.
My job isn't so much to kill the mage as it is to lock down both the rogue and the mage while the warrior destroys the priest. We're averaging about 1900 rated this season which isn't great since we were 2k+ last season.
Back to the OP I stack about 1k resil and I'm full agility. I don't recommend the agility for my comp, because though the bleed damage is nice, I'd appreciate more if I could rely on my burst shred damage.
Quick switch to rogue when he's on cyclone DR is also a very solid way to handle him while cycloning the mage. He does a double take and pops all his CD's, then you switch back to other targets and he just blew all his CD's to make sure he doesn't get zerged and is slowed with bleeds and a FFF on him.
Post by
361722
This post was from a user who has deleted their account.
Post by
Lightrain
Ya, you'll have problems with DoT teams. DK's, shadow priests, and UA locks especially. You pretty much want to just Chain CC one to hell while nuking the other. You probably won't have too much of a problem against resto druid healed teams. Just CC chain the partner to death and nuke the druid.
Otherwise, CC chaint he healer, nuke the DPS. The downfall to this comp is you rely on the feral to do all the healing. This is pretty tough if you can't stay in control the entire fight.
It's good, but probably not past 1600-1800 ish without some insane gear.
I've been playing ele sham+feral, and it's been pretty fun. Made it up to 1550 last night, and the sham has some pretty old gear and only about 2400 sp. It's pretty impressive how often we can reset.
Post by
292580
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567992
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361722
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567992
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361722
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Post by
Kramp
It could work.
It would depends on how fast you can rank your dots.
But you'll have troubles on teams who can reset your dots ( mages, dks, paladins, rogues, etc... ) since you'll have trouble to recast all your dots before you are forced into defensive.
Post by
292580
This post was from a user who has deleted their account.
Post by
Lightrain
You need a lot of gear and a warlock that really knows his class to make this work. Also, with the buff to resil, it's more likely not going to work. I played it, however the lock I played with was pretty bad, but it's a really tough comp.
1800 viable, sure. 2k+ would require uber gear.
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