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** Warlock FAQ ** [current for 3.3.5]
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Post by
asakawa
i mentioned recently in this thread that at this point the FAQ is becoming decidedly bloated. the imp is basically fire and forget and questions about the finer points of its use don't really come close to being frequently asked ^_^
i could say that "the only imp abilities we use (in PvE) are firebolt and blood pact and all others should be switched off", it's just one sentence, but it doesn't warrant its own section and i'm not sure where it would slot into the current layout.
aha!
i was going to say that this kind of point finds a much better home in kangi's
minion guide
but i just had a look and it is already covered there and linked in the FAQ. while it would be nice to have
all
the info in one place it's not feasible and was never the goal when i first made this thread.
Post by
Aldones
I'm a little confused here with Destruction. Everywhere I read, GoLT isn't worth it and GoI is a better option. However, the build posted includes GoLT.
Post by
asakawa
aha!
thanks for that. i updated the glyph section later in the thread but neglected to update those 3 builds.
i'll fix that now.
the later section about glyphs says:
Destruction
All variations
Immolate, Incinerate, Conflagrate
*Moving into T10 gear life tap has become less useful for destruction. Immolate is now a strong choice but other options are Imp and Life Tap. Use Simcraft for confirmation
and this is the advice you should be going with. if your gear is good then it's very likely you'll want to drop the GoLT for GoImmo but at lower gear levels GoLT is still quite strong.
as ever, sim for confirmation.
Post by
Rekijan
In your posts you mention using
pawn
in regards to using sims. In what way does this relate to using simcraft?
In other words if I have pawn can I stop worrying about simcraft and just take the highest value item?
And is one update more often then the other?
Post by
asakawa
i must admit that i haven't used pawn in a long time. there are several addons that achieve ostensibly the same purpose but pawn is the most ubiquitous i suppose.
pawn scores gear in game.
the value of pawn depends entirely on the accuracy of the stat weights you give it.
the best way to gain accurate stat weights is to use simcraft to find out what each stat is worth for your specific character.
remember, though, that each change to your character effects the value of the stats.
essentially you run a sim of your character to get your values.
you put those values into pawn (you can also use them on wowhead)
after any major change to your character's setup you redo the sim and enter the new values.
Post by
Rekijan
Hmm so you still need to sim your char and then you can value from that sim on the value of items compared to that.
Doesn't seem very beneficial compared to making gear sets in advance and simming them.
Ah well, thanks for the answer.
Post by
asakawa
hmm, i think you're missing the point here.
run the simcraft exe and go to >
here you can tick boxes of all the stats you want simcraft to give you values for.
warlocks can benefit from stamina (demo only), int, spirit, SP, hit, haste, crit so tick all of those.
now sim your character and you will see a box in your results like:
Sta Int Spi SP Hit Crit Haste
Scale Factors 0.0000 0.5833 0.8251 1.8596 2.8719 1.1942 0.0000
Normalized 0.0000 0.3137 0.4437 1.0000 1.5444 0.6422 0.0000
these are just a random example but when you do it for your character they are the specific stat weights pertaining to your character. it is these you put into pawn or wowhead to see how good gear items are for your specific setup.
ideally you will update them often as you get upgrades but in practice each upgrade will make a relatively small difference that cumulatively adds up to a lot when you change several pieces.
the idea is that this will give you an immediate in-game view of how good an item is when it drops without the need for simming that change specifically. allowing you to make quick decisions when an item drops.
Post by
Rekijan
It has it uses but for the most accurate results your input needs to be your most current result or they will be off, no matter how slightly.
And while
allowing you to make quick decisions when an item drops.
sounds like a good deal, you could have already done so before the item dropped and with 100% accuracy.
Post by
asakawa
indeed. were you expecting more than that?
pawn's only use is to people who want to be able to do that.
while anyone with a reasonably serious raiding guild (one with DKP or similar loot systems) should be well aware of exactly what can drop and what is worth bidding for before-hand, i think that those players are vastly in the minority.
as i said, it's not something i use but it has a lot of value to a lot of the wow-playing populace, hence its inclusion.
Post by
Rekijan
I was indeed expecting more.
I was expecting the mod to sim my char live during the game. But now that I think of it the way simming works that not really realistic is it? Not sure, have been tank most of my wow carreer so using a sim is still pretty new to me.
And I am not trying to make the mod look bad, was just trying to see if it was worth for me (it's not :P )
Post by
asakawa
hehe, understood.
if you tank mostly then you may have got used to tankpoints which similarly gives a value to gear but uses formulation rather than simulation to allow values to change on the fly more like a spreadsheet would do.
simcraft is more accurate but also less accessible to the player.
pawn is just a tool and is only as good as what it is given.
Post by
Rekijan
Yup.
Something about another addon you used I tried out: Need to Know.
I find the pre-cast thing for unstable affliction a great addition and also like the fact how you can order the buffs to match a priority list.
The only problem I am having with it is that a buff not an the target is invisible meaning I don't know which one is missing.
I would like for the bar, or maybe just the icon, to always be visible do you know if thats possible. If not I guess I can always turn off the icons and work around the problem with PowerAura but would like it if one NtK could do it.
Post by
asakawa
have a look at the "blink" settings. this will make the bars flash red (or any colour you want actually) when the buff/debuff is not in place. it's another option in the right-click menu under the visual cast-time stuff.
Post by
Rekijan
Argh, silly hidden options. I'll test it out when I get back home.
Post by
649864
This post was from a user who has deleted their account.
Post by
asakawa
thanks very much for this. i don't have time to go over it right now but wanted to put a quick thanks in. i'll come back to it tomorrow and integrate the details into the FAQ properly.
Post by
274475
This post was from a user who has deleted their account.
Post by
asakawa
i'm not saying you can't put it on a 2H weapon just that it is never a good idea to do so.
the 1H SP enchant gives 63 spell power.
black magic gives an average of 62.5 haste.
well geared affliction locks see the value of haste surpass that of spell power but it only just surpasses it. for the BM enchant to be a better option than +81SP, haste would need to be SIGNIFICANTLY better than SP and it never reaches those heights, even in BiS gear.
just to add, "capping my haste" is a slightly worrying phrase. it suggests that you think there to be an achievable haste cap that an affliction warlock should be gearing towards, like a combat rogue aiming to hard cap their ArP.
this is not the case. just sim your character for your stat weights and gear to those weights
And thanks for the awsome guide!
It helped me allot sinds i started playing my lock again! also, thanks very much for this. it has taken a lot of work so it's really fantastic to hear that it has helped people ^_^
Post by
USMCDiablo
Is there any alternative affliction spec without suppression? I put the points into grim reach/fel concentration I think because I have no need for the hit. I'm only intending to use it for Yogg (so I'd rather not get a bunch of new gear just for one fight), but any extra little bit could really help I suppose.
Nothing really jumps out as a huge DPS increase, and grim reach seems situational at best. Then again, if 4.0 goes live on Tuesday none of this matters anyways ^_^
Post by
asakawa
yeah just stick 'em in fel concentration.
grim reach is a bad choice because any time you're actually getting any benefit from it you're just moments away from frustration as you need to move in to fire a SB.
the reason why an alternative spec for people who are hit capped through gear is rarely discussed is because the only way for those 3 points to really be a DPS increase is if you use the extra gear points for DPS increasing stats. as you say, you don't want to do that in this case it it barely matters. plus, as you say, all change this tues/weds or next anyway.
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