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Feral hit
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Post by
Aadramelekh
DPS meter begins recording the moment you get online. So it is only natural it showed you as doing much more DPS. Did you check actual overall damage and DPS from another member with full encounter attended? I bet you were the last on the damage meters. Unless your raid mates really suck ballz.
Heckler
, for your gear I'd say that 4200 DPS on XT is good.
One other thing - the BiS gear is pretty damn close to the caps for hit and expertise **
by itself
** and at that point there's no real need for socketing hit / expertise. Which was one of the main points of this thread anyway - it's so easy to reach caps (or within 1-1.5% of them) from gear alone using epic items, that this whole discussion shouldn't even be necessary.
Although I admit all the graphs and their interpretations are nice and fun, I will keep recommending to any new player that wants to try feral DPS to try and get as close as possible to hit and expertise caps.
Post by
MegaVolt
@Heckler: Thank you! I totally got a nerdgasm from those graphs. Awesome work.
Post by
Heckler
Although I admit all the graphs and their interpretations are nice and fun, I will keep recommending to any new player that wants to try feral DPS to try and get as close as possible to hit and expertise caps.
Essentially, I agree with you, I'm definitely not going to attempt to get myself to a 0 Hit / 0 Exp char screen, it would be pretty much impossible to do even if I wanted to. But my earlier statement that capping yourself at the cost of less failure-rate is "trading less dps for ease of play" is more or less invalidated by the similarities of the charts. On a non-movement fight, you're talking differences on the order of 1%, which shrink away when you add movement. So I'll concede that that point about
unskilled
(whether mine or EJs) is defeated soundly. The only time you can draw a solid distinction between Hit / Exp / Agi is when you exceed one of the caps, which means you are literally wasting points -- as can happen if you're alliance and you have a Draenei, your 8% just became 1% too high.
Also, full disclosure, the green line on my charts is from stacking enough Expertise to reach 6.5% from gear alone (wasting the 10 from PP), which explains the large difference on the charts in which it was included. I made this mistake from reading the Druid FAQ in a hurry, which makes no mention of PP in its section about the Expertise Cap. While I shouldn't have made this error, I could definitely see it happening to others. So from gear, my goals are now 6-7% Hit, 3-4% Expertise. As to the point earlier about hitting 6.5% Expertise from gear and then ditching PP, I don't think there's any talents available in the standard DPS build that will make up for a loss of DPS caused by losing that much of some other stat. (This is what the 'Non-movement Fight' chart shows, in order to justify the loss of PP, you would need 2 talent points that would raise that green line up to the other 2.)
Post by
Aadramelekh
Indeed, there are no useful PvE DPS talents to take in case of ditching Primal Precision. Perhaps some points in a more tank-oriented hybrid build or something. But ...
As you said, it is actually very helpful since it reduces the need for gear based expertise from 6.5% to 4% (by an effective 82 or so expertise rating). Those 82 expertise rating can be replaced with more useful stats like agility / armor penetration / critical strike rating etc.
Post by
304384
This post was from a user who has deleted their account.
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