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Rules of Warcraft (An NPC's Guide)
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Post by
jerms2k3
95 - If you are a raid boss that helps guard a room with another raid boss and your buddy decides to go chasing a kitty into the next room and doesn't return, it's perfectly ok for you to chase the same kitty into the next room 10 minutes later when it invades your personal space as well. Nothing bad can come from chasing a kitty, right?
Post by
HoleofArt
Rule 96: If you see 10-25 people forming a small party near you, by now you should have a vague idea of what they want. So to really grill them, (sure, you're probably ganna die) tell all your other boss friends not to drop the phat lewtz that the party has the most of.
(Seriously. 25 Ulduar. 10 plate melee dps. Didn't see a single piece drop almost the whole run. Poor guys.)
Rule 97: If you are epic, and are about to die from 10-25 people, always make sure to drop something creative that you think they couldn't possibly need. Like your claw. Or your infuser. Or maybe even your eye. They'll have no uses for those.
Rule 98: Always have a set time to use your strongest attacks. Never spam them. Always every 45 seconds. Spam makes you look like a tool.
Post by
Squishalot
Rule #99: As a guard, if you kill animals or bandits encroaching on your town, remember to loot the corpse so that pesky adventurers don't get it. After all, a guard's pay isn't much, and the family still needs to be fed.
Rule #100: As the king/ruler of your kingdom/area, place your strongest guards to defend against the weakest prey, and ensure that your strongest enemies face your weakest guards. Your guards can always use the incentive to improve!
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