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PTR
10.2.5
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10.2.6
Why DK's are OP and a balanced fix.
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Post by
Eleazer
And that's why I am copy pasting instead of typing.
IF
you throw away the current cycle mechanic and make it work with shorter durations.
IF
your diseases have a shorter duration.
IF
the DPS is the same in PvE.
IF
all this was maintained, you would do more damage in PvP because dispelling the diseases wouldn't be as big of a hit on your rotation. You would also have a more diverse rotation that you would have to keep track of, meaning it would be more interactive and not so faceroll.
Either read that I've said this and not disputed your arguements about this destroying the unholy "PVE DPS with it's current mechanics" which doesn't exist because DK's don't DPS as unholy.
Okay I took out everything you stated that was simply an attempt to yell at me. This part is true, and is the main problem with DK's. In order to offset a large portion of our pvp problems you would have to completely change the current mechanics of the class.
Unholy is broken, it's pve viability is questionable, though better than it was in the past. It's pvp dominance is unquestioned, and hated by everyone except those who play unholy pvp.
These two arguments and the super human powers of CoI are what we can agree on.
Post by
283244
This post was from a user who has deleted their account.
Post by
Lightrain
No, I coppied that from MY post. Not yours. Reread the second post at the top of the page. I quoted yours to respond to it with what I already said because I'm tired of retyping the same BS over and over again.
Try again brawskees. Whatever that means....
BTW, Eleazer, most everything in this thread is not directed at you.
Post by
283244
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Post by
Lightrain
Fair enough. I only skimmed his last post because it looked identical to what you posted earlier. LOL That and I didn't even see the copy/paste in his post because he doesn't seem to know how to quote...
Post by
358541
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Post by
241152
This post was from a user who has deleted their account.
Post by
Eleazer
It's not that I don't know how to quote. I simply found the way he expressed his opinion to be annoying and more down the lines of a rant without clear definition. Regardless, I find quoting someone to be annoying.
@genericus - I can't believe we have to repeat this for the umpteenth time. Shortening diseases would destroy the rotation of a dk. Our rotation is already tight simply increasing the damage but cutting off the length would in effect cause us to lose 2-3 attacks because we would be forced to restart our rotation every 9 seconds. That's way too short. Please this is what annoys Light and me to no end. I will also reiterate this point one more time, just so you stop posting it.
Due to the current mechanics of the class, shortening the diseases is not an option, and would be a significant loss of dps. Due to the current mechanics of the class, shortening the diseases is not an option, and would be a significant loss of dps. Due to the current mechanics of the class, shortening the diseases is not an option, and would be a significant loss of dps. Due to the current mechanics of the class, shortening the diseases is not an option, and would be a significant loss of dps.
Hopefully now, No one will have to repeat this again or ask about it.
Finally, FF has a slow, light admitted to it. You just have to spec into it. Please take the time to read entire arguments before "super quoting statements"
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241152
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364444
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452972
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468639
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452972
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361455
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Post by
Lightrain
If CoI had a DR or cooldown then once Deathgrip was used, the DK wouldn't be able to catch anything at all.
Their PvP viability would drop to virtually nil.
Remove desecration.
IT or FF should have a slow attatched to it.
CoI should have a cooldown.
DG should be path based.
Gargoyle changed ground based. Fearing it and it goes flying around the arena 20 yards up is dumb.
Warriors and rogues seem to get along just fine with a slow. CoI will still be usable ON A FREAKING CD. Maybe you need to learn how to actually catch up to people instead of having them handed to you by 4 different ways to catch/keep up with people.
Melee is supposed to be kitable. Ranged are as well. Learning to deal with it instead of being given every tool in the book is what seperates the noobs from the people who deserve 2k.
if CoI had a DR then give Hamstring and Crippling Poison a DR also.. if DG had a path to it then give Warriors Charge/Intercept and Ferals charge the same thing also.. if you shorten the diseases on DK's then also shorten the warlock's dots and feral/warrior bleed dots also..
50% slow is different than 99% slow. If you want to compare it to something, compare it to
Frost Nova
, which is a whole other subject on "WTF is blizzard thinking?" with the proc based nature of this retarded snare.
Warrior/feral charge
IS
path based.
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115964
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373350
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364444
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373350
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115964
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