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Paladin Base Stats
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Post by
Dralas
Hello wowhead community!
Now, I come to the paladin forums now to ask for your help. I usually just let myself get pugged as a tank, but I've decided recently it might go smoother if I start making my own raid groups.
I come to the paladin forums to ask for some questions, if you could help me that would be greatly appreciated.
Here's my question, each a bit different due to the talent trees.
Holy:
1) What should the SP or a paladin healing in 25 Naxxramas be at unbuffed?
2) What should the critical chance of a spell be at 25 Naxxramas?
3) How much haste should a paladin have, if it is a vaulable stat or not.
4) How much mp5 should a paladin have?
5) How large would you say a paladins mana pool be at?
Retribution:
1) How much AP should a paladin have unbuffed?
2) How high should the critcal strike chance (without judgement debuff) of a retadin be at?
3) The hit rating is 8% I believe, right? Also, I heard expertise is not that good of a stat for retadins, along with haste or armor penatration. What are you comments on this?
Protection paladins I don't really need to much info, I'm a tank so I've found out a rough estimate of what a paladin tank should be at.
Please keep in mind that I am not expecting the stats to be at 25 Ulduar standards. I would like to know what stats should be expected of each of those. Thank you for your help.
Post by
Hyperspacerebel
Now, I come to the
rogue
forums now to ask for your help. I usually just let myself get pugged as a tank, but I've decided recently it might go smoother if I start making my own raid groups.
I come to the
paladin
forums to ask for some questions, if you could help me that would be greatly appreciated.
I'm confused.
Post by
Dralas
Now, I come to the
rogue
forums now to ask for your help. I usually just let myself get pugged as a tank, but I've decided recently it might go smoother if I start making my own raid groups.
I come to the
paladin
forums to ask for some questions, if you could help me that would be greatly appreciated.
I'm confused.
I'm trying to copy and paste so I don't have to re-type that nine times across the forum class boards. Simple mistake.
Post by
Silversmith
Retribution:
1) How much AP should a paladin have unbuffed?
2) How high should the critcal strike chance (without judgement debuff) of a retadin be at?
3) The hit rating is 8% I believe, right? Also, I heard expertise is not that good of a stat for retadins, along with haste or armor penatration. What are you comments on this?
1 & 2) >2000, >20% and he can perform. As long as the dude has got titansteel destroyer or something of the sort, let him in. Naxx25 is srs bzns. However, the thing you should be looking at is how the gear is kept. I'd take someone in correctly enchanted and gemmed blues over empty-socketed epics any day.
3) 8% is the cap, 7% in a steady raid group with noticeable space goat population. Expertise is good, but with proper glyphs the softcap is quite low - 16 exp. Haste is meh, ArP sucks but tends to be on every plate dps piece nowadays.
Post by
TheJohan
1 & 2) >2000, >20% and he can perform. As long as the dude has got titansteel destroyer or something of the sort, let him in. Naxx25 is srs bzns.
However, the thing you should be looking at is how the gear is kept. I'd take someone in correctly enchanted and gemmed blues over empty-socketed epics any day.
This man speaks truth. (The pala can even have an ilvl200 enchanted blue weapon and perform admirably.)
Its not allways about the AP. Its often that you see people in alot of epic ilvl 200/219 being outperformed by people who just got to 80, and just got their first heroicworthy gear. Someone who keeps their gear generally has a better view of how things in this game works.
Be very mindfull of retpaladins who gem/enchant for crit/arp or *shudder* int/sp.
Post by
madstrategist
1) What should the SP or a paladin healing in 25 Naxxramas be at unbuffed?
1.8k is a workable number, although I'd prefer someone closer to 2k. Skill and the gear of other party members make a big difference, as does proper spec and other stats. A paladin with less sp and more haste is viable, and can achieve the same amount of healing in the same amount of time.
2) What should the critical chance of a spell be at 25 Naxxramas?
30% crit is probably adequate. Setting a number for crit is harder, because healers can't count on crit for healing output. Instead, it serves as a mana regen mechanic. Someone with large amounts of mp5 or a huge mana pool can get away with less crit, but someone with very low mp5 or a small mana pool needs more.
3) How much haste should a paladin have, if it is a vaulable stat or not.
Haste is a valuable stat, and can be very helpful, but there isn't a set amount that's necessary. More is better than less, but a similar effect can be achieved with Sp.
4) How much mp5 should a paladin have?
mp5 isn't that important. It helps, but most pallies prefer large mana pools and lots of crit.
5) How large would you say a paladins mana pool be at?
For Naxx 25, I'd say 18k. Again, the gear of the rest of the group is important, as is the skill of the player.
Post by
Dralas
Thank you for all of your responses. I greatly appreciate your help and will be putting the information to use. Also, like others previously stated, I won't be using the info as hard base level to get in, just something along a workable number.
Post by
263609
This post was from a user who has deleted their account.
Post by
Dralas
At Sorana, it helped greatly. Thanks.
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