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3.3.3 Holy Paladin end-game PvE guide [Outdated 4.0+]
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Post by
pezz
I wear tons of leather and mail. For healers an upgrade's pretty much an upgrade. Plus as long as you have a shield and at least a few pieces of plate you're plenty durable for a PvE healer.
Post by
svirve
Seal of Wisdom
: This is the seal you should always be using. The glyph for this seal is the most useful to holy paladins out of all of the seal glyphs, and judging with this seal up is actually going to
increase your total mana
slightly.
Found a typo.
It doesn't increase your total mana, it regenerates mana.
I would mention how SoWs effect can proc from judging.
Post by
pezz
Not a typo exactly, nor did I miss mentioning that the effect can proc from judging. I just worded it horribly. It's meant to say something like 'is actually going to result in a net gain of mana, despite the cost of judging'. I guess in my head I had the word current between the words total and mana.
But since it's obviously confusing and poorly worded I'll go back and fix it.
Post by
marlowe
im not sure if anyone mentioned this (i dont feel like reading through 10 pages of posts) but as far as gemming to activate your meta socket, you said to throw an int/haste or int/mp5 gem or two into your gear.
nah, its easier and better imo to use the +10 all stats as the accompanying gem in your helm and forget about it. gem all int except for that.
Post by
pezz
I said an int/sp and int/mp5 gem could be used as an alternative to a prismatic.
Many paladins I've seen use
one prismatic gem
in the slot with the best socket bonus that a pure int gem couldn't give them to reach the gem requirement for this meta. You could also use this and this to reach your meta requirements.
(The this and this is hyperlinked to the gems I mentioned in this post.)
Post by
svirve
Using an orange and a purple gem instead of a prismatic will give you a minimalistic overall increase, it's more a matter of what's cheaper on your server than what's "better".
Post by
pezz
It would also kind of depend on socket bonuses I assume. If you've got a yellow and a blue slot that need filling for good socket bonuses, that would tip the scales towards a green and an orange. Only one blue slot worth matching, go with a Prismatic.
Regardless, either way works. Just figure out what the cheapest solution is and go with that.
Post by
svirve
It would also kind of depend on socket bonuses I assume. If you've got a yellow and a blue slot that need filling for good socket bonuses, that would tip the scales towards a green and an orange. Only one blue slot worth matching, go with a Prismatic.
Regardless, either way works. Just figure out what the cheapest solution is and go with that.
Aye, forgot to mention that.
Post by
534085
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Post by
323257
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534085
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323257
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Post by
svirve
And yes it is from experience in end game content, what i was trying to put across is yes an int pally can last longer with the bigger pool but they've sacrificed a large amount of Sp making there HL not as affective, but like i tried saying i'm not trying to dis the int pally,
Let's say you have 9 (three of each) gem slots, that's a reasonable number.
Now every single socket bonus we have, well almost, are SP so lets say each bonus gives us an extra 7 SP.
You'll have 171 more SP than a holydin, 167,4 more SP if he happens to have specced in Divine Intellect, 163,44 more SP if he happens to have kings.
But for funs sake let's say that the holydin is brain damaged, which he might as well just be! And didn't spec into DI or buff himself with kings.
Your HL will heal for 283,86 more than the holy paladins! Dang that's one really nice bonus in effectiveness.
If you have 2171 SP and the holy paladin has 2000 SP, that's an awesome 3% increase in throughput!
But hey, int gives mana, so the 2700 extra mana, 2970 with DI, 3267 with kings but once again our holydin is brain damaged, should be accounted for as well.
Lets say your paladin has 20k mana, and the brain damaged holydin has 22700 mana.
You can do a total of 131547,9 healing with your mana and increased SP.
The brain damaged holydin can do 144262 healing with their increased mana pool.
So for a total increase of 13k healing done, or 2 holy lights if you like, you get 3% extra throughput, AWESOME!
You can't dis holydins cause int is too damn good.
P.S. That's against a brain damaged holydin.
P.P.S. I never mentioned the extra Mp5 and effective mana through crit gained for the brain damaged holydin, but then again that wasn't even necessary.
The only gain i see from putting all my gems to int is a larger mana pool, which of course your goin to need since your BH isnt as good. But this is just my view and if you dont agree it's your choice.
I hope you had your reading glasses on when you read this post, cause that'll make you see alot more.
It just seems everyones saying full int gems are a must and i'm trying to point out that it's not the
be all and end all
of a Holy pally. But this is just my view.
See:above
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534895
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344642
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Post by
pezz
Currently spec'ed 51/2/18. When shifting to Prot, i.e. 51/20/0, and using DS/DG - always beacon and SS the tank. But will you be taking extra damage and need HL heals on yourself?
You can bubble while using DS/DG, or you can make a macro to cast and immediately clear the DiSac aura so that only DiGuard stays up.
Otherwise, yes, if you're using DS/DG correctly you're going to need a lot of healing. That's the nice thing about beacon, though, you can still heal your assignment.
Post by
svirve
DiSac will no longer kill you though, it could technically put you at 1 HP but it can not kill you.
Post by
pezz
It's still worth worrying about even though it can't technically kill you. Damage which takes you below 20% cancels the effect but you don't really want to be anywhere near that point when there's heavy raid damage.
Post by
URanu5
anyone else noticed that even if you have 2/2 Divine Guardian, if a pally with a higher spellpower and say 0/2 Divine Guardian casts sacred shield his will take prio?
Yes I have noticed as a OT Speced with it cast it on himself and i sumtimes accedentally... overlap it ;D
Currently spec'ed 51/2/18. When shifting to Prot, i.e. 51/20/0, and using DS/DG - always beacon and SS the tank. But will you be taking extra damage and need HL heals on yourself?
I use the same spec and concider it the best unless ur stacking alotta crit/mp5 plate gear... then 51/5/15 is best as your putting out more (like the dirty hore u should be) but jus missing 3% crit that really doesnt make a diff if u see urself crit most the dam time anyway (all the time O_o)
And finally about the geming problem... I see a bit of a problem here as you should gem for what you need or think you need... I Think Sp stackin is just unnessicary as your gear and weapon enchant should give you enough( i hit 2775 with no wep enchant sp as i gave it 25 int) if u think u need to heal more or your heals are weak then your not criting enough, or your not healing fast enough, since there is a small mitigation on the more sp you get the less your heals go up it gets rather...worthless.
Int on the other hand is useful as it helps Most of your talents and gives you SP with your talent all pve holy palys should spec into and know of, 20% not a lot but enough. Divine plea.. you hit 40k Mana Pool.. this becomes your best friend as you recieve 10k mana with in 15 secs back... versus 7.5k from 30k. The amount you can cast is better and more optimal than the amount you put out with one spell...
One thing I done see many doing which is good unless your gear is Crit/mp5 is Haste Geming. It might not be fancy as your int being 40k buffed or your Sp hitting 3.5k... but if you cant keep up with healing the tank then your going to get removed... SP stackers cant do this because they are and have to be FoL spammers and if they try to cast a Holy Light with the wrong amount of haste or no T10 4piece bonus it should be too slow im most cases like Festergut25. Int stackers if also in the wrong gear and low haste can spam HLs and get away with it but do not put out a lot of Hps and more overheals as he is healing people with only -7k hps... fixable by a holy shock even. But reaching the right amount of haste should be most important IMO, so that your not only able to keep up with the tanks, keep your mana up with jus spaming FoLs, but your burst healing ablility will be at its best so if things go haywire( since you should NEVER expect a perfect run) you can have time to correct the hiccup.
Post by
URanu5
but the idea is to fill the holes of other healers and work as a team.
Sry for the Double Post i like to relook at crap to see what i miss >_<
And I deff missed this and 100% agree with it on that one quote.... with solid heals it is obvious that we are a pure healing class with no extra play involved besides the HoT from SS/FoL which is miniscule.. But we when raid and even tank healing.. fill in the gaps to the best of are ablility. I found in my guild there are alot of raid healers(shammi/holy priest) and hot dealers (druids) who like to heal the tanks as well as dps... So not only do i deal heals to the tank but i raid heal myself on the spots they miss or are late to get to. I contend to top the meters... i find no intrest in this game if i can not be the *The Best* at what I do which is heal. I also try not to Overheal like a mad man as it is worthless... HL spam a tank only losing 10k hp in the span of a cast? my FoL can cover that and i Int stack. I use what heal is neccesary and I am able to pull off a quick HL when i see a dps traveling down from 20k to 5k in a span of 2 seconds cus I like to balance my stacking with Haste and have the ability to pull of the heal with in that time frame with out the HL speed buff.
Just do what you think is nessicary because the most efficient heals they talk about on Elitest Jerks and such are for steady dps on tank and such, not burst and random raid events occuring. Your not going to get reconized for most of your heals(unless some people actually get impressed and look at there combat log... rare) but you did the job and it looked flawless ;)
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