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10.2.5
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Why DK's are OP and a balanced fix.
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Post by
Lightrain
I'm seriously tired of nub knights. I'm especially tired of DG and CoI spamming. It IS overpowered. Don't give me the "it reduces DK burst a lot" BS. It's extremely overpowered for waiting for cooldowns to come back and it's horrifically spammable from a DISTANCE.
I have no issues with their damage output. Even their overpowered silence on top of a very short cooldown interupt.
- Gargoyle needs to be reachable(they are fixing it). A flying pet that does more damage than any other pet in the game during it's untouchable burst and seemingly has no range or LoS limitations.
- CoI needs to be a SLOW, not a snare. Slower than 50% in any way, shape or form is OP for a melee dps, especially when you can cast it every 5 seconds and keep anyone under 50% speed. If they want to keep it the same, the cost needs to be increased to 2 Frost runes. Maybe a slow with it's current cost, glyphed to what it is now with the cost increased to 2 runes.
- Pet stun is retarded, and not on a global cooldown because it's a pet ability. If they want to give it this ability, it needs to be killable. Not an instant cast res with minimal cost and a renewable CD.
- Desecration isn't needed if CoI is changed to a slow. It's retarded to have a slowing AoE effect that can be stacked on top of an AoE damage effect, both of which have MINIMAL to no cost.
- Disease durations are WAY too long. Shorten them. It's not like they aren't being refreshed at 1/4 to 1/2 duration anyways....
Yes, this is QQ. DK's have ruined the fun of BG PVP in 59-80 brackets.
Post by
128200
This post was from a user who has deleted their account.
Post by
Lightrain
^^LOL^^
Post by
Splitisoda
After what Shadownia said, I have something to say, too.
"If god intended games to be balanced he wouldn't have created Death Knights."
On a serious note, everyone knows DK's are pretty strong, but can still be beaten.
Post by
410715
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Post by
Booterang
"Dear god. im sorry to bother you but i have a wish that i think only you can grant. I wish for all retarded small minded crap@ss players to be banned from WoW."
Lighttrain, you have been owned.
I still agree that deathknights need a few more balances here and there (they did get rid of CoI spam to a degree by fixing OP glove bonus) especially concerning their snares. CoI should have dimishing returns, and deathgrip should apply a debuff that prevents the target from being deathgripped again to prevent 'ping-ponging'.
I am going to wait 'till 3.2 and see how their PvP is now that Icebound fortitude will be a 2 min CD, gargoyle vulnerability and a minior damage nerf across the board (and getting rid of that ridiculous froststrike spam).
Deathknights are still a way powerful PvP class, but my guess is they will slowly but surely be toned down the way ret paladins are.
Post by
409530
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410715
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Post by
316127
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Post by
334295
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Post by
Lightrain
See, there's the problem. I'm guessing you guys don't play above 1500 rating in 2v2....
Their damage isn't overpowered. I can burst a DK down rather quickly. Then I get CoI spammed while they run away and I'm spamming cleans or powershifting like it's out of style, they sac their pet and stay just out of melee range. Pop hungering cold and run to the other side of the map....
Get the idea? I don't have problems with making the fight dangerous. I have problems with DK's having spammable snares that get them out of trouble and instant, non global cooldown "get out of jail free" cards.
This is why DK's can wear PvE gear and live to brag about it and say "QQ you need to L2Play".
Get it now?
Their snare abilities make them OP. You stun them and try to get a burst in, they get a free pet stun. You kill the pet to get rid of the pet stun, they res it instantly, you kill it again, it's back up before you realize it because it's a FREE INSTANT CAST THAT'S ON A 30 SECOND CD! Right....
Here's an idea. If you can't get anywhere with your DK, you need to seriously learn how to play. But, I'ld rather just remove the mechanics from the game all together.
Every other class- Lets pop CD's and go for a kill! *CC chain...* Crap, I think I got one hit out of my 2 minute CD and blew my trinket and got absolutely nothing for it.
DK's- Pop garg and AP trinket, Shell/IBF *Immune pops up 5 times in combat log*, GG, I got my entire CD and they got nothing on me and I blew every rune I had.
Tell me please.
Exactly how many classes have guaranteed burst during cooldowns if they have even remotely close to half a brain?
I won't even give you a cookie if you can figure that out(because I already told you).
I do agree that frost needs to have a damage reducing effect tho, but I only have issues with that when they actually sit in frost the entire match(which has happened a few times....).
Oh, I forgot...
Clydtsdk- You don't even have an arena team, you don't PvE since you have 2 pieses of heroe's gear. You can't qualify your arguements.
Post by
Thuya
Their damage isn't overpowered. I can burst a DK down rather quickly. Then I get CoI spammed while they run away and I'm spamming cleans or powershifting like it's out of style, they sac their pet and stay just out of melee range. Pop hungering cold and run to the other side of the map....
Get the idea? I don't have problems with making the fight dangerous. I have problems with DK's having spammable snares that get them out of trouble and instant, non global cooldown "get out of jail free" cards.
I agree 100% with you Lightrain. The problem isn't the dmg, at least for my class (feral druid like yourself). Most of the Dk's I run up against use the snares to get away from me, not the other way around.
I think you have some very valid pvp suggestions, that obviously would have potentially serious pve rammifications, but it's really something they need to take a look at, and based on the patch notes, they are finally starting to see what's up. I just don't think 3.2 is going to be enough.
Post by
243785
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Post by
Thuya
Stull's a DK. I can tell. No I didn't armory him. it's a gift, yes I know...
Btw, this week your lucky numbers are 4, 7, 13, 25, and 33. You can thank me later.
Post by
334295
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Post by
Lightrain
Not only is he a DK, he's a noob dk. He has BoH and a 1138 rating(I have Inevitable Defeat and a 1700 rating, go figure....).
If you couldn't tell what I said Stull, you didn't read the posts.
It's not a matter of beating a DK, it's a matter of getting the killing blow. 1v1 is overpowered, sure (Spam CoI and let gargoyle do all the work for you while spamming DnD, it's not hard....) but in a group{2v2, 3v3, 5v5} the ONLY reason they are overpowered is Immunities, CoI, and DG.
Also, none of my suggestions would change PvE dps in any way. I told you, it's NOT the DPS, it's the idiotic CoI and too many cooldowns to save their as
s
es.
I had a 15 minute fight with a frost dk/prot paladin. I would get him to 30%, and he would kite/spam CoI res/sac pet, and wait for his paladin to get out of CC. He did this a good 15 times, and I can't avoid it.
"Use HoF you nub!"
Uh, ya.... I do. That's how I GET him to 30%. I'm not a retard, and it doesn't last that long. We ended up losing on the 1 time he got me below 40%. We were in control the entire fight, except that he was surviving due to CoI spamming and NOTHING else. Any other class would have been dead in 2 minutes.
Post by
Katsudon
The 2 problems I see with DK is pure damage and CoI. No one that goes against a DK likes CoI for obvious reasons. The snare effect either needs to be reduced a good amount, or it should build up some DR. Pure damage on a DK is a big issue; Every time my team goes against a DK/heals team, the DK always does 1.5 - 2x my teammates damage, which means I'm having to heal much more often, and oom much quicker.
As for the rest... garg, desc, disease damage, even grip i'm fine with these, they are legitimate tools needed to score a kill (burst and snares). It sounded like they were making changes to fix a bunch of these things we are complaining about already anyways. (like 2 min CD on IBF, no more stop effect on CoI, etc.)
Post by
froeksel
Clearly a learn to play issue...
Don't blame DK's if you aren't a very good theorie crafter...
I play a DK myself and I hate it I rerolled to a DK...
Post by
PTsICU
This thread was started by a Ret Paladin. No other explanation needs to be given.
Post by
Lightrain
This thread was started by a Ret Paladin. No other explanation needs to be given.
The fact that I play a ret paladin and feral druid(2 classes hardest to snare) and am complaining about DK snares should tell you something.
Oh wait, you're narrow minded and don't think for yourself, nevermind.
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