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10.2.7
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10.2.6
Beta
Patch 3.2 - New emblem system
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161859
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260787
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133226
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Post by
MikadoGG
My concern in this in incidental. I do recruitment for my guild and until recently you could look at a potential applicant's gear and have some sort of an idea of what content they had run for a decent amount of time to build a set. Now, I'm not saying just because they saw content they automatically have skill, but it did mean they at least had the experience and could potentially be good. Now seeing how even absolutely horrible people have at the very least a combination of 7.5+8+8.5 gear (VoA+stupidly easy 75% of Ulduar+badges) it becomes really hard to separate who you might want to trial and who is just a total pathetic waste of a raid spot. With the accelerated pace that people are getting fully epicced after dinging 80 we will be seeing an influx of really inexperienced people in higher tiers of raiding.
I always thought the whole point of having heroic--->10man raid--->25man raid progression was so that people could gradually attain things and learn to play their toons through different tiers of content. Now it's just straight from dinging 80 to being carried in 25man upper tier raids. Why not just equip every new 80 toon with a starter set of 25 man epics then? I think that's what Blizzard is trying to achieve with these changes.
Also, I find it sort of sad that Blizzard are having people basically skip a major chunk of the game to get to the newest raid asap. These days new players do not really get to enjoy vanilla+TBC+most of wotlk at a good pace. It's all a big race to hit 80 and have the same gear as everyone else standing around Dalaran. It's rather sad that Blizz does it to their own game that they spent years designing.
Your QQ makes no sense. Just check their achievements to see how good they are. Easy as pie and a lot better judge of skill than how much or what type of gear they have.
Ahh yes! Voicing any level of disagreement with proposed changes is automatically QQ. This attitude is what makes the forums such fertile ground for discussion.
Badges = Runed orbs = 1k atleast. Not too bad....
Orb prices will drop like a rock once the market gets flooded.
Need to sell them while they can still bring in 1k+. Soon to be worth about as much as frozen orbs.:P
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94855
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322291
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87244
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240328
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378765
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Post by
irishsnout
I'm just going to add my two cents. My guild 200 + members is currently working on 25 man Ulduar, while i'm only geared from heroics. I cant seem to get a group for a fresh naxx run, pugs mainly, even as a healer. So I'm "stuck" as my guild progresses further along. I missed out on so much pre bc and bc content because I was behind the gear and lvl curve. What's the solution? What about new players? Do they have to wait till next expansion to see endgame content? So it might be easier to get gear, so what? If naxx was so easy, who cares if it gets skipped over. I dont see too many players smack talking the bosses in Ulduar.
My point is that Naxx was an entry level raid so new players could get a feel for it. Ulduar is pretty awesome from the 10 minutes I actually saw. The next raids will be even tougher. Arthas will have no problem sorting out the noobs.
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260787
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260787
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365547
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Post by
cloudp
It would be like giving players arena rating and points for each win/loss in BG's that is equivalent to if you won/lost in the arena. They could buy a Furious set without ever entering the arena. It just doesn't add up. The Furious gear is meant for decent and good PvP players, as tier/emblem gear should be for PvE players.
This point is moot. Save for the weapon, you HAVE Deadly gear available for honor. Equivalent to what Tier 8 will be when Tier 9 comes out. See Honor needed as Heroics needed.
And it really is sounding like every guild cleared all hard modes. If you're wielding your tier 8, grats to you. If you're wielding an Algalon drop, that yes, i can see where your pride comes from. I already see orgrimmar filled with decked in t8 players, i can't really understand this whole "my epics are more shiny than yours" point.
May my PvP, casual style burn in hell.
Post by
pezz
To the people who complain that without this change they will never ever be able to reach end game content because absolutely no one but them isn't basically finished with every raid but ulduar 25 hard modes, the answer to your problem doesn't have to be sweeping changes to the badge system, the answer might actually be patience. Irishsnout (and I don't mean to pick on you, but you're the most recent person in this thread to make this argument), if I understand you and quite a few other people on Wowhead correctly, you're frusturated that you're having some difficulty raiding naxx 10 in your end-game raiding guild. I'm assuming this means that:
1) Absolutely no one in your 200+ members guild has an undergeared alt.
2) Absolutely no one in your 200+ members raiding guild enjoys raiding for the sake of raiding and is willing to occasionally do some raids where they don't strictly need the gear just for fun.
3) You have spent weeks scouring the LFG channels for groups to no avail.
4) You have spent weeks scouring /trade, /lookingforgroup and Dalaran /general for groups to no avail.
5) You have absolutely no in game friends who enjoy raiding with you and who might be willing to help you put together a pug for instances they might not strictly need. Nor do any of your in game friends (who you may well have met in the same instances you were gearing in) need the same raids you do.
6) You have, in fact, spent weeks scouring LFG, chat channels, and your friends list for people in a similar position to you to make a naxx pug, never managing to find a full group or even 9 people to take down a few bosses.
7) You have tried looking around for raiding guilds that haven't passed you personally in progression to join. None exist. Basically every raid guild in your server is past naxx 10 already. As is every alt of every raider in every raid guild.
8) Essentially, you and everyone else on wowhead who has expressed frustration about finding groups for raids that aren't ulduar 25 man are all the only person with any interest in raiding whatsoever not geared for ulduar 25 on each of your respective servers, and no one on any server in any country on any continent that raids regularly enjoys raiding enough to occasionally raid instances where they don't really need the gear, but enjoy clearing them anyways.
Now despite my giant wall of text, I'm not outright disagreeing with the changes Blizzard is making, nor am I outright agreeing with them. But to all the people who say 'I need these changes or I'll never find groups', you are wrong unless all of the above points are true.
Edit: I could even add 9) You've tried migrating to a newer server or at least to one with a higher population. I'll admit not everyone is willing to pay an extra fee just to try to find a better server to raid on, but the possibility does exist.
Post by
138288
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Post by
mojojojo101
They said they want to let more people experience raid content.... so why just make a whole tier of it useless?
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64664
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Post by
d3xx
Perhaps blizz stated what they did to be purposefully extreme. The outcry is great. So they tone back the changes to placate people and end up with what they really wanted in the first place.
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