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PTR
10.2.7
PTR
10.2.6
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Protribution DPS
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Post by
svirve
LOL, true that. Looking forward to it - my numbers are rough as guts.
Dont get your hopes up ;p I've got alot to do tomorrow but i'll grab whatever time i can get to read through it =)
2 str = 1 block value
Are you sure about that? The Armory Strength tooltip says that it increases Block by 79 (based on your strength of 1597). Though I'm seeing lots of comments backing up what you're saying. I'll go back later and edit again - it only goes to back up that you should be stacking high Str items instead of BV items if you have to make a choice between the two though.
Lol just noticed that the armory tooltip said 79 should be more like 790.
But indeed what he sais is true 2str = 1BV. Which as you said makes it even more reasonable to stack STR even though BV is weighted at 0.65 in item points.
Post by
Squishalot
Cool, just checking - as you can tell, I pay little attention to much in-game :P
I hunted around Icecrown for people to test my PvP hit-roll theory for ages last night - no hits at all... *grumbles, and no pun intended* maybe better luck this weekend...
Btw - which addon is WWS? And how much data does it actually produce?
Post by
388698
This post was from a user who has deleted their account.
Post by
svirve
Btw - which addon is WWS? And how much data does it actually produce?
WWS isn't an addon it uses the in game ability to record the combat log and then parses the recorded data in to a pretty easy to use GUI.
What you do is type /combatlog in your chat and the game will start recording what happens in your combat log.
This is saved to a file in your "wow directory\logs" called WoWCombatLog.txt which is then uploaded by a program launched from the
WWS
site that will give you a nice summary of the logged combatlog (unlike squishy im a funny guy so my puns are intended! ;p).
Edit: Really looking forward to a WWS parse failblog!
Edit moar!:
i know.. i have already tested it and i am ready to go with it......i just need a naxx25 run now :P
I was writing that to squishy ;p only saw your post after i had posted mine =) Edited in a quote there though so it's a bit more clear =)
Post by
388698
This post was from a user who has deleted their account.
Post by
388698
This post was from a user who has deleted their account.
Post by
Squishalot
WWS isn't an addon it uses the in game ability to record the combat log and then parses the recorded data in to a pretty easy to use GUI.
What you do is type /combatlog in your chat and the game will start recording what happens in your combat log.
This is saved to a file in your "wow directory\logs" called WoWCombatLog.txt which is then uploaded by a program launched from the
WWS
site that will give you a nice summary of the logged combatlog (unlike squishy im a funny guy so my puns are intended! ;p).
Awesome, I've wondered how to keep track of those. Can't view WWS from work, but I'll see how it comes out when I get home. Now I can see the whole data side that I've always missed out on! (I'm a huge theorycrafting buff, not just with WoW, don't get me started with Monopoly...)
As for puns - I'm all for them, but it's so habitual now that it really isn't intentional ;p
failblog - 2 minutes 51 secs, 576593 damage, that's 3400 dps? But that doesn't take into account the fact that you wouldn't have started moving until after a while.... actual damage doing time would have been only around 2 minutes 20 secs or so, which is 4000+ dps?
But it looks from the graph that you were averaging around 5000dps throughout the fight - very nice!
Edit: for comparison purposes, what did Recount think?
Post by
388698
This post was from a user who has deleted their account.
Post by
Squishalot
Nice. It's a shame that you can only do each raid once a week, so you can't easily compare your gearing setups, especially since you're unlikely to get the same combination of buffs in a 10 man.
I wonder how much difference would have been the buffs, and how much was the gearing...
ShoR damage went down as %, due to regearing. HotR damage went down as % due to single target dps'ing, so everything else goes up. Your average HotR crits have gone up by 10% from 5900 to 6400.
What this suggests is that your rotation wasn't optimal though. You've got 22 HotRs, 13 ShoRs. I think you're hitting two targets, since your Consecrate was up for 80 secs with 193 ticks. So you've got 13 sets of 6s rotations in around 120 seconds (using Recount) - ideally, you'd be closer to 20. That might explain why you're getting such high dps (multiple targets), but it does suggest that you can optimise your rotation even more.
In the same period of time, you should be able to get more use out of Exorcism - 6 casts means uptime of 75%. Good uptime on AS of 100%.
Your total GCDs spent were:
13 Shield of Righteousness @ 6300 per hit
13 Hammers of the Righteous (guessing) @ 4400 per hit (single target)
13 Judgements @ 1875 per hit (plus 600 on next ShoR)
10 Consecrates @ 4000 per cast (single target)
6 Exorcisms @ 5100 per hit
4 Avenger's Shields @ 7400 per hit
1 Holy Wrath @ 2000 per hit
2 Sacred Shields
1 Divine Plea (pre combat?)
1 Avenging Wrath
1 Divine Sacrifice
1 Divine Shield
Total: 66 global cooldowns, or 99 seconds.
That suggests that there were 14 additional abilities you could have taken during that time (depending on circumstances and threat issues). Judgement isn't useful, if you've got other cooldowns to spend instead - you're better off hitting with Exorcism and losing the libram proc, than hitting with Judgement and getting a stronger ShoR.
No Hammer of Wrath? Based on those numbers, I'd estimate that your HoW a minimum of 4550 per hit (average 6400 or so), making it just as damaging as ShoR.
Post by
388698
This post was from a user who has deleted their account.
Post by
Squishalot
ShoR doesn't have a threat multiplier anymore (apparently never did - the tooltip was just mislabelled), to the best of my knowledge. But that sucks, nonetheless. Perhaps you've uncovered a decent PvP Protadin build - even if it does defeat some of the purpose of a prot build. I wonder how bursty it is compared to Ret...
Ret paladins only have a 10% built in threat reduction... if you've got paladin healers, you could possibly ask for an extra Hand of Salvation every now and then, maybe...
The other thing is - how geared is the tank? With an Ulduar geared tank, you might not need to throttle back as much. At a multiplier of 2.43, they'd only be doing around 2.1k dps or so - if you could find a tank that did more, you might be onto something.
Hand of Salvation is 20% every 2 minutes. So over the first minute, you pull 5000 * 60 = 300k threat. Minus 20% brings you to 240k threat, then another 300k in the next minute - total of 540k threat over two minutes. A ret build doing the same damage could get to the same point after two minutes, and have Hand of Salvation lying around spare as well.
Edit: Of course, that's assuming a similarly geared ret would be able to get there. If I remember correctly, you're dual spec Holy, but if you wanted to prove a point, you could respect that to Ret, keep the same gear, swap out your sword and board for an Ulduar rated 2 hander, and try again?
I think I might try this tonight - dps with prot spec and ret gear. Will let you know how I go with a more conventional prot build and a lower gear rating.
Post by
svirve
Awww i missed out on all the fun :(
So far this looks pretty promising dont have much time to do anything atm though just briefly looked at the parse and what you've written so far.
I wont be able to do any math or the like until later this evening.. And perhaps not even then >.<
I'll try to give as much input as possible as soon as i have the time.
So far what squishy's been writing down looks good though =)
So from the beginning..
Using a 9-6 rotation, this equates to 1.956 / 9 = 0.217 dps on Judgement and (9 / 1.6 (white hits) + 3 (HotR/ShoR))*0.768 / 9 = 0.736 dps on direct SoB damage. Total 0.953 extra dps on Seal of Blood, on 14AP.
I've been trying to wrap my head around this but i just cant make out your formula.
Not saying it's wrong but it just doesnt make sense to me.
Everything else seems to be in order ;p
Post by
Arannia
Out of sheer boredom, and to be fair, mild curiousity, I've decided to take it upon me to mess around with item weights and compose a list of easily obtainable level 77-80 rares/epics that, should anyone else be curious, can take and decide on the optimal gear they can obtain from the list I have composed to try out this interesting spec.
The weights are what I imagine to be somewhat accurate but feel free to mess around with it yourselves.
http://www.wowhead.com/?items&filter=qu=3:4;maxle=200;minrl=77;maxrl=80;ub=2;cr=22;crs=1;crv=0;gm=3;gb=1;wt=20:43:119:96:21:103:117:123:77;wtv=150:125:100:50:35:15:15:-100:-100#legs
I'm not sure if hit should be weighted higher. I know these weights are supposed to be accurate for a person who is NOT hitcapped but I wonder if it works out the same way it did for Rets pre-3.1, with Strength being preferable even while not being hitcapped. I'm personally going to try out (and level with) this build once my alternate paladin reaches level 75.
Post by
Squishalot
Ignore "(white hits)" and "(HotR/SotR)" - that's probably what's confusing. Maybe I should have small-text'd them to make it clear that it's not part of the mathematical formula...
It's basically adding the Judgement damage and the damage you get from Seal of Blood procs (assuming that you have 1.5 HotRs and 1.5 ShoRs every 9 seconds, and Seal of Blood procs on ShoR).
At least... that's what it's supposed to do =) Let me know if I've butchered something up terribly there!
Post by
388698
This post was from a user who has deleted their account.
Post by
xaratherus
major threat issues.
i had to wait a long time to begin dps and i still instantly ride the tanks ass on threat. If i even try to keep a tight rotation with sotr/hotr i will easily pass the tank in threat and die. even with salv every cd. its pretty unreal dps. 5k is me holding back. the spec is far better than ret for dps, i can tell already, but it isnt viable simple because the threat is out of control.. no threat reduction talent, and sotr has a built in threat multiplier.
While it would burn a GDC, were you using Hand of Salvation on yourself each time it cooled-down?
I would actually like to give this a try, as I enjoy PvP but don't really care to heal - and run into major mana issues when I try to DPS as Prot in battlegrounds.
Basically the trick is to stack Strength, then Crit, and finally BV? I would assume Hit and Expertise would be pretty key as well?
Post by
299926
This post was from a user who has deleted their account.
Post by
388698
This post was from a user who has deleted their account.
Post by
388698
This post was from a user who has deleted their account.
Post by
388698
This post was from a user who has deleted their account.
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